diff --git a/binaries/data/mods/public/simulation/components/Attack.js b/binaries/data/mods/public/simulation/components/Attack.js index 1910964d09..9876abca2a 100644 --- a/binaries/data/mods/public/simulation/components/Attack.js +++ b/binaries/data/mods/public/simulation/components/Attack.js @@ -4,7 +4,7 @@ var g_AttackTypes = ["Melee", "Ranged", "Capture"]; Attack.prototype.preferredClassesSchema = "" + - "" + + "" + "" + "tokens" + "" + diff --git a/binaries/data/mods/public/simulation/components/BattleDetection.js b/binaries/data/mods/public/simulation/components/BattleDetection.js index 23eac299f0..de6687f1f6 100644 --- a/binaries/data/mods/public/simulation/components/BattleDetection.js +++ b/binaries/data/mods/public/simulation/components/BattleDetection.js @@ -1,7 +1,7 @@ function BattleDetection() {} BattleDetection.prototype.Schema = - "Detects the occurence of battles." + + "Detects the occurrence of battles." + "" + "" + "" + diff --git a/binaries/data/mods/public/simulation/components/BuildRestrictions.js b/binaries/data/mods/public/simulation/components/BuildRestrictions.js index 3f77d3c7f8..4fcac7993c 100644 --- a/binaries/data/mods/public/simulation/components/BuildRestrictions.js +++ b/binaries/data/mods/public/simulation/components/BuildRestrictions.js @@ -32,7 +32,7 @@ BuildRestrictions.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "" + "" + diff --git a/binaries/data/mods/public/simulation/components/EntityLimits.js b/binaries/data/mods/public/simulation/components/EntityLimits.js index 677ca09f5d..11c733b47a 100644 --- a/binaries/data/mods/public/simulation/components/EntityLimits.js +++ b/binaries/data/mods/public/simulation/components/EntityLimits.js @@ -4,7 +4,7 @@ EntityLimits.prototype.Schema = "Specifies per category limits on number of entities (buildings or units) that can be created for each player" + "" + "" + - "1" + + "1" + "10" + "1" + "5" + @@ -22,7 +22,7 @@ EntityLimits.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "" + "" + @@ -30,7 +30,7 @@ EntityLimits.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "" + "" + @@ -43,7 +43,7 @@ EntityLimits.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "" + "" + diff --git a/binaries/data/mods/public/simulation/components/Formation.js b/binaries/data/mods/public/simulation/components/Formation.js index f2aa1c5ea0..cd435112d1 100644 --- a/binaries/data/mods/public/simulation/components/Formation.js +++ b/binaries/data/mods/public/simulation/components/Formation.js @@ -27,7 +27,7 @@ Formation.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "" + "" + @@ -38,7 +38,7 @@ Formation.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "" + "" + @@ -64,7 +64,7 @@ Formation.prototype.Schema = "" + "" + "" + - "" + + "" + ""; // Distance at which we'll switch between column/box formations. diff --git a/binaries/data/mods/public/simulation/components/Identity.js b/binaries/data/mods/public/simulation/components/Identity.js index 153a85e4cf..f2ebd7568e 100644 --- a/binaries/data/mods/public/simulation/components/Identity.js +++ b/binaries/data/mods/public/simulation/components/Identity.js @@ -8,7 +8,7 @@ Identity.prototype.Schema = "Hoplī́tēs Athēnaïkós" + "units/athen_infantry_spearman.png" + "" + - "" + + "" + "" + "" + "" + @@ -57,7 +57,7 @@ Identity.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "tokens" + "" + @@ -65,7 +65,7 @@ Identity.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "tokens" + "" + diff --git a/binaries/data/mods/public/simulation/components/ResourceTrickle.js b/binaries/data/mods/public/simulation/components/ResourceTrickle.js index 2d9dcfc391..1cd88a83f5 100644 --- a/binaries/data/mods/public/simulation/components/ResourceTrickle.js +++ b/binaries/data/mods/public/simulation/components/ResourceTrickle.js @@ -5,7 +5,7 @@ ResourceTrickle.prototype.Schema = "" + Resources.BuildSchema("nonNegativeDecimal") + "" + - "" + + "" + "" + ""; diff --git a/binaries/data/mods/public/simulation/components/Trader.js b/binaries/data/mods/public/simulation/components/Trader.js index a23f4e1b01..e81b2828b6 100644 --- a/binaries/data/mods/public/simulation/components/Trader.js +++ b/binaries/data/mods/public/simulation/components/Trader.js @@ -4,7 +4,7 @@ function Trader() {} Trader.prototype.Schema = - "Lets the unit generate resouces while moving between markets (or docks in case of water trading)." + + "Lets the unit generate resources while moving between markets (or docks in case of water trading)." + "" + "0.75" + "0.2" + diff --git a/binaries/data/mods/public/simulation/components/TrainingRestrictions.js b/binaries/data/mods/public/simulation/components/TrainingRestrictions.js index 129d284a43..4d406974fe 100644 --- a/binaries/data/mods/public/simulation/components/TrainingRestrictions.js +++ b/binaries/data/mods/public/simulation/components/TrainingRestrictions.js @@ -7,7 +7,7 @@ TrainingRestrictions.prototype.Schema = "Hero" + "" + "" + - "" + + "" + "" + "" + "" + diff --git a/binaries/data/mods/public/simulation/components/Treasure.js b/binaries/data/mods/public/simulation/components/Treasure.js index 84e284eccc..a61454e102 100644 --- a/binaries/data/mods/public/simulation/components/Treasure.js +++ b/binaries/data/mods/public/simulation/components/Treasure.js @@ -43,7 +43,7 @@ Treasure.prototype.Resources = function() }; /** - * @return {number} - The time in miliseconds it takes to collect this treasure. + * @return {number} - The time in milliseconds it takes to collect this treasure. */ Treasure.prototype.CollectionTime = function() { diff --git a/binaries/data/mods/public/simulation/helpers/Attack.js b/binaries/data/mods/public/simulation/helpers/Attack.js index f239d0d607..ddf4c584d6 100644 --- a/binaries/data/mods/public/simulation/helpers/Attack.js +++ b/binaries/data/mods/public/simulation/helpers/Attack.js @@ -27,7 +27,7 @@ const StatusEffectsSchema = "" + "" + "" + - "" + + "" + "" + "" + DirectEffectsSchema + @@ -38,7 +38,7 @@ const StatusEffectsSchema = "" + ModificationsSchema + "" + - "" + + "" + "" + "Ignore" + "Extend" + diff --git a/binaries/data/mods/public/simulation/helpers/Player.js b/binaries/data/mods/public/simulation/helpers/Player.js index df04e0e894..3823e15dd2 100644 --- a/binaries/data/mods/public/simulation/helpers/Player.js +++ b/binaries/data/mods/public/simulation/helpers/Player.js @@ -91,8 +91,8 @@ function LoadPlayerSettings(settings, newPlayers) { let resourceCounts = cmpPlayer.GetResourceCounts(); let newResourceCounts = {}; - for (let resouces in resourceCounts) - newResourceCounts[resouces] = settings.StartingResources; + for (let resources in resourceCounts) + newResourceCounts[resources] = settings.StartingResources; cmpPlayer.SetResourceCounts(newResourceCounts); } else if (playerDefaults[i].Resources !== undefined)