1
0
forked from mirrors/0ad

Aspis Remake.

Update of aspis textures and mesh with better geometry and higher
resolution textures.

Following the fixes of #4460

Thread:
https://wildfiregames.com/forum/index.php?/topic/26720-task-aspis-remake/page/2/

This was SVN commit r22723.
This commit is contained in:
Alexandermb
2019-08-20 14:22:28 +00:00
parent ff8fadcd22
commit c0b562f79b
331 changed files with 2309 additions and 0 deletions
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/athen_aspis_adv_01.xml" name="Athen-ISP-A-01"/>
<variant frequency="1" file="shields/athen_aspis_adv_02.xml" name="Athen-ISP-A-02"/>
<variant frequency="1" file="shields/athen_aspis_adv_03.xml" name="Athen-ISP-A-03"/>
<variant frequency="1" file="shields/athen_aspis_adv_04.xml" name="Athen-ISP-A-04"/>
<variant frequency="1" file="shields/athen_aspis_adv_05.xml" name="Athen-ISP-A-05"/>
<variant frequency="1" file="shields/athen_aspis_adv_06.xml" name="Athen-ISP-A-06"/>
<variant frequency="1" file="shields/athen_aspis_adv_07.xml" name="Athen-ISP-A-07"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/athen_aspis_basic_01.xml" name="Athen-ISP-B-01"/>
<variant frequency="1" file="shields/athen_aspis_basic_02.xml" name="Athen-ISP-B-02"/>
<variant frequency="1" file="shields/athen_aspis_basic_03.xml" name="Athen-ISP-B-03"/>
<variant frequency="1" file="shields/athen_aspis_basic_04.xml" name="Athen-ISP-B-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/athen_aspis_lambda_01.xml" name="Athen-ISP-C-01"/>
<variant frequency="1" file="shields/athen_aspis_lambda_02.xml" name="Athen-ISP-C-02"/>
<variant frequency="1" file="shields/athen_aspis_lambda_03.xml" name="Athen-ISP-C-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/athen_aspis_elite_01.xml" name="Athen-ISP-E-01"/>
<variant frequency="1" file="shields/athen_aspis_elite_02.xml" name="Athen-ISP-E-02"/>
<variant frequency="1" file="shields/athen_aspis_elite_03.xml" name="Athen-ISP-E-03"/>
<variant frequency="1" file="shields/athen_aspis_elite_04.xml" name="Athen-ISP-E-04"/>
<variant frequency="1" file="shields/athen_aspis_elite_05.xml" name="Athen-ISP-E-05"/>
<variant frequency="1" file="shields/athen_aspis_elite_06.xml" name="Athen-ISP-E-06"/>
<variant frequency="1" file="shields/athen_aspis_elite_07.xml" name="Athen-ISP-E-07"/>
<variant frequency="1" file="shields/athen_aspis_elite_08.xml" name="Athen-ISP-E-08"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/athen_aspis_lambda_01.xml" name="Athen-ISP-C-01"/>
<variant frequency="1" file="shields/athen_aspis_lambda_02.xml" name="Athen-ISP-C-02"/>
<variant frequency="1" file="shields/athen_aspis_lambda_03.xml" name="Athen-ISP-C-03"/>
<variant frequency="1" file="shields/athen_aspis_elite_06.xml" name="Athen-ISP-E-06"/>
<variant frequency="1" file="shields/athen_aspis_elite_07.xml" name="Athen-ISP-E-07"/>
<variant frequency="1" file="shields/athen_aspis_elite_08.xml" name="Athen-ISP-E-08"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_red_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/athen_aspis_elite_09.xml" name="Athen-ISS-T-09"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_02_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_02.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Player-Color-01">
<textures>
<texture file="props/shield/aspis_cart_adv_01.png" name="baseTex"/>
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Player-Color-02">
<textures>
<texture file="props/shield/aspis_cart_adv_02.png" name="baseTex"/>
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Player-Color-03">
<textures>
<texture file="props/shield/aspis_cart_adv_03.png" name="baseTex"/>
<texture file="props/shield/aspis_cart_basic_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_cart_basic_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Player-Color-04">
<textures>
<texture file="props/shield/aspis_cart_adv_04.png" name="baseTex"/>
<texture file="props/shield/aspis_cart_elite_01_norm.png" name="normTex"/>
<texture file="props/shield/aspis_cart_elite_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Player-Color-05">
<textures>
<texture file="props/shield/aspis_cart_adv_05.png" name="baseTex"/>
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/kart_aspis_basic_01.xml" name="Carthaginian-ISP-B-01"/>
<variant frequency="1" file="shields/kart_aspis_basic_02.xml" name="Carthaginian-ISP-B-02"/>
<variant frequency="1" file="shields/aspis_bronze_player_01.xml" name="Carthaginian-ISP-B-03"/>
<variant frequency="1" file="shields/aspis_bronze_player_02.xml" name="Carthaginian-ISP-B-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Player-Color-01">
<textures>
<texture file="props/shield/aspis_cart_elite_01.png" name="baseTex"/>
<texture file="props/shield/aspis_cart_elite_01_norm.png" name="normTex"/>
<texture file="props/shield/aspis_cart_elite_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/kart_aspis_elite_02.xml" name="Kart-ISP-E-02"/>
<variant frequency="1" file="shields/kart_aspis_elite_03.xml" name="Kart-ISP-E-03"/>
<variant frequency="1" file="shields/kart_aspis_elite_04.xml" name="Kart-ISP-E-04"/>
<variant frequency="1" file="shields/kart_aspis_elite_05.xml" name="Kart-ISP-E-05"/>
<variant frequency="1" file="shields/kart_aspis_elite_06.xml" name="Kart-ISP-E-06"/>
<variant frequency="1" file="shields/kart_aspis_elite_07.xml" name="Kart-ISP-E-07"/>
<variant frequency="1" file="shields/kart_aspis_elite_08.xml" name="Kart-ISP-E-08"/>
<variant frequency="1" file="shields/kart_aspis_elite_09.xml" name="Kart-ISP-E-09"/>
<variant frequency="1" file="shields/kart_aspis_elite_10.xml" name="Kart-ISP-E-10"/>
<variant frequency="1" file="shields/kart_aspis_elite_11.xml" name="Kart-ISP-E-11"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/spart_aspis_lambda_01.xml" name="Spart-ISP-A-01"/>
<variant frequency="1" file="shields/spart_aspis_lambda_02.xml" name="Spart-ISP-A-02"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/spart_aspis_lambda_03.xml" name="Spart-ISP-A-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
<prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/spart_aspis_lambda_04.xml" name="Spart-ISP-A-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/spart_aspis_lambda_05.xml" name="Spart-ISP-H-05"/>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
<prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_black_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
</props>
<textures>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Leonidas">
<textures>
<texture file="props/shield/aspis_spart_king.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_handgrip_silver_02.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Red-01">
<props>
<prop actor="props/units/shields/props/aspis_back_silver_red_01.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Purple-01">
<props>
<prop actor="props/units/shields/props/aspis_back_silver_purple_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/mace_aspis_01_silver.xml" name="Mace-ISP-C-01"/>
<variant frequency="1" file="shields/mace_aspis_02_silver_a.xml" name="Mace-ISP-C-02"/>
<variant frequency="1" file="shields/mace_aspis_02_silver_b.xml" name="Mace-ISP-C-03"/>
<variant frequency="1" file="shields/mace_aspis_03_silver_a.xml" name="Mace-ISP-C-04"/>
<variant frequency="1" file="shields/mace_aspis_03_silver_b.xml" name="Mace-ISP-C-05"/>
<variant frequency="1" file="shields/mace_aspis_04_silver_a.xml" name="Mace-ISP-C-06"/>
<variant frequency="1" file="shields/mace_aspis_04_silver_b.xml" name="Mace-ISP-C-07"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_handgrip_silver_02.xml" attachpoint="handgrip"/>
</props>
<textures>
<texture file="props/shield/aspis_mace_h_01_silver.png" name="baseTex"/>
<texture file="props/shield/aspis_mace_h_01_norm.png" name="normTex"/>
<texture file="props/shield/aspis_mace_h_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Red-01">
<props>
<prop actor="props/units/shields/props/aspis_back_silver_red_01.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Purple-01">
<props>
<prop actor="props/units/shields/props/aspis_back_silver_purple_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_handgrip_silver_02.xml" attachpoint="handgrip"/>
</props>
<textures>
<texture file="props/shield/aspis_mace_h_02_silver.png" name="baseTex"/>
<texture file="props/shield/aspis_mace_h_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_mace_h_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Red-01">
<props>
<prop actor="props/units/shields/props/aspis_back_silver_red_01.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Purple-01">
<props>
<prop actor="props/units/shields/props/aspis_back_silver_purple_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Red-01">
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Purple-01">
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/mace_aspis_01_bronze.xml" name="Mace-ISP-C-01"/>
<variant frequency="1" file="shields/mace_aspis_02_bronze_a.xml" name="Mace-ISP-C-02"/>
<variant frequency="1" file="shields/mace_aspis_02_bronze_b.xml" name="Mace-ISP-C-03"/>
<variant frequency="1" file="shields/mace_aspis_03_bronze_a.xml" name="Mace-ISP-C-04"/>
<variant frequency="1" file="shields/mace_aspis_03_bronze_b.xml" name="Mace-ISP-C-05"/>
<variant frequency="1" file="shields/mace_aspis_04_bronze_a.xml" name="Mace-ISP-C-06"/>
<variant frequency="1" file="shields/mace_aspis_04_bronze_b.xml" name="Mace-ISP-C-07"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
<textures>
<texture file="props/shield/aspis_pers_norm.png" name="normTex"/>
<texture file="props/shield/aspis_pers_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Kardakes-01">
<textures>
<texture file="props/shield/aspis_pers_kardakes_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Kardakes-02">
<textures>
<texture file="props/shield/aspis_pers_kardakes_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
<textures>
<texture file="props/shield/aspis_player_color_01.png" name="baseTex"/>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="ptol_round_a_bronze_player">
<textures>
<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
<texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
<texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ptol_round_f_eagle_player">
<textures>
<texture file="props/shield/aspis_ptol_eagle_01.png" name="baseTex"/>
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ptol_round_b_bronze_player">
<textures>
<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ptol_round_j_eagle2_bronze_player">
<textures>
<texture file="props/shield/ptol_round_j_eagle2_bronze_player.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_03_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_03.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Round B">
<textures>
<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Round A Bronze">
<textures>
<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
<texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
<texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/spart_aspis_csp_01.xml" name="Spart-ISP-C-01"/>
<variant frequency="1" file="shields/spart_aspis_csp_02.xml" name="Spart-ISP-C-02"/>
<variant frequency="1" file="shields/spart_aspis_csp_03.xml" name="Spart-ISP-C-03"/>
<variant frequency="1" file="shields/spart_aspis_csp_04.xml" name="Spart-ISP-C-04"/>
<variant frequency="1" file="shields/spart_aspis_csp_05.xml" name="Spart-ISP-C-05"/>
<variant frequency="1" file="shields/spart_aspis_csp_06.xml" name="Spart-ISP-C-06"/>
<variant frequency="1" file="shields/spart_aspis_csp_07.xml" name="Spart-ISP-C-07"/>
<variant frequency="1" file="shields/spart_aspis_csp_08.xml" name="Spart-ISP-C-08"/>
<variant frequency="1" file="shields/spart_aspis_csp_09.xml" name="Spart-ISP-C-09"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/spart_pelte_lambda_01.xml" name="Spart-ISP-C-01"/>
<variant frequency="1" file="shields/spart_pelte_lambda_02.xml" name="Spart-ISP-C-02"/>
<variant frequency="1" file="shields/spart_pelte_lambda_03.xml" name="Spart-ISP-C-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
<textures>
<texture file="props/shield/aspis_spart_bird.png" name="baseTex"/>
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/mace_pelte_02_bronze_b.xml" name="Mace-IP-C-02"/>
<variant frequency="1" file="shields/mace_pelte_03_bronze_b.xml" name="Mace-IP-C-03"/>
<variant frequency="1" file="shields/mace_pelte_04_bronze_b.xml" name="Mace-IP-C-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/mace_pelte_01_bronze.xml" name="Mace-IP-C-01"/>
<variant frequency="1" file="shields/mace_pelte_02_bronze_a.xml" name="Mace-IP-C-02"/>
<variant frequency="1" file="shields/mace_pelte_03_bronze_a.xml" name="Mace-IP-C-03"/>
<variant frequency="1" file="shields/mace_pelte_04_bronze_a.xml" name="Mace-IP-C-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/sele_pelte_01_bronze.xml" name="Sele-IP-C-01"/>
<variant frequency="1" file="shields/sele_pelte_02_bronze.xml" name="Sele-IP-C-02"/>
<variant frequency="1" file="shields/sele_pelte_03_bronze.xml" name="Sele-IP-C-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/sele_pelte_01_gold.xml" name="Sele-IP-C-01"/>
<variant frequency="1" file="shields/sele_pelte_02_gold.xml" name="Sele-IP-C-02"/>
<variant frequency="1" file="shields/sele_pelte_03_gold.xml" name="Sele-IP-C-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_silver_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_silver_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/sele_pelte_01_silver.xml" name="Sele-IP-C-01"/>
<variant frequency="1" file="shields/sele_pelte_02_silver.xml" name="Sele-IP-C-02"/>
<variant frequency="1" file="shields/sele_pelte_03_silver.xml" name="Sele-IP-C-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/pelte_bronze_01.xml" name="Pelte-Bronze-01"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/pelte_bronze_player.xml" name="Pelte-Bronze-Player-Color"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_back_bronze.png" name="baseTex"/>
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_02_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_back_bronze.png" name="baseTex"/>
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_bronze_back_black.png" name="baseTex"/>
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_bronze_back_purple.png" name="baseTex"/>
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_bronze_back_red.png" name="baseTex"/>
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_bronze_back_red.png" name="baseTex"/>
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_back_silver.png" name="baseTex"/>
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_02_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_back_silver.png" name="baseTex"/>
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_silver_back_black.png" name="baseTex"/>
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_silver_back_purple.png" name="baseTex"/>
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_silver_back_red.png" name="baseTex"/>
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
</group>
<group>
<variant name="Handgrip">
<mesh>props/shield/props/aspis_handgrip.dae</mesh>
</variant>
<variant name="Handgrip-03">
<mesh>props/shield/props/aspis_handgrip_03.dae</mesh>
</variant>
<variant name="Handgrip-04">
<mesh>props/shield/props/aspis_handgrip_04.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<textures>
<texture file="props/shield/handgrips_01.png" name="baseTex"/>
<texture file="props/shield/handgrips_01_norm.png" name="normTex"/>
<texture file="props/shield/handgrips_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Handgrip-01">
<mesh>props/shield/props/aspis_handgrip_01.dae</mesh>
</variant>
<variant name="Handgrip-02">
<mesh>props/shield/props/aspis_handgrip_02.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
</group>
<group>
<variant name="Handgrip-01">
<mesh>props/shield/props/aspis_handgrip_01.dae</mesh>
</variant>
<variant name="Handgrip-02">
<mesh>props/shield/props/aspis_handgrip_04.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
</group>
<group>
<variant name="Handgrip-03">
<mesh>props/shield/props/aspis_handgrip_03.dae</mesh>
</variant>
<variant name="Handgrip-02">
<mesh>props/shield/props/aspis_handgrip_02.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01">
<mesh>props/shield/props/aspis_handgrip.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_silver_01.xml" name="Aspis-Handgrip-01"/>
</group>
<group>
<variant name="Handgrip-01">
<mesh>props/shield/props/aspis_handgrip_01.dae</mesh>
</variant>
<variant name="Handgrip-02">
<mesh>props/shield/props/aspis_handgrip_04.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_silver_01.xml" name="Aspis-Handgrip-01"/>
</group>
<group>
<variant name="Handgrip-03">
<mesh>props/shield/props/aspis_handgrip_03.dae</mesh>
</variant>
<variant name="Handgrip-02">
<mesh>props/shield/props/aspis_handgrip_02.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_silver_01.xml" name="Aspis-Handgrip-01">
<mesh>props/shield/props/aspis_handgrip.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/pelte_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_back_bronze.png" name="baseTex"/>
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/pelte_01_back.dae</mesh>
<textures>
<texture file="props/shield/aspis_back_silver.png" name="baseTex"/>
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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