diff --git a/binaries/data/mods/public/gui/lobby/lobby.js b/binaries/data/mods/public/gui/lobby/lobby.js index 61e67612f8..b6e7b90371 100644 --- a/binaries/data/mods/public/gui/lobby/lobby.js +++ b/binaries/data/mods/public/gui/lobby/lobby.js @@ -381,7 +381,7 @@ function updateLeaderboard() // Get GUI leaderboard object var leaderboard = Engine.GetGUIObjectByName("leaderboardBox"); // Sort list in acending order by rating - boardList.sort(function(a, b) b.rating - a.rating); + boardList.sort((a, b) => b.rating - a.rating); var list = []; var list_name = []; diff --git a/binaries/data/mods/public/gui/session/selection_details.js b/binaries/data/mods/public/gui/session/selection_details.js index bec04b58f7..a59b2f1031 100644 --- a/binaries/data/mods/public/gui/session/selection_details.js +++ b/binaries/data/mods/public/gui/session/selection_details.js @@ -22,9 +22,10 @@ function getResourceTypeDisplayName(resourceType) } // Fills out information that most entities have -function displaySingle(entState, template) +function displaySingle(entState) { // Get general unit and player data + var template = GetTemplateData(entState.template); var specificName = template.name.specific; var genericName = template.name.generic; // If packed, add that to the generic name (reduces template clutter) @@ -288,7 +289,7 @@ function displaySingle(entState, template) } // Fills out information for multiple entities -function displayMultiple(selection, template) +function displayMultiple(selection) { var averageHealth = 0; var maxHealth = 0; @@ -395,13 +396,11 @@ function updateSelectionDetails() if (!entState) return; - var template = GetTemplateData(entState.template); - // Fill out general info and display it if (selection.length == 1) - displaySingle(entState, template); + displaySingle(entState); else - displayMultiple(selection, template); + displayMultiple(selection); // Show basic details. detailsPanel.hidden = false;