forked from mirrors/0ad
Use the @wowgetoffyourcellphone's Uffington Horse as the Briton Wonder committed in @Enrique's special commit 83680b0dee. As such the building is no longer garrisonable, and no longer gives a population bonus.
Discussed with: @wowgetoffyourcellphone Thread 1: https://wildfiregames.com/forum/index.php?/topic/20986-civ-britons/&tab=comments#comment-318536 Thread 2: https://wildfiregames.com/forum/index.php?/topic/17495-task-wonder-britons-stonehenge-and-white-horse/page/6/&tab=comments#comment-298890 This was SVN commit r22802.
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@@ -2,14 +2,14 @@
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<actor version="1">
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<float/>
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<group>
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<variant>
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<variant name="Uffington Horse" frequency="1">
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<decal width="60" depth="30" angle="0" offsetx="0" offsetz="0"/>
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<textures>
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<texture file="structural/brit_white_horse.png" name="baseTex"/>
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<texture file="structural/brit_white_horse_norm.png" name="normTex"/>
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<texture file="structural/brit_white_horse_spec.png" name="specTex"/>
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</textures>
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<texture file="structural/brit_white_horse.png" name="baseTex"/>
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<texture file="structural/brit_white_horse_norm.png" name="normTex"/>
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<texture file="structural/brit_white_horse_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@@ -1,18 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_wonder">
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<Footprint replace="">
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<Circle radius="30.0"/>
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<Footprint>
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<Square width="60.0" depth="30.0"/>
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<Height>10.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Stonehenge</SpecificName>
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<SpecificName>Uffington White Horse</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="55.0" depth="55.0"/>
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<Static width="60.0" depth="30.0"/>
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<BlockMovement>false</BlockMovement>
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<BlockPathfinding>false</BlockPathfinding>
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</Obstruction>
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<ProductionQueue disable=""/>
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<RallyPoint disable=""/>
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<StatusBars>
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<HeightOffset>8.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<FoundationActor>structures/fndn_stonehenge.xml</FoundationActor>
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<Actor>structures/celts/stone_monument.xml</Actor>
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<Actor>structures/britons/wonder.xml</Actor>
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<SelectionShape>
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<Footprint/>
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</SelectionShape>
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</VisualActor>
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</Entity>
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