diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp index eae5744e52..be9349c1a8 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp @@ -100,23 +100,23 @@ public: gridSizer = new wxFlexGridSizer(2, 5, 5); gridSizer->AddGrowableCol(1); gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Food")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); - wxSpinCtrl* foodCtrl = new wxSpinCtrl(this, ID_PlayerFood, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX); + wxSpinCtrl* foodCtrl = new wxSpinCtrl(this, ID_PlayerFood, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); gridSizer->Add(Tooltipped(foodCtrl, _("Initial value of food resource")), wxSizerFlags().Expand()); m_Controls.food = foodCtrl; gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Wood")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); - wxSpinCtrl* woodCtrl = new wxSpinCtrl(this, ID_PlayerWood, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX); + wxSpinCtrl* woodCtrl = new wxSpinCtrl(this, ID_PlayerWood, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); gridSizer->Add(Tooltipped(woodCtrl, _("Initial value of wood resource")), wxSizerFlags().Expand()); m_Controls.wood = woodCtrl; gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Metal")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); - wxSpinCtrl* metalCtrl = new wxSpinCtrl(this, ID_PlayerMetal, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX); + wxSpinCtrl* metalCtrl = new wxSpinCtrl(this, ID_PlayerMetal, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); gridSizer->Add(Tooltipped(metalCtrl, _("Initial value of metal resource")), wxSizerFlags().Expand()); m_Controls.metal = metalCtrl; gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Stone")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); - wxSpinCtrl* stoneCtrl = new wxSpinCtrl(this, ID_PlayerStone, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX); + wxSpinCtrl* stoneCtrl = new wxSpinCtrl(this, ID_PlayerStone, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); gridSizer->Add(Tooltipped(stoneCtrl, _("Initial value of stone resource")), wxSizerFlags().Expand()); m_Controls.stone = stoneCtrl; gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Pop limit")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); - wxSpinCtrl* popCtrl = new wxSpinCtrl(this, ID_PlayerPop, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX); + wxSpinCtrl* popCtrl = new wxSpinCtrl(this, ID_PlayerPop, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); gridSizer->Add(Tooltipped(popCtrl, _("Population limit for this player")), wxSizerFlags().Expand()); m_Controls.pop = popCtrl;