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forked from mirrors/0ad

Improve some strings based on translators' feedback.

This was SVN commit r17919.
This commit is contained in:
Itms
2016-03-20 18:58:59 +00:00
parent 81948477df
commit b84b9a374a
4 changed files with 5 additions and 5 deletions
@@ -164,7 +164,7 @@
]
},
{
"Title": "IndieGoGO 2013 campaign\nMore than 1000 donators (!), including:",
"Title": "Indiegogo 2013 campaign\nMore than 1000 donators (!), including:",
"List": [
{"name": "1lightsource"},
{"name": "@GuiAmbros"},
@@ -133,7 +133,7 @@ const g_VictoryColor = "orange";
/**
* Placeholder item for the map-dropdownlist.
*/
const g_RandomMap = '[color="' + g_ColorRandom + '"]' + translateWithContext("map", "Random") + "[/color]";
const g_RandomMap = '[color="' + g_ColorRandom + '"]' + translateWithContext("map type", "Random") + "[/color]";
/**
* Placeholder item for the civ-dropdownlists.
@@ -1381,7 +1381,7 @@ function setMapDescription()
gameDescription += translate("Victory Condition:") + " " + victoryTitle + ".\n\n";
gameDescription += mapDescription;
Engine.GetGUIObjectByName("mapInfoName").caption = mapName == "random" ? translateWithContext("map", "Random") : translate(getMapDisplayName(mapName));
Engine.GetGUIObjectByName("mapInfoName").caption = mapName == "random" ? translateWithContext("map selection", "Random") : translate(getMapDisplayName(mapName));
Engine.GetGUIObjectByName("mapInfoDescription").caption = gameDescription;
setMapPreviewImage("mapPreview", getMapPreview(mapName));
}
@@ -2,7 +2,7 @@
"settings" : {
"Name" : "Island Stronghold",
"Script" : "island_stronghold.js",
"Description" : "Teams start off with nearly adjacent town centers on a small island, offering a fortified base from which to expand.",
"Description" : "Teams start off with nearly adjacent civic centers on a small island, offering a fortified base from which to expand.",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -10,
"Keywords": ["naval"],
@@ -2,7 +2,7 @@
"settings" : {
"Name" : "Stronghold",
"Script" : "stronghold.js",
"Description" : "Teams start off with nearly adjacent town centers, offering easy military and construction cooperation. With slivers of personal territory, teammates must rely on each other to defend their rear.",
"Description" : "Teams start off with nearly adjacent civic centers, offering easy military and construction cooperation. With slivers of personal territory, teammates must rely on each other to defend their rear.",
"BaseTerrain" : ["medit_sea_depths"],
"BaseHeight" : 30,
"Preview" : "stronghold.png",