forked from mirrors/0ad
Improve some strings based on translators' feedback.
This was SVN commit r17919.
This commit is contained in:
@@ -164,7 +164,7 @@
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]
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},
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{
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"Title": "IndieGoGO 2013 campaign\nMore than 1000 donators (!), including:",
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"Title": "Indiegogo 2013 campaign\nMore than 1000 donators (!), including:",
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"List": [
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{"name": "1lightsource"},
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{"name": "@GuiAmbros"},
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@@ -133,7 +133,7 @@ const g_VictoryColor = "orange";
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/**
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* Placeholder item for the map-dropdownlist.
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*/
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const g_RandomMap = '[color="' + g_ColorRandom + '"]' + translateWithContext("map", "Random") + "[/color]";
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const g_RandomMap = '[color="' + g_ColorRandom + '"]' + translateWithContext("map type", "Random") + "[/color]";
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/**
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* Placeholder item for the civ-dropdownlists.
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@@ -1381,7 +1381,7 @@ function setMapDescription()
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gameDescription += translate("Victory Condition:") + " " + victoryTitle + ".\n\n";
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gameDescription += mapDescription;
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Engine.GetGUIObjectByName("mapInfoName").caption = mapName == "random" ? translateWithContext("map", "Random") : translate(getMapDisplayName(mapName));
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Engine.GetGUIObjectByName("mapInfoName").caption = mapName == "random" ? translateWithContext("map selection", "Random") : translate(getMapDisplayName(mapName));
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Engine.GetGUIObjectByName("mapInfoDescription").caption = gameDescription;
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setMapPreviewImage("mapPreview", getMapPreview(mapName));
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}
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@@ -2,7 +2,7 @@
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"settings" : {
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"Name" : "Island Stronghold",
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"Script" : "island_stronghold.js",
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"Description" : "Teams start off with nearly adjacent town centers on a small island, offering a fortified base from which to expand.",
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"Description" : "Teams start off with nearly adjacent civic centers on a small island, offering a fortified base from which to expand.",
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"BaseTerrain" : ["medit_sand_wet"],
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"BaseHeight" : -10,
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"Keywords": ["naval"],
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@@ -2,7 +2,7 @@
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"settings" : {
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"Name" : "Stronghold",
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"Script" : "stronghold.js",
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"Description" : "Teams start off with nearly adjacent town centers, offering easy military and construction cooperation. With slivers of personal territory, teammates must rely on each other to defend their rear.",
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"Description" : "Teams start off with nearly adjacent civic centers, offering easy military and construction cooperation. With slivers of personal territory, teammates must rely on each other to defend their rear.",
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"BaseTerrain" : ["medit_sea_depths"],
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"BaseHeight" : 30,
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"Preview" : "stronghold.png",
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