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forked from mirrors/0ad

Use the high performance GPU on Windows by default.

Reviewed by: @vladislavbelov
Accepted by: @asterix
Differential Revision: https://code.wildfiregames.com/D4401
This was SVN commit r26140.
This commit is contained in:
Stan
2021-12-30 13:57:40 +00:00
parent 92cf0c784c
commit b74fd6d4a2
+18
View File
@@ -100,6 +100,24 @@ that of Atlas depending on commandline parameters.
#define getpid _getpid // Use the non-deprecated function name
#endif
#if OS_WIN
// We don't want to include Windows.h as it might mess up the rest
// of the file so we just define DWORD as done in Windef.h.
#ifndef DWORD
typedef unsigned long DWORD;
#endif // !DWORD
// Request the high performance GPU on Windows by default if no system override is specified.
// See:
// - https://github.com/supertuxkart/stk-code/pull/4693/commits/0a99c667ef513b2ce0f5755729a6e05df8aac48a
// - https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
// - https://gpuopen.com/learn/amdpowerxpressrequesthighperformance/
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
}
#endif
#include <chrono>
extern CStrW g_UniqueLogPostfix;