forked from mirrors/0ad
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some modded actors/scenarios This was SVN commit r16438.
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@@ -104,8 +104,8 @@ static const entity_pos_t CHECK_TARGET_MOVEMENT_AT_MAX_DIST = entity_pos_t::From
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*/
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static const fixed CHECK_TARGET_MOVEMENT_MIN_COS = fixed::FromInt(866)/1000;
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static const CColor OVERLAY_COLOUR_LONG_PATH(1, 1, 1, 1);
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static const CColor OVERLAY_COLOUR_SHORT_PATH(1, 0, 0, 1);
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static const CColor OVERLAY_COLOR_LONG_PATH(1, 1, 1, 1);
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static const CColor OVERLAY_COLOR_SHORT_PATH(1, 0, 0, 1);
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static const entity_pos_t g_GoalDelta = entity_pos_t::FromInt(TERRAIN_TILE_SIZE)/4; // for extending the goal outwards/inwards a little bit
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@@ -1791,8 +1791,8 @@ void CCmpUnitMotion::RenderSubmit(SceneCollector& collector)
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if (!m_DebugOverlayEnabled)
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return;
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RenderPath(m_LongPath, m_DebugOverlayLongPathLines, OVERLAY_COLOUR_LONG_PATH);
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RenderPath(m_ShortPath, m_DebugOverlayShortPathLines, OVERLAY_COLOUR_SHORT_PATH);
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RenderPath(m_LongPath, m_DebugOverlayLongPathLines, OVERLAY_COLOR_LONG_PATH);
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RenderPath(m_ShortPath, m_DebugOverlayShortPathLines, OVERLAY_COLOR_SHORT_PATH);
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for (size_t i = 0; i < m_DebugOverlayLongPathLines.size(); ++i)
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collector.Submit(&m_DebugOverlayLongPathLines[i]);
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