forked from mirrors/0ad
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some modded actors/scenarios This was SVN commit r16438.
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@@ -264,7 +264,7 @@ private:
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bool m_Selected;
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/// Current selection overlay color. Alpha component is subject to fading.
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CColor m_Color;
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/// Whether the selectable's player colour has been cached for rendering.
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/// Whether the selectable's player color has been cached for rendering.
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bool m_Cached;
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/// Minimum value for current selection overlay alpha.
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float m_AlphaMin;
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@@ -338,7 +338,7 @@ void CCmpSelectable::HandleMessage(const CMessage& msg, bool UNUSED(global))
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// Update the highlight color, while keeping the current alpha target value intact
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// (i.e. baseline + delta), so that any ongoing fades simply continue with the new color.
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CColor color = cmpPlayer->GetColour();
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CColor color = cmpPlayer->GetColor();
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SetSelectionHighlight(CColor(color.r, color.g, color.b, m_FadeBaselineAlpha + m_FadeDeltaAlpha), m_Selected);
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InvalidateStaticOverlay();
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@@ -600,7 +600,7 @@ void CCmpSelectable::RenderSubmit(SceneCollector& collector)
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if (owner == INVALID_PLAYER)
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return;
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// Try to initialize m_Color to the owning player's colour.
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// Try to initialize m_Color to the owning player's color.
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CmpPtr<ICmpPlayerManager> cmpPlayerManager(GetSystemEntity());
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if (!cmpPlayerManager)
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return;
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@@ -609,7 +609,7 @@ void CCmpSelectable::RenderSubmit(SceneCollector& collector)
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if (!cmpPlayer)
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return;
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color = cmpPlayer->GetColour();
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color = cmpPlayer->GetColor();
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}
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color.a = m_FadeBaselineAlpha + m_FadeDeltaAlpha;
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