forked from mirrors/0ad
Fix garrison flags on Briton structures + clean up the Briton structure actors
This was SVN commit r18292.
This commit is contained in:
@@ -21,12 +21,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@@ -25,12 +25,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@@ -31,12 +31,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@@ -26,12 +26,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@@ -1,6 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base" frequency="1">
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="brit house a">
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<mesh>structural/brit_house_a.dae</mesh>
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@@ -9,9 +18,6 @@
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<prop actor="props/structures/britons/house_a_props_new.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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@@ -22,9 +28,6 @@
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<prop actor="props/structures/britons/house_b_props_1.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
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</textures>
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</variant>
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@@ -35,9 +38,6 @@
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<prop actor="props/structures/britons/house_c_props_1.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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@@ -48,15 +48,12 @@
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<prop actor="props/structures/britons/house_d_props_1.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_d.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
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@@ -20,7 +20,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@@ -22,12 +22,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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