From af4896b4c55a855df21bfe6ba8c5bfbd259767a8 Mon Sep 17 00:00:00 2001 From: Stan Date: Wed, 25 Aug 2021 11:05:53 +0000 Subject: [PATCH] Set matchID at the start of a new match. Fix ratings being broken. Refs: dc18d94030 Patch by: @user1 Discussed with: @bb Reviewed by: @wraitii This was SVN commit r25859. --- .../mods/public/gui/gamesettings/attributes/MatchID.js | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/public/gui/gamesettings/attributes/MatchID.js b/binaries/data/mods/public/gui/gamesettings/attributes/MatchID.js index de3f273d1d..b7a8b92179 100644 --- a/binaries/data/mods/public/gui/gamesettings/attributes/MatchID.js +++ b/binaries/data/mods/public/gui/gamesettings/attributes/MatchID.js @@ -2,7 +2,7 @@ GameSettings.prototype.Attributes.MatchID = class MatchID extends GameSetting { init() { - this.matchID = Engine.GetMatchID(); + this.matchID = 0; } toInitAttributes(attribs) @@ -15,4 +15,9 @@ GameSettings.prototype.Attributes.MatchID = class MatchID extends GameSetting if (attribs.matchID !== undefined) this.matchID = attribs.matchID; } + + pickRandomItems() + { + this.matchID = Engine.GetMatchID(); + } };