forked from mirrors/0ad
Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407 This was SVN commit r26143.
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@@ -733,6 +733,16 @@ void CShaderProgram::BindTexture(Binding id, const CTexturePtr& tex)
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BindTexture(id, h);
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}
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void CShaderProgram::BindTexture(texture_id_t id, const Renderer::Backend::GL::CTexture* tex)
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{
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BindTexture(id, tex->GetHandle());
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}
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void CShaderProgram::BindTexture(Binding id, const Renderer::Backend::GL::CTexture* tex)
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{
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BindTexture(id, tex->GetHandle());
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}
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void CShaderProgram::Uniform(Binding id, int v)
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{
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Uniform(id, (float)v, (float)v, (float)v, (float)v);
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