forked from mirrors/0ad
Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper around a JSCompartment, not a JSContext, thus we ought to store private data for the compartment and not the context. This is a mass rename of CxPrivate to CmptPrivate to match that before the actual changes. Part of the SM52 migration, stage: SM45 compatible Patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3089 This was SVN commit r24177.
This commit is contained in:
@@ -33,12 +33,12 @@
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extern void EndGame();
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bool JSI_Game::IsGameStarted(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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bool JSI_Game::IsGameStarted(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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return g_Game;
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}
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void JSI_Game::StartGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs, int playerID)
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void JSI_Game::StartGame(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue attribs, int playerID)
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{
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ENSURE(!g_NetServer);
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ENSURE(!g_NetClient);
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@@ -51,18 +51,18 @@ void JSI_Game::StartGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue
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ScriptInterface::Request rqSim(sim->GetScriptInterface());
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JS::RootedValue gameAttribs(rqSim.cx,
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sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), attribs));
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sim->GetScriptInterface().CloneValueFromOtherContext(*(pCmptPrivate->pScriptInterface), attribs));
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g_Game->SetPlayerID(playerID);
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g_Game->StartGame(&gameAttribs, "");
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}
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void JSI_Game::Script_EndGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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void JSI_Game::Script_EndGame(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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EndGame();
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}
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int JSI_Game::GetPlayerID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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int JSI_Game::GetPlayerID(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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if (!g_Game)
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return -1;
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@@ -70,7 +70,7 @@ int JSI_Game::GetPlayerID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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return g_Game->GetPlayerID();
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}
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void JSI_Game::SetPlayerID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int id)
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void JSI_Game::SetPlayerID(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int id)
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{
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if (!g_Game)
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return;
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@@ -78,7 +78,7 @@ void JSI_Game::SetPlayerID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int i
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g_Game->SetPlayerID(id);
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}
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void JSI_Game::SetViewedPlayer(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int id)
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void JSI_Game::SetViewedPlayer(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int id)
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{
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if (!g_Game)
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return;
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@@ -86,21 +86,21 @@ void JSI_Game::SetViewedPlayer(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), i
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g_Game->SetViewedPlayerID(id);
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}
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float JSI_Game::GetSimRate(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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float JSI_Game::GetSimRate(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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return g_Game->GetSimRate();
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}
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void JSI_Game::SetSimRate(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float rate)
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void JSI_Game::SetSimRate(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float rate)
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{
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g_Game->SetSimRate(rate);
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}
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bool JSI_Game::IsPaused(ScriptInterface::CxPrivate* pCxPrivate)
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bool JSI_Game::IsPaused(ScriptInterface::CmptPrivate* pCmptPrivate)
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{
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if (!g_Game)
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{
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ScriptInterface::Request rq(pCxPrivate);
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ScriptInterface::Request rq(pCmptPrivate);
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JS_ReportError(rq.cx, "Game is not started");
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return false;
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}
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@@ -108,11 +108,11 @@ bool JSI_Game::IsPaused(ScriptInterface::CxPrivate* pCxPrivate)
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return g_Game->m_Paused;
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}
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void JSI_Game::SetPaused(ScriptInterface::CxPrivate* pCxPrivate, bool pause, bool sendMessage)
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void JSI_Game::SetPaused(ScriptInterface::CmptPrivate* pCmptPrivate, bool pause, bool sendMessage)
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{
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if (!g_Game)
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{
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ScriptInterface::Request rq(pCxPrivate);
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ScriptInterface::Request rq(pCmptPrivate);
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JS_ReportError(rq.cx, "Game is not started");
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return;
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}
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@@ -128,7 +128,7 @@ void JSI_Game::SetPaused(ScriptInterface::CxPrivate* pCxPrivate, bool pause, boo
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g_NetClient->SendPausedMessage(pause);
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}
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bool JSI_Game::IsVisualReplay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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bool JSI_Game::IsVisualReplay(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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if (!g_Game)
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return false;
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@@ -136,7 +136,7 @@ bool JSI_Game::IsVisualReplay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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return g_Game->IsVisualReplay();
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}
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std::wstring JSI_Game::GetCurrentReplayDirectory(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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std::wstring JSI_Game::GetCurrentReplayDirectory(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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if (!g_Game)
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return std::wstring();
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@@ -147,17 +147,17 @@ std::wstring JSI_Game::GetCurrentReplayDirectory(ScriptInterface::CxPrivate* UNU
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return g_Game->GetReplayLogger().GetDirectory().Filename().string();
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}
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void JSI_Game::EnableTimeWarpRecording(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), unsigned int numTurns)
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void JSI_Game::EnableTimeWarpRecording(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), unsigned int numTurns)
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{
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g_Game->GetTurnManager()->EnableTimeWarpRecording(numTurns);
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}
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void JSI_Game::RewindTimeWarp(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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void JSI_Game::RewindTimeWarp(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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g_Game->GetTurnManager()->RewindTimeWarp();
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}
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void JSI_Game::DumpTerrainMipmap(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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void JSI_Game::DumpTerrainMipmap(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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VfsPath filename(L"screenshots/terrainmipmap.png");
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g_Game->GetWorld()->GetTerrain()->GetHeightMipmap().DumpToDisk(filename);
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