From a9fc21fae75873089b51115c0688f7e8d37eceec Mon Sep 17 00:00:00 2001 From: vladislavbelov Date: Fri, 30 Jun 2023 10:02:24 +0000 Subject: [PATCH] Fixes printing a log of a GL shader compilation following b193633e59. This was SVN commit r27745. --- source/renderer/backend/gl/ShaderProgram.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/renderer/backend/gl/ShaderProgram.cpp b/source/renderer/backend/gl/ShaderProgram.cpp index 401517722d..c89f204452 100644 --- a/source/renderer/backend/gl/ShaderProgram.cpp +++ b/source/renderer/backend/gl/ShaderProgram.cpp @@ -291,9 +291,9 @@ bool CompileGLSL(GLuint shader, const VfsPath& file, const CStr& code) glGetShaderInfoLog(shader, length, nullptr, infolog.get()); if (ok) - LOGMESSAGE("Info when compiling shader '%s':\n%s", file.string8(), infolog); + LOGMESSAGE("Info when compiling shader '%s':\n%s", file.string8(), infolog.get()); else - LOGERROR("Failed to compile shader '%s':\n%s", file.string8(), infolog); + LOGERROR("Failed to compile shader '%s':\n%s", file.string8(), infolog.get()); } ogl_WarnIfError();