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forked from mirrors/0ad

# Delete a lot of obsolete networking code.

Remove the -sim1 flag since it no longer works.

This was SVN commit r7554.
This commit is contained in:
Ykkrosh
2010-05-20 17:58:37 +00:00
parent 08e383235b
commit a78e6dbe26
31 changed files with 65 additions and 5570 deletions
@@ -843,6 +843,7 @@ jsval_t CEntity::GetRallyPoint( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval
jsval_t CEntity::SetRallyPointAtCursor( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
{
// Queue an order over the network to set a rally point
/*
CSetRallyPointMessage* msg = new CSetRallyPointMessage;
msg->m_Entities = CEntityList(me);
msg->m_IsQueued = true;
@@ -850,6 +851,7 @@ jsval_t CEntity::SetRallyPointAtCursor( JSContext* UNUSED(cx), uintN UNUSED(argc
msg->m_TargetX = (int) point.X;
msg->m_TargetY = (int) point.Z;
g_Game->GetSimulation()->QueueLocalCommand(msg);
*/
return JS_TRUE;
}