forked from mirrors/0ad
Fix of concern raised following the latest commits.
Emergency commit of what is fixed already because an ongoing blackout in my country. Thread: https://wildfiregames.com/forum/index.php?/topic/26012-task-animations-re-export-and-unit-meshes-fix/page/10/ This was SVN commit r22732.
This commit is contained in:
@@ -52,7 +52,7 @@
|
||||
</variant>
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||||
</group>
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<group>
|
||||
<variant file="biped/base_spearman_relax_fast.xml"/>
|
||||
<variant file="biped/base_gaul_fanatic.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@@ -73,12 +73,7 @@
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||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant name="Death">
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||||
<animations>
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<animation file="biped/new/death_a.dae" id="death1" name="Death" speed="60"/>
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<animation file="biped/new/death_b.dae" id="death2" name="Death" speed="60"/>
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</animations>
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</variant>
|
||||
<variant file="biped/death_infantry.xml"/>
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</group>
|
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<material>player_trans.xml</material>
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</actor>
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@@ -10,7 +10,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_cavalry_spearman_relax_shield_c.xml"/>
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<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
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<variant file="biped/rider/carry_meat.xml"/>
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</group>
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<group>
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+1
-1
@@ -10,7 +10,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_cavalry_spearman_relax_shield_c.xml"/>
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<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
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<variant file="biped/rider/base_carry_meat.xml"/>
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</group>
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<group>
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+1
-1
@@ -10,7 +10,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml"/>
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<variant file="biped/base_cavalry_spearman_relax_shield_aspis_reverse.xml"/>
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<variant file="biped/rider/base_carry_meat.xml"/>
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</group>
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<group>
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||||
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@@ -1,30 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant>
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<mesh>props/shield/aspis_03_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_03.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Shield Round B">
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<textures>
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<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
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<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield Round A Bronze">
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<textures>
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<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
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<texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/shields/pelta_back.dae</mesh>
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<textures>
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<texture file="props/shield/pelta_back.png" name="baseTex"/>
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<texture file="props/shield/pelta_back_norm.png" name="normTex"/>
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<texture file="props/shield/pelta_back_spec.png" name="specTex"/>
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</textures>
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</variant>
|
||||
</group>
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<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
|
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<castshadow/>
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||||
<group>
|
||||
<variant>
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||||
<mesh>props/shields/pelta_back.dae</mesh>
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||||
<textures>
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||||
<texture file="props/shield/pelta_back.png" name="baseTex"/>
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||||
<texture file="props/shield/pelta_back_norm.png" name="normTex"/>
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<texture file="props/shield/pelta_back_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
|
||||
</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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@@ -1,18 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant>
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||||
<mesh>props/shields/pelta_front.dae</mesh>
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||||
<textures>
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||||
<texture file="props/shield/pelta_front.png" name="baseTex"/>
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||||
<texture file="props/shield/pelta_front_norm.png" name="normTex"/>
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||||
<texture file="props/shield/pelta_front_spec.png" name="specTex"/>
|
||||
</textures>
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||||
<props>
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||||
<prop actor="props/units/shields/pelta_back_01.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
|
||||
</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant>
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||||
<props>
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||||
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
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||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
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||||
</props>
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||||
</variant>
|
||||
</group>
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||||
<group>
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||||
<variant frequency="1" file="shields/ptol_pelte_01.xml" name="Ptol-IP-01"/>
|
||||
<variant frequency="1" file="shields/ptol_pelte_02.xml" name="Ptol-IP-02"/>
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||||
</group>
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||||
<material>player_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
@@ -1,19 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
|
||||
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
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||||
</group>
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||||
<group>
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||||
<variant name="Handgrip">
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||||
<mesh>props/shield/props/aspis_handgrip.dae</mesh>
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||||
</variant>
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||||
<variant name="Handgrip-03">
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||||
<mesh>props/shield/props/aspis_handgrip_03.dae</mesh>
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||||
</variant>
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||||
<variant name="Handgrip-04">
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||||
<mesh>props/shield/props/aspis_handgrip_04.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
@@ -1,22 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant>
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||||
<textures>
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||||
<texture file="props/shield/handgrips_01.png" name="baseTex"/>
|
||||
<texture file="props/shield/handgrips_01_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/handgrips_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Handgrip-01">
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||||
<mesh>props/shield/props/aspis_handgrip_01.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Handgrip-02">
|
||||
<mesh>props/shield/props/aspis_handgrip_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
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||||
@@ -8,7 +8,7 @@
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||||
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos_e.xml" attachpoint="sheath_01_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -7,7 +7,7 @@
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||||
<props>
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||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/helmets/hele_straw_01.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
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||||
</props>
|
||||
<textures>
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||||
|
||||
@@ -9,7 +9,7 @@
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||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/aspis_athen_m.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos_e.xml" attachpoint="sheath_01_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
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||||
|
||||
@@ -56,7 +56,7 @@
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||||
</variant>
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||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml"/>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis_reverse.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml"/>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis_reverse.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml"/>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis_reverse.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/samn_scutum_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/samnite_panoply_bronze.xml" attachpoint="breastplate"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml">
|
||||
<variant file="biped/base_gaul_fanatic.xml">
|
||||
<mesh>skeletal/new/m_naked.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
@@ -50,6 +50,16 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant frequency="1" name="Attack_melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Run">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
|
||||
@@ -144,7 +144,10 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_mid.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
|
||||
@@ -39,7 +39,10 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_mid.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_c.xml" frequency="100" name="Base">
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml" frequency="100" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
@@ -34,7 +34,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_c.xml"/>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_c.xml" frequency="100" name="Base">
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml" frequency="100" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_c.xml" frequency="100" name="Base">
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml" frequency="100" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
@@ -28,7 +28,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_c.xml"/>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/aspis_mace_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_mace_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/aspis_sml_player_color.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_sml_player_color.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/aspis_ptol_p.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_ptol_p.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
|
||||
</props>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/aspis_ptol_p.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_ptol_p.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<variant file="biped/base_hoplite.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/aspis_spart_c.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/hoplite_fast.xml" attachpoint="root"/>
|
||||
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -1,12 +0,0 @@
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||
<animation event="0.84" file="biped/rider_archer_atk_a.psa" load="0.16" name="attack_ranged" speed="100"/>
|
||||
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
|
||||
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,12 +0,0 @@
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="attack_ranged" speed="50"/>
|
||||
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="gather_meat" speed="300"/>
|
||||
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="gather_meat" speed="300"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
</variant>
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_shield_aspis_normal_attack.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/spearman/idle_shield_aspis_relax_a.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/spearman/trot_shield_aspis_a.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_shield_aspis_normal_attack.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/spearman/idle_shield_aspis_relax_a.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/spearman/trot_shield_aspis_a.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_shield_aspis_reverse_attack.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/spearman/idle_shield_aspis_relax_b.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/spearman/trot_shield_aspis_b.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_shield_aspis_reverse_attack.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/spearman/idle_shield_aspis_relax_b.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/spearman/trot_shield_aspis_b.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_big_shield.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/spearman/idle_shield_relax_c.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/spearman/trot_shield_c.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_shield_reverse_attack.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/spearman/idle_shield_relax_c.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/spearman/trot_shield_c.dae" name="Walk" speed="7"/>
|
||||
<animation file="biped/rider/cavalry/spearman/idle_shield_relax_b.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/spearman/trot_shield_b.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle1" speed="30"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle2" speed="31"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk1" speed="7"/>
|
||||
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk2" speed="8"/>
|
||||
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk3" speed="9"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
-11
@@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/spearman/gallop_shield.dae" name="Run" speed="7"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_02.dae" name="attack_melee" event="0.5" id="attack1" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_01.dae" event="0.5" name="attack_melee" id="attack2" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_01.dae" event="0.5" name="attack_melee" id="attack3" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_01.dae" event="0.5" name="attack_melee" id="attack4" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/attack_capture.dae" name="attack_capture" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
+4
-4
@@ -2,10 +2,10 @@
|
||||
<variant file="biped/rider/cavalry/base_spearman.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/spearman/gallop_shield.dae" name="Run" speed="7"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_reverse_02.dae" event="0.5" name="attack_melee" id="attack1" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_reverse_01.dae" event="0.5" name="attack_melee" id="attack2" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_reverse_01.dae" event="0.5" name="attack_melee" id="attack3" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_reverse_01.dae" event="0.5" name="attack_melee" id="attack4" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_reverse_d.dae" event="0.5" name="attack_melee" id="attack1" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_reverse_a.dae" event="0.5" name="attack_melee" id="attack2" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_reverse_a.dae" event="0.5" name="attack_melee" id="attack3" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/spearman/attack_shield_stab_reverse_c.dae" event="0.5" name="attack_melee" id="attack4" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/attack_capture.dae" name="attack_capture" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<variant name="Death">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/archer/death.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/archer/death.dae" name="death" id="death2" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/generic/death.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/generic/death.dae" name="death" id="death2" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant frequency="1" name="Idle">
|
||||
<animations>
|
||||
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
|
||||
<animation file="biped/infantry/pikeman/idle_relax.dae" name="Idle" speed="25"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="shields/pelte_base.xml" name="Ptol-02">
|
||||
<textures>
|
||||
<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
|
||||
<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="shields/pelte_base.xml" name="Ptol-02">
|
||||
<textures>
|
||||
<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
|
||||
<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="shields/aspis_base_01.xml" name="Spart-Lambda-06">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_spart_lambda_06.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="shields/aspis_base_01.xml" name="Spart-Hero-01">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_spart_king.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
Reference in New Issue
Block a user