forked from mirrors/0ad
Make the CSimContext constructor take a CTerrain and a CUnitManager
`CSimulationImpl` doesn't has to be a friend anymore. Comments by: @Stan Differential Revision: https://code.wildfiregames.com/D5296 This was SVN commit r28138.
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@@ -54,12 +54,11 @@ class CSimulation2Impl
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{
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public:
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CSimulation2Impl(CUnitManager* unitManager, ScriptContext& cx, CTerrain* terrain) :
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m_SimContext{terrain, unitManager},
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m_ComponentManager{m_SimContext, cx},
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m_MapSettings{cx.GetGeneralJSContext()},
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m_InitAttributes{cx.GetGeneralJSContext()}
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{
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m_SimContext.m_UnitManager = unitManager;
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m_SimContext.m_Terrain = terrain;
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m_ComponentManager.LoadComponentTypes();
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RegisterFileReloadFunc(ReloadChangedFileCB, this);
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@@ -406,8 +405,7 @@ void CSimulation2Impl::Update(int turnLength, const std::vector<SimulationComman
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m_SecondaryTerrain = std::make_unique<CTerrain>();
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m_SecondaryContext = std::make_unique<CSimContext>();
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m_SecondaryContext->m_Terrain = m_SecondaryTerrain.get();
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m_SecondaryContext = std::make_unique<CSimContext>(m_SecondaryTerrain.get());
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m_SecondaryComponentManager = std::make_unique<CComponentManager>(*m_SecondaryContext, scriptInterface.GetContext());
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m_SecondaryComponentManager->LoadComponentTypes();
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