1
0
forked from mirrors/0ad

Pass ScriptInterface as a const ref where possible.

Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
This commit is contained in:
leper
2017-08-24 00:32:42 +00:00
parent 7970c3dc54
commit 9defd11440
72 changed files with 271 additions and 273 deletions
@@ -1,4 +1,4 @@
/* Copyright (C) 2013 Wildfire Games.
/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -57,7 +57,7 @@ IMPLEMENT_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
scriptInterface.RegisterFunction<bool, &JSI_GameView::Get##NAME##Enabled>("GameView_Get" #NAME "Enabled"); \
scriptInterface.RegisterFunction<void, bool, &JSI_GameView::Set##NAME##Enabled>("GameView_Set" #NAME "Enabled");
void JSI_GameView::RegisterScriptFunctions(ScriptInterface& scriptInterface)
void JSI_GameView::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
REGISTER_BOOLEAN_SCRIPT_SETTING(Culling);
REGISTER_BOOLEAN_SCRIPT_SETTING(LockCullCamera);