diff --git a/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml b/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml
index 5d6ca9546c..e66039cb3c 100644
--- a/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml
+++ b/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml
@@ -13,7 +13,7 @@
- skeletal/elephant_asian.pmd
+ skeletal/elephant_asian.dae
diff --git a/binaries/data/mods/public/art/actors/units/persians/war_elephant.xml b/binaries/data/mods/public/art/actors/units/persians/war_elephant.xml
index c44f4591db..94afd05596 100644
--- a/binaries/data/mods/public/art/actors/units/persians/war_elephant.xml
+++ b/binaries/data/mods/public/art/actors/units/persians/war_elephant.xml
@@ -4,15 +4,15 @@
-
-
-
+
+
+
-
-
-
+
+
+
skeletal/elephant_asian.dae
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
index a9311bd61c..9173288be9 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
@@ -30,7 +30,7 @@
Cavalry Javelinist
The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.
- Bonused vs. Infantry Archer and Cavalry Swordsman.
+ Counters Archers and Cavalry Swordsmen.
12.0
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
index 27e930c495..f4ff620ac9 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
@@ -30,6 +30,8 @@
Champion Cavalry Skirmisher.
Ranged
+ Champion Cavalry Skirmisher.
+Good for raiding. Counters Archers and Cavalry Swordsmen.
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
index a3b599f769..94cbf9733a 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
@@ -33,6 +33,7 @@
Champion Cavalry Spearman
Melee
- Champion Cavalry Spearman.
+ Champion Cavalry Spearman.
+Good heavy cavalry. Counters Ranged Units. Countered by Spearmen and Pikemen.
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
index dc6dc5b0aa..557831140e 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
@@ -31,7 +31,9 @@
160
- Champion Cavalry Spearman
+ Champion Cavalry Swordsman
Melee
+ Champion Cavalry Swordsman.
+Good heavy cavalry and raider. Counters Support Units and Archers. Countered by Spearmen and Pikemen.
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
index 9c35ff9996..89965e2714 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
@@ -30,8 +30,10 @@
120
- Champion Infantry Skirmisher
+ Champion Skirmisher
Ranged
+ Champion Skirmisher.
+Heavy skirmisher. Counters Archers and Chariots. Countered by Cavalry.
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
index 49af1b388a..374b49f3d9 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
@@ -30,8 +30,10 @@
- Champion Infantry Pikeman
+ Champion Pikeman
Melee
+ Champion Pikeman.
+The ultimate line infantry. Counters Cavalry. Countered by Swordsmen.
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
index eac30583ee..ce31b6178b 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
@@ -28,8 +28,10 @@
- Champion Infantry Spearman
+ Champion Spearman
Melee
+ Champion Spearman.
+Good heavy line infantry. Counters Cavalry. Countered by Swordsmen.
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
index c0b1e40f22..d28cf94f59 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
@@ -28,10 +28,10 @@
- Champion Infantry Swordsman
+ Champion Swordsman
Melee
- Champion Infantry Swordsman.
-Bonused vs. Spear units.
+ Champion Swordsman.
+Counters Spear units and War Elephants.
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
index 23808f854d..e52da15f35 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
@@ -18,7 +18,7 @@
0.5
- Hero Cavalry Javelinist
+ Hero Cavalry Skirmisher
Hero Cavalry Ranged
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
index acbf7aa434..2c694394c1 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
@@ -18,7 +18,7 @@
0.2
- Hero Infantry Javelinist
+ Hero Skirmisher
Hero Infantry Ranged
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
index a47f057fb0..76273e20f9 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
@@ -19,7 +19,7 @@
- Hero
+ Hero Pikeman
Hero Infantry Melee
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
index 599a770cbd..63a22c173b 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
@@ -12,7 +12,7 @@
- Hero
+ Hero Spearman
Hero Infantry Melee
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
index 16ab61b9b1..90810be340 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
@@ -25,7 +25,7 @@
0.5
- Hero
+ Hero Swordsman
Hero Infantry Melee
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
index cc672c452f..342429f586 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
@@ -21,9 +21,9 @@
- Infantry Spearman
+ Spearman
Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.
- Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.
+ Counters Cavalry. Countered by Archers.
5
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
index 660edd0eb3..a635a8755f 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
@@ -20,9 +20,9 @@
- Infantry Swordsman
+ Swordsman
Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon.
- Bonused vs. Infantry Spearman and Infantry Javelinist.
+ Counters Spearmen, Skirmishers, and Elephants. Countered by Archers.
5
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
index 4effabc6a8..60488b78f1 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
@@ -23,9 +23,9 @@
- Infantry Archer
+ Archer
They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.
- Bonused vs. Infantry Swordsmen and Cavalry Spearmen.
+ Counters Swordsmen and Cavalry Spearmen. Countered by Skirmishers and other Cavalry types.
4
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
index 4e4677182e..9f11d07799 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
@@ -23,9 +23,9 @@
- Infantry Javelinist
+ Skirmisher
These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.
- Bonused vs. Infantry Spearmen and Cavalry Archers.
+ Counters Spearmen and Cavalry Archers.
5
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
index 792388bb3b..b7b9e6b5e6 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
@@ -23,8 +23,8 @@
- Infantry Slinger
- No attack bonuses.
+ Slinger
+ No attack bonuses. Generally counters Infantry. Countered by Cavalry.
75