From 900dfd67d4bf2f627a7a5d4e1927283509504cce Mon Sep 17 00:00:00 2001 From: wraitii Date: Wed, 2 Sep 2020 07:26:05 +0000 Subject: [PATCH] Debuff outpost and remove un-necessary technologies. Outposts ought to be used to get more vision, not as an accessory to rushing. Technologies were not very potent and hardly ever researched. Patch by: borg- Reviewed By: Nescio, wraitii Differential Revision: https://code.wildfiregames.com/D2933 This was SVN commit r24016. --- .../data/technologies/tower_decay.json | 15 ---------- .../data/technologies/tower_vision.json | 14 --------- ...late_structure_defensive_tower_outpost.xml | 30 +++++++++---------- 3 files changed, 14 insertions(+), 45 deletions(-) delete mode 100644 binaries/data/mods/public/simulation/data/technologies/tower_decay.json delete mode 100644 binaries/data/mods/public/simulation/data/technologies/tower_vision.json diff --git a/binaries/data/mods/public/simulation/data/technologies/tower_decay.json b/binaries/data/mods/public/simulation/data/technologies/tower_decay.json deleted file mode 100644 index ebb11620fd..0000000000 --- a/binaries/data/mods/public/simulation/data/technologies/tower_decay.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Stone Foundations", - "description": "Outposts survive twice as long in neutral territory.", - "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, - "requirements": { "tech": "phase_village" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "blocks_three.png", - "researchTime": 40, - "tooltip": "Outposts −50% territory decay rate.", - "modifications": [ - { "value": "TerritoryDecay/DecayRate", "multiply": 0.5 } - ], - "affects": ["Outpost"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} diff --git a/binaries/data/mods/public/simulation/data/technologies/tower_vision.json b/binaries/data/mods/public/simulation/data/technologies/tower_vision.json deleted file mode 100644 index 1b24f1cdf6..0000000000 --- a/binaries/data/mods/public/simulation/data/technologies/tower_vision.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Carrier Pigeons", - "description": "Outposts gain longer vision for scouting.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_village" }, - "icon": "pigeon.png", - "researchTime": 40, - "tooltip": "Outposts +50% vision range.", - "modifications": [ - { "value": "Vision/Range", "multiply": 1.5 } - ], - "affects": ["Outpost"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml b/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml index 67f5d6f4b4..63c7a23145 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml @@ -3,11 +3,11 @@ - 16 + 8 - 55 - 13 - 0 + 50 + 10 + 8 @@ -22,9 +22,9 @@ own neutral - 40 + 30 - 80 + 60 @@ -35,7 +35,7 @@ 1 - 800 + 400 Outpost @@ -45,21 +45,16 @@ structures/outpost.png - 16 + 12 - - - tower_vision - tower_decay - - + - 5 + 10 20 1 @@ -73,6 +68,9 @@ - 2 + 1 + + 100 +