forked from mirrors/0ad
Streamline ship stats.
- Fishing boat build time from 20 to 15 (5 less than bireme/merchant). - Quinquereme population from 3 to 5 (biremes have 2, triremes 3) - Warships get a 2:1 wood to metal cost - Loot is standardized to 20% of costs, XP to 10% of health, similar to siege engines and structures. - Fishing boath & Merchant ship have the same resistance as warships but accordingly lower HP, for easier stat comparison. Patch by: Nescio Accepted By: borg-, wraitii Differential Revision: https://code.wildfiregames.com/D2956 This was SVN commit r25058.
This commit is contained in:
@@ -31,8 +31,8 @@
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<Population>2</Population>
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<BuildTime>20</BuildTime>
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<Resources>
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<wood>125</wood>
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<metal>50</metal>
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<wood>120</wood>
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<metal>60</metal>
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</Resources>
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</Cost>
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<GarrisonHolder>
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@@ -49,9 +49,9 @@
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>75</xp>
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<wood>25</wood>
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<metal>15</metal>
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<xp>80</xp>
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<wood>24</wood>
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<metal>12</metal>
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</Loot>
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<Sound>
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<SoundGroups>
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@@ -13,7 +13,7 @@
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</Melee>
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</Attack>
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<Cost>
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<BuildTime>20</BuildTime>
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<BuildTime>15</BuildTime>
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<Resources>
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<wood>50</wood>
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</Resources>
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@@ -22,7 +22,7 @@
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<Max>1</Max>
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</GarrisonHolder>
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<Health>
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<Max>200</Max>
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<Max>120</Max>
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</Health>
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<Identity>
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<GenericName>Fishing Boat</GenericName>
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@@ -32,18 +32,8 @@
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<VisibleClasses datatype="tokens">FishingBoat</VisibleClasses>
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</Identity>
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<Loot>
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<xp>1</xp>
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<wood>10</wood>
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</Loot>
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<Resistance>
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<Entity>
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<Damage>
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<Hack>2</Hack>
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<Pierce>5</Pierce>
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<Crush>2</Crush>
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</Damage>
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</Entity>
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</Resistance>
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<ResourceGatherer>
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<MaxDistance>6.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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@@ -11,7 +11,7 @@
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<List datatype="tokens">Support Cavalry</List>
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</GarrisonHolder>
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<Health>
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<Max>400</Max>
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<Max>240</Max>
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</Health>
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<Identity>
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<GenericName>Merchantman</GenericName>
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@@ -22,18 +22,8 @@
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>25</xp>
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<wood>15</wood>
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<metal>20</xp>
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</Loot>
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<Resistance>
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<Entity>
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<Damage>
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<Hack>2</Hack>
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<Pierce>5</Pierce>
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<Crush>2</Crush>
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</Damage>
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</Entity>
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</Resistance>
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<Trader>
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<GainMultiplier>0.75</GainMultiplier>
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<GarrisonGainMultiplier>0.2</GarrisonGainMultiplier>
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@@ -28,12 +28,11 @@
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<GarrisonArrowClasses>StoneThrower</GarrisonArrowClasses>
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</BuildingAI>
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<Cost>
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<Population>3</Population>
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<Population>5</Population>
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<BuildTime>30</BuildTime>
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<Resources>
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<wood>350</wood>
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<metal>200</metal>
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<stone>350</stone>
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<wood>600</wood>
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<metal>300</metal>
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</Resources>
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</Cost>
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<GarrisonHolder>
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@@ -50,9 +49,9 @@
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>150</xp>
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<wood>40</wood>
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<metal>30</metal>
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<xp>200</xp>
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<wood>120</wood>
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<metal>60</metal>
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</Loot>
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<Position>
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<TurnRate>2</TurnRate>
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@@ -31,8 +31,8 @@
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<Population>3</Population>
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<BuildTime>25</BuildTime>
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<Resources>
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<wood>150</wood>
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<metal>150</metal>
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<wood>200</wood>
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<metal>100</metal>
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</Resources>
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</Cost>
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<GarrisonHolder>
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@@ -49,8 +49,8 @@
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>100</xp>
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<wood>30</wood>
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<xp>140</xp>
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<wood>40</wood>
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<metal>20</metal>
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</Loot>
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<Position>
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@@ -18,6 +18,9 @@
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<SpecificName>Pontos</SpecificName>
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<Icon>units/celt_ship_trireme.png</Icon>
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</Identity>
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<Loot>
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<xp op="add">20</xp>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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@@ -18,6 +18,9 @@
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<SpecificName>Pontos</SpecificName>
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<Icon>units/celt_ship_trireme.png</Icon>
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</Identity>
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<Loot>
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<xp op="add">20</xp>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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@@ -19,6 +19,9 @@
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<Tooltip>Transport many soldiers across the sea.</Tooltip>
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<Icon>units/celt_ship_trireme.png</Icon>
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</Identity>
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<Loot>
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<xp op="add">20</xp>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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@@ -1,11 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_trireme">
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<Cost>
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<Resources>
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<wood op="add">50</wood>
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<metal op="add">50</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="10.0" depth="40.0"/>
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<Height>8.0</Height>
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@@ -18,6 +18,9 @@
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<SpecificName>Yudhpot</SpecificName>
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<Icon>units/maur_ship_trireme.png</Icon>
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</Identity>
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<Loot>
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<xp op="add">20</xp>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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@@ -4,9 +4,8 @@
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<Population>5</Population>
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<BuildTime>60</BuildTime>
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<Resources>
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<wood>400</wood>
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<metal>300</metal>
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<stone>350</stone>
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<wood>800</wood>
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<metal>400</metal>
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</Resources>
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</Cost>
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<Footprint>
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@@ -27,9 +26,9 @@
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<Icon>units/rome_ship_quinquereme.png</Icon>
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</Identity>
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<Loot>
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<xp>200</xp>
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<wood>50</wood>
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<metal>50</metal>
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<xp>400</xp>
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<wood>160</wood>
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<metal>80</metal>
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</Loot>
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<TrainingRestrictions>
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<Category>Juggernaut</Category>
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