diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/army_camp.png b/binaries/data/mods/public/art/textures/ui/loading/tips/army_camp.png new file mode 100644 index 0000000000..9e52417832 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/army_camp.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8e4a28ebfbd001d366939c41c7aa9bbbc10f7fa1d66ca2711580cf2ace3c229d +size 445331 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/palisades.png b/binaries/data/mods/public/art/textures/ui/loading/tips/palisades.png new file mode 100644 index 0000000000..85e43818ec --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/palisades.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:31cd354ef2db3b7b18bd918ac0ac2d50c6407599f641dbcd2ddfbd98dd83e4de +size 520121 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/persian_architecture.png b/binaries/data/mods/public/art/textures/ui/loading/tips/persian_architecture.png new file mode 100644 index 0000000000..24169db950 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/persian_architecture.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e5db28074a5f40e4d9451745f8d83b664470d54d9d785fc6d19ecc60e6f17942 +size 482492 diff --git a/binaries/data/mods/public/gui/text/tips/army_camp.txt b/binaries/data/mods/public/gui/text/tips/army_camp.txt new file mode 100644 index 0000000000..fa7f4fbd5e --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/army_camp.txt @@ -0,0 +1,10 @@ +ROMAN ARMY CAMP +- Build anywhere on the map, even in enemy territory. + +- Loses Health when in neutral or enemy territory. + +- Construct siege weapons and train citizen-soldiers. + +- Slowly Heal up to 40 garrisoned units. + +- Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. \ No newline at end of file diff --git a/binaries/data/mods/public/gui/text/tips/fortress.txt b/binaries/data/mods/public/gui/text/tips/fortress.txt index 908d24ddd8..cb280b695e 100644 --- a/binaries/data/mods/public/gui/text/tips/fortress.txt +++ b/binaries/data/mods/public/gui/text/tips/fortress.txt @@ -1,10 +1,10 @@ FORTRESS - The Fortress is usually each faction's strongest building. -- Trains Champion Units, Heroes, and Siege weapons. +- Trains Champion Units, Heroes, and Siege Weapons. - Gives a population boost. - Can garrison many units for a strong defense. -- Cost is between 500 Stone and 600 Stone. \ No newline at end of file +- Cost is between 650 Stone and 800 Stone. \ No newline at end of file diff --git a/binaries/data/mods/public/gui/text/tips/outposts.txt b/binaries/data/mods/public/gui/text/tips/outposts.txt index aafb92d3f9..c0b5dc6817 100644 --- a/binaries/data/mods/public/gui/text/tips/outposts.txt +++ b/binaries/data/mods/public/gui/text/tips/outposts.txt @@ -1,7 +1,7 @@ OUTPOSTS - Build in neutral territory for a large scouting range. -- Cheap, at 100 Wood. +- Cheap, at 80 Wood. - They construct quickly, but are weak. diff --git a/binaries/data/mods/public/gui/text/tips/palisades.txt b/binaries/data/mods/public/gui/text/tips/palisades.txt new file mode 100644 index 0000000000..47b574e7ea --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/palisades.txt @@ -0,0 +1,6 @@ +PALISADE WALLS +- A quick, cheap wooden wall available to all factions. + +- Most factions have access to them in Village Phase. + +- Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons. \ No newline at end of file diff --git a/binaries/data/mods/public/gui/text/tips/persian_architecture.txt b/binaries/data/mods/public/gui/text/tips/persian_architecture.txt new file mode 100644 index 0000000000..53947c3a75 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/persian_architecture.txt @@ -0,0 +1,4 @@ +PERSIAN ARCHITECTURE +- Almost all Persian buildings have +25% additional Health. + +- Persians also have access to a great number of structural & defensive technologies. \ No newline at end of file diff --git a/binaries/data/mods/public/gui/text/tips/scout_towers.txt b/binaries/data/mods/public/gui/text/tips/scout_towers.txt index 4ac39197aa..ddd54a9dd0 100644 --- a/binaries/data/mods/public/gui/text/tips/scout_towers.txt +++ b/binaries/data/mods/public/gui/text/tips/scout_towers.txt @@ -1,8 +1,6 @@ DEFENSE TOWERS - Free-standing towers good for defending large areas of countryside. -- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 250 Stone. - -- Garrison a unit inside to increase vision substantially. +- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger). - Has a ranged attack that increases for each garrisoned unit. \ No newline at end of file diff --git a/binaries/data/mods/public/gui/text/tips/temples.txt b/binaries/data/mods/public/gui/text/tips/temples.txt index 1803389bce..d017fe80f2 100644 --- a/binaries/data/mods/public/gui/text/tips/temples.txt +++ b/binaries/data/mods/public/gui/text/tips/temples.txt @@ -3,7 +3,7 @@ TEMPLES - Recruit Healers to heal your troops on the battlefield. -- Research healing and religious devotion technologies. +- Research healing, religious devotion, and cultural technologies. - Its "aura" heals nearby units. diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml index 84164f009a..f484f2d868 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -51,7 +51,7 @@ Entrenched Army Camp Castra Vellum structures/fortress.png - Build anywhere on the map, even in enemy territory. Constructs siege weapons and trains citizen-soldiers. Heals garrisoned units slowly. + Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.