diff --git a/binaries/data/mods/public/gui/loading/loading.js b/binaries/data/mods/public/gui/loading/loading.js index a07c22ae60..b1aa8e93a6 100644 --- a/binaries/data/mods/public/gui/loading/loading.js +++ b/binaries/data/mods/public/gui/loading/loading.js @@ -35,7 +35,7 @@ function init() function reallyStartGame() { // Stop the music - if (curr_music) + if (typeof curr_music != "undefined" && curr_music) curr_music.fade(-1, 0.0, 5.0); // fade to 0 over 5 seconds // This is a reserved function name that is executed by the engine when it is ready diff --git a/binaries/data/mods/public/gui/session/session.js b/binaries/data/mods/public/gui/session/session.js index 0a64b65697..daf76af8a9 100644 --- a/binaries/data/mods/public/gui/session/session.js +++ b/binaries/data/mods/public/gui/session/session.js @@ -40,7 +40,8 @@ function setupSession () // Select session peace track. curr_session_playlist_1 = newRandomSound("music", "peace"); // Fade out main theme and fade in session theme. - crossFade(curr_music, curr_session_playlist_1, 1) + if (typeof curr_music != "undefined" && curr_music) + crossFade(curr_music, curr_session_playlist_1, 1) // Create the resouce counters createResourceCounters();