forked from mirrors/0ad
Use in-place construction.
This was SVN commit r16894.
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@@ -1138,13 +1138,13 @@ bool CNetServer::SetupConnection()
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void CNetServer::AssignPlayer(int playerID, const CStr& guid)
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{
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CScopeLock lock(m_Worker->m_WorkerMutex);
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m_Worker->m_AssignPlayerQueue.push_back(std::make_pair(playerID, guid));
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m_Worker->m_AssignPlayerQueue.emplace_back(playerID, guid);
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}
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void CNetServer::SetPlayerReady(const CStr& guid, int ready)
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{
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CScopeLock lock(m_Worker->m_WorkerMutex);
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m_Worker->m_PlayerReadyQueue.push_back(std::make_pair(guid, ready));
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m_Worker->m_PlayerReadyQueue.emplace_back(guid, ready);
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}
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void CNetServer::ClearAllPlayerReady()
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