diff --git a/source/soundmanager/scripting/SoundGroup.cpp b/source/soundmanager/scripting/SoundGroup.cpp
index ae9192d8c8..895990ef91 100644
--- a/source/soundmanager/scripting/SoundGroup.cpp
+++ b/source/soundmanager/scripting/SoundGroup.cpp
@@ -1,4 +1,4 @@
-/* Copyright (C) 2018 Wildfire Games.
+/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -15,15 +15,6 @@
* along with 0 A.D. If not, see .
*/
-/**
-* =========================================================================
-* File : SoundGroup.cpp
-* Project : 0 A.D.
-* Description : Loads up a group of sound files with shared properties,
-* and provides a simple interface for playing them.
-* =========================================================================
-*/
-
#include "precompiled.h"
#include "SoundGroup.h"
@@ -41,41 +32,37 @@
#include
-
extern CGame *g_Game;
-#define PI 3.14126f
-
-
-static const bool DISABLE_INTENSITY = true; // disable for now since it's broken
+#if CONFIG2_AUDIO
+static float RandFloat(float min, float max)
+{
+ return rand(min * 100.f, max * 100.f) / 100.f;
+}
+#endif
void CSoundGroup::SetGain(float gain)
{
- gain = std::min(gain, 1.0f);
- m_Gain = gain;
+ m_Gain = std::min(gain, 1.0f);
}
void CSoundGroup::SetDefaultValues()
{
- m_index = 0;
+ m_CurrentSoundIndex = 0;
m_Flags = 0;
- m_Intensity = 0;
- m_CurTime = 0.0f;
-
- // sane defaults; will probably be replaced by the values read during LoadSoundGroup.
- SetGain(0.7f);
- m_Pitch = 1.0f;
- m_Priority = 60;
+ m_CurTime = 0.f;
+ m_Gain = 0.7f;
+ m_Pitch = 1.f;
+ m_Priority = 60.f;
m_PitchUpper = 1.1f;
m_PitchLower = 0.9f;
- m_GainUpper = 1.0f;
+ m_GainUpper = 1.f;
m_GainLower = 0.8f;
- m_ConeOuterGain = 0.0f;
- m_ConeInnerAngle = 360.0f;
- m_ConeOuterAngle = 360.0f;
- m_Decay = 3.0f;
- m_IntensityThreshold = 3;
- // WARNING: m_TimeWindow is currently unused and uninitialized
+ m_ConeOuterGain = 0.f;
+ m_ConeInnerAngle = 360.f;
+ m_ConeOuterAngle = 360.f;
+ m_Decay = 3.f;
+ m_IntensityThreshold = 3.f;
}
CSoundGroup::CSoundGroup()
@@ -95,46 +82,35 @@ CSoundGroup::~CSoundGroup()
ReleaseGroup();
}
-#if CONFIG2_AUDIO
-static float RandFloat(float min, float max)
-{
- return float(rand(min*100.0f, max*100.0f) / 100.0f);
-}
-#endif // CONFIG2_AUDIO
-
float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, float& itemRollOff)
{
- float x, y;
- float answer = 0.0;
- const size_t screenWidth = g_Game->GetView()->GetCamera()->GetViewPort().m_Width;
- const size_t screenHeight = g_Game->GetView()->GetCamera()->GetViewPort().m_Height;
- float bufferSize = screenWidth * 0.10;
- float yBufferSize = 15;
- const size_t audioWidth = screenWidth;
- float radianCap = PI / 3;
+ const int screenWidth = g_Game->GetView()->GetCamera()->GetViewPort().m_Width;
+ const int screenHeight = g_Game->GetView()->GetCamera()->GetViewPort().m_Height;
+ const float xBufferSize = screenWidth * 0.1f;
+ const float yBufferSize = 15.f;
+ const float radianCap = M_PI / 3.f;
+ float x, y;
g_Game->GetView()->GetCamera()->GetScreenCoordinates(position, x, y);
onScreen = true;
-
- if (x < -bufferSize)
+ float answer = 0.f;
+ if (x < -xBufferSize)
{
onScreen = false;
answer = -radianCap;
}
- else if (x > screenWidth + bufferSize)
+ else if (x > screenWidth + xBufferSize)
{
onScreen = false;
answer = radianCap;
}
else
{
- if ((x < 0) || (x > screenWidth))
- {
+ if (x < 0 || x > screenWidth)
itemRollOff = 0.5;
- }
- float pixPerRadian = audioWidth / (radianCap * 2);
- answer = (x - (screenWidth/2)) / pixPerRadian;
+
+ answer = radianCap * (x * 2 / screenWidth - 1);
}
if (y < -yBufferSize)
@@ -145,7 +121,7 @@ float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, f
{
onScreen = false;
}
- else if ((y < 0) || (y > screenHeight))
+ else if (y < 0 || y > screenHeight)
{
itemRollOff = 0.5;
}
@@ -153,31 +129,35 @@ float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, f
return answer;
}
-void CSoundGroup::UploadPropertiesAndPlay(size_t theIndex, const CVector3D& position, entity_id_t source)
+void CSoundGroup::UploadPropertiesAndPlay(size_t index, const CVector3D& position, entity_id_t source)
{
-#if CONFIG2_AUDIO
+#if !CONFIG2_AUDIO
+ UNUSED2(index);
+ UNUSED2(position);
+ UNUSED2(source);
+#else
if (!g_SoundManager)
return;
bool isOnscreen = false;
ALfloat itemRollOff = 0.1f;
float offset = RadiansOffCenter(position, isOnscreen, itemRollOff);
-
+
if (!isOnscreen && !TestFlag(eDistanceless) && !TestFlag(eOmnipresent))
return;
- if (snd_group.size() == 0)
+ if (m_SoundGroups.empty())
Reload();
- if (snd_group.size() <= theIndex)
+ if (m_SoundGroups.size() <= index)
return;
- CSoundData* sndData = snd_group[theIndex];
- if (sndData == nullptr)
+ CSoundData* sndData = m_SoundGroups[index];
+ if (!sndData)
return;
ISoundItem* hSound = static_cast(g_SoundManager)->ItemForEntity(source, sndData);
- if (hSound == nullptr)
+ if (!hSound)
return;
if (!TestFlag(eOmnipresent))
@@ -186,7 +166,7 @@ void CSoundGroup::UploadPropertiesAndPlay(size_t theIndex, const CVector3D& posi
float sndDist = origin.Y;
float itemDist = (position - origin).Length();
- if ((sndDist * 2) < itemDist)
+ if (sndDist * 2 < itemDist)
sndDist = itemDist;
if (TestFlag(eDistanceless))
@@ -195,7 +175,7 @@ void CSoundGroup::UploadPropertiesAndPlay(size_t theIndex, const CVector3D& posi
if (sndData->IsStereo())
LOGWARNING("OpenAL: stereo sounds can't be positioned: %s", sndData->GetFileName().string8());
- hSound->SetLocation(CVector3D((sndDist * sin(offset)), 0, -sndDist * cos(offset)));
+ hSound->SetLocation(CVector3D(sndDist * sin(offset), 0, -sndDist * cos(offset)));
hSound->SetRollOff(itemRollOff);
}
@@ -209,66 +189,59 @@ void CSoundGroup::UploadPropertiesAndPlay(size_t theIndex, const CVector3D& posi
hSound->SetCone(m_ConeInnerAngle, m_ConeOuterAngle, m_ConeOuterGain);
static_cast(g_SoundManager)->PlayGroupItem(hSound, m_Gain);
-
-#else // !CONFIG2_AUDIO
- UNUSED2(theIndex);
- UNUSED2(position);
- UNUSED2(source);
#endif // !CONFIG2_AUDIO
}
-
-static void HandleError(const CStrW& message, const VfsPath& pathname, Status err)
+static void HandleError(const std::wstring& message, const VfsPath& pathname, Status err)
{
+ // Open failed because sound is disabled (don't log this)
if (err == ERR::AGAIN)
- return; // open failed because sound is disabled (don't log this)
+ return;
+
LOGERROR("%s: pathname=%s, error=%s", utf8_from_wstring(message), pathname.string8(), utf8_from_wstring(ErrorString(err)));
}
void CSoundGroup::PlayNext(const CVector3D& position, entity_id_t source)
{
- // if no sounds, return
- if (filenames.size() == 0)
+ if (m_Filenames.empty())
return;
- m_index = rand(0, (size_t)filenames.size());
- UploadPropertiesAndPlay(m_index, position, source);
+ m_CurrentSoundIndex = rand(0, m_Filenames.size());
+ UploadPropertiesAndPlay(m_CurrentSoundIndex, position, source);
}
void CSoundGroup::Reload()
{
- m_index = 0; // reset our index
-
+ m_CurrentSoundIndex = 0;
#if CONFIG2_AUDIO
ReleaseGroup();
- if ( g_SoundManager ) {
- for (size_t i = 0; i < filenames.size(); i++)
- {
- VfsPath thePath = m_filepath/filenames[i];
- CSoundData* itemData = CSoundData::SoundDataFromFile(thePath);
+ if (!g_SoundManager)
+ return;
- if (itemData == NULL)
- HandleError(L"error loading sound", thePath, ERR::FAIL);
- else
- snd_group.push_back(itemData->IncrementCount());
- }
-
- if (TestFlag(eRandOrder))
- random_shuffle(snd_group.begin(), snd_group.end());
+ for (const std::wstring& filename : m_Filenames)
+ {
+ VfsPath absolutePath = m_Filepath / filename;
+ CSoundData* itemData = CSoundData::SoundDataFromFile(absolutePath);
+ if (!itemData)
+ HandleError(L"error loading sound", absolutePath, ERR::FAIL);
+ else
+ m_SoundGroups.push_back(itemData->IncrementCount());
}
-#endif // CONFIG2_AUDIO
+
+ if (TestFlag(eRandOrder))
+ random_shuffle(m_SoundGroups.begin(), m_SoundGroups.end());
+#endif
}
void CSoundGroup::ReleaseGroup()
{
#if CONFIG2_AUDIO
- for (size_t i = 0; i < snd_group.size(); i++)
- {
- CSoundData::ReleaseSoundData( snd_group[i] );
- }
- snd_group.clear();
-#endif // CONFIG2_AUDIO
+ for (CSoundData* soundGroup : m_SoundGroups)
+ CSoundData::ReleaseSoundData(soundGroup);
+
+ m_SoundGroups.clear();
+#endif
}
void CSoundGroup::Update(float UNUSED(TimeSinceLastFrame))
@@ -283,9 +256,8 @@ bool CSoundGroup::LoadSoundGroup(const VfsPath& pathnameXML)
HandleError(L"error loading file", pathnameXML, ERR::FAIL);
return false;
}
- // Define elements used in XML file
- #define EL(x) int el_##x = XeroFile.GetElementID(#x)
- #define AT(x) int at_##x = XeroFile.GetAttributeID(#x)
+
+#define EL(x) int el_##x = XeroFile.GetElementID(#x)
EL(soundgroup);
EL(gain);
EL(looping);
@@ -308,8 +280,7 @@ bool CSoundGroup::LoadSoundGroup(const VfsPath& pathnameXML)
EL(path);
EL(threshold);
EL(decay);
- #undef AT
- #undef EL
+#undef EL
XMBElement root = XeroFile.GetRoot();
@@ -323,98 +294,97 @@ bool CSoundGroup::LoadSoundGroup(const VfsPath& pathnameXML)
{
int child_name = child.GetNodeName();
- if(child_name == el_gain)
+ if (child_name == el_gain)
{
SetGain(child.GetText().ToFloat());
}
- else if(child_name == el_looping)
+ else if (child_name == el_looping)
{
- if(child.GetText().ToInt() == 1)
+ if (child.GetText().ToInt() == 1)
SetFlag(eLoop);
}
- else if(child_name == el_omnipresent)
+ else if (child_name == el_omnipresent)
{
- if(child.GetText().ToInt() == 1)
+ if (child.GetText().ToInt() == 1)
SetFlag(eOmnipresent);
}
- else if(child_name == el_heardby)
+ else if (child_name == el_heardby)
{
- if(child.GetText().FindInsensitive( "owner" ) == 0 )
+ if (child.GetText().FindInsensitive("owner") == 0)
SetFlag(eOwnerOnly);
}
- else if(child_name == el_distanceless)
+ else if (child_name == el_distanceless)
{
- if(child.GetText().ToInt() == 1)
+ if (child.GetText().ToInt() == 1)
SetFlag(eDistanceless);
}
- else if(child_name == el_pitch)
+ else if (child_name == el_pitch)
{
this->m_Pitch = child.GetText().ToFloat();
}
- else if(child_name == el_priority)
+ else if (child_name == el_priority)
{
this->m_Priority = child.GetText().ToFloat();
}
- else if(child_name == el_randorder)
+ else if (child_name == el_randorder)
{
- if(child.GetText().ToInt() == 1)
+ if (child.GetText().ToInt() == 1)
SetFlag(eRandOrder);
}
- else if(child_name == el_randgain)
+ else if (child_name == el_randgain)
{
- if(child.GetText().ToInt() == 1)
+ if (child.GetText().ToInt() == 1)
SetFlag(eRandGain);
}
- else if(child_name == el_gainupper)
+ else if (child_name == el_gainupper)
{
this->m_GainUpper = child.GetText().ToFloat();
}
- else if(child_name == el_gainlower)
+ else if (child_name == el_gainlower)
{
this->m_GainLower = child.GetText().ToFloat();
}
- else if(child_name == el_randpitch)
+ else if (child_name == el_randpitch)
{
- if(child.GetText().ToInt() == 1)
+ if (child.GetText().ToInt() == 1)
SetFlag(eRandPitch);
}
- else if(child_name == el_pitchupper)
+ else if (child_name == el_pitchupper)
{
this->m_PitchUpper = child.GetText().ToFloat();
}
- else if(child_name == el_pitchlower)
+ else if (child_name == el_pitchlower)
{
this->m_PitchLower = child.GetText().ToFloat();
}
- else if(child_name == el_conegain)
+ else if (child_name == el_conegain)
{
this->m_ConeOuterGain = child.GetText().ToFloat();
}
- else if(child_name == el_coneinner)
+ else if (child_name == el_coneinner)
{
this->m_ConeInnerAngle = child.GetText().ToFloat();
}
- else if(child_name == el_coneouter)
+ else if (child_name == el_coneouter)
{
this->m_ConeOuterAngle = child.GetText().ToFloat();
}
- else if(child_name == el_sound)
+ else if (child_name == el_sound)
{
- this->filenames.push_back(child.GetText().FromUTF8());
+ this->m_Filenames.push_back(child.GetText().FromUTF8());
}
- else if(child_name == el_path)
+ else if (child_name == el_path)
{
- m_filepath = child.GetText().FromUTF8();
+ m_Filepath = child.GetText().FromUTF8();
}
- else if(child_name == el_threshold)
+ else if (child_name == el_threshold)
{
m_IntensityThreshold = child.GetText().ToFloat();
}
- else if(child_name == el_decay)
+ else if (child_name == el_decay)
{
m_Decay = child.GetText().ToFloat();
}
}
return true;
}
-
diff --git a/source/soundmanager/scripting/SoundGroup.h b/source/soundmanager/scripting/SoundGroup.h
index 85f67b26c5..d60bc6ecbb 100644
--- a/source/soundmanager/scripting/SoundGroup.h
+++ b/source/soundmanager/scripting/SoundGroup.h
@@ -1,4 +1,4 @@
-/* Copyright (C) 2016 Wildfire Games.
+/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -15,37 +15,6 @@
* along with 0 A.D. If not, see .
*/
-/**
-* =========================================================================
-* File : SoundGroup.h
-* Project : 0 A.D.
-* Description : Loads up a group of sound files with shared properties,
-* and provides a simple interface for playing them.
-* =========================================================================
-*/
-
-/*
-Example SoundGroup.xml
-
-
- 1.0
- 0
- 1.0
- 100
- 0
- 0
- 0
- 1.0
- 360
- 360
- audio/resource/hellenes/soldier/
- Attack_Attackx.ogg
- Attack_Chargex.ogg
- Attack_Engagex.ogg
- Attack_ForMyFamily.ogg
-
-*/
-
#ifndef INCLUDED_SOUNDGROUP_H
#define INCLUDED_SOUNDGROUP_H
@@ -61,16 +30,17 @@ class ISoundItem;
enum eSndGrpFlags
{
- eRandOrder = 0x01,
- eRandGain = 0x02,
- eRandPitch = 0x04,
- eLoop = 0x08,
- eOmnipresent = 0x10,
- eDistanceless = 0x20,
+ eRandOrder = 0x01,
+ eRandGain = 0x02,
+ eRandPitch = 0x04,
+ eLoop = 0x08,
+ eOmnipresent = 0x10,
+ eDistanceless = 0x20,
eOwnerOnly = 0x40
};
-
+// Loads up a group of sound files with shared properties,
+// and provides a simple interface for playing them.
class CSoundGroup
{
NONCOPYABLE(CSoundGroup);
@@ -109,34 +79,32 @@ private:
void UploadPropertiesAndPlay(size_t theIndex, const CVector3D& position, entity_id_t source);
void SetDefaultValues();
-
- size_t m_index; // index of the next sound to play
-
#if CONFIG2_AUDIO
- std::vector snd_group; // we store the handles so we can load now and play later
+ // We store the handles so we can load now and play later
+ std::vector m_SoundGroups;
#endif
- std::vector filenames; // we need the filenames so we can reload when necessary.
-
- VfsPath m_filepath; // the file path for the list of sound file resources
-
- float m_CurTime; // Time elapsed since soundgroup was created
- float m_TimeWindow; // The Intensity Threshold Window
- size_t m_IntensityThreshold; // the allowable intensity before a sound switch
- size_t m_Intensity; // our current intensity (number of sounds played since m_CurTime - m_TimeWindow)
- float m_Decay;
- unsigned char m_Flags; // up to eight individual parameters, use with eSndGrpFlags.
-
- float m_Gain;
- float m_Pitch;
- float m_Priority;
- float m_ConeOuterGain;
- float m_PitchUpper;
- float m_PitchLower;
- float m_GainUpper;
- float m_GainLower;
+ // We need the filenames so we can reload when necessary.
+ std::vector m_Filenames;
+ // The file path for the list of sound file resources
+ VfsPath m_Filepath;
+ size_t m_CurrentSoundIndex;
float m_ConeInnerAngle;
float m_ConeOuterAngle;
+ float m_ConeOuterGain;
+ // Time elapsed since soundgroup was created
+ float m_CurTime;
+ float m_Decay;
+ float m_Gain;
+ float m_GainUpper;
+ float m_GainLower;
+ // The allowable intensity before a sound switch
+ float m_IntensityThreshold;
+ float m_Pitch;
+ float m_PitchLower;
+ float m_PitchUpper;
+ float m_Priority;
+ // Up to eight individual parameters, use with eSndGrpFlags.
+ uint8_t m_Flags;
};
#endif //#ifndef INCLUDED_SOUNDGROUP_H
-