forked from mirrors/0ad
Fix includes in source/ps
Make include-what-you-use happy with some iles in source/ps and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,14 +19,16 @@
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#include "JSInterface_ConfigDB.h"
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#include "ps/ConfigDB.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/ConfigDB.h"
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#include "ps/VideoMode.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <js/PropertyAndElement.h>
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#include <string>
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#include <unordered_set>
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#include <vector>
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namespace JSI_ConfigDB
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -23,6 +23,10 @@
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#include "ps/CLogger.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include <js/PropertyAndElement.h>
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namespace JS { class CallArgs; }
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namespace JSI_Console
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{
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CConsole* ConsoleGetter(const ScriptRequest&, JS::CallArgs&)
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@@ -22,12 +22,16 @@
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#include "i18n/L10n.h"
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#include "lib/build_version.h"
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#include "lib/debug.h"
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#include "lib/utf8.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <unicode/smpdtfmt.h>
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#include <ctime>
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#include <js/PropertyAndElement.h>
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#include <jsapi.h>
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#include <string>
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#include <unicode/locid.h>
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#include <unicode/smpdtfmt.h>
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#include <unicode/utypes.h>
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namespace JSI_Debug
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{
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@@ -19,7 +19,13 @@
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#include "JSInterface_Game.h"
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#include "graphics/HeightMipmap.h"
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#include "graphics/Terrain.h"
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#include "lib/config2.h"
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#include "lib/debug.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/os_path.h"
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#include "lib/path.h"
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#include "network/NetClient.h"
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#include "network/NetServer.h"
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#include "ps/CLogger.h"
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@@ -29,12 +35,20 @@
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#include "ps/Replay.h"
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#include "ps/World.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/StructuredClone.h"
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#include "simulation2/system/TurnManager.h"
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#include "simulation2/Simulation2.h"
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#include "soundmanager/SoundManager.h"
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#include "simulation2/system/TurnManager.h"
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#include "soundmanager/ISoundManager.h"
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <stdexcept>
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#include <string>
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class ScriptInterface;
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namespace JSI_Game
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,17 +19,27 @@
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#include "JSInterface_Hotkey.h"
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#include "lib/external_libraries/libsdl.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/ConfigDB.h"
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#include "ps/Hotkey.h"
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#include "ps/KeyName.h"
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#include "ps/containers/StaticVector.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptConversions.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <unordered_map>
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#include <vector>
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#include <SDL_scancode.h>
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <jsapi.h>
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#include <set>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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/**
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* Convert an unordered map to a JS object, mapping keys to values.
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@@ -22,20 +22,32 @@
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#include "graphics/FontMetrics.h"
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#include "graphics/MapReader.h"
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#include "lib/code_generation.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/frequency_filter.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/utf8.h"
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#include "maths/Size2D.h"
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#include "lib/types.h"
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#include "maths/MD5.h"
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#include "maths/Size2D.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/CStrIntern.h"
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#include "ps/Errors.h"
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#include "ps/GUID.h"
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#include "ps/GameSetup/Atlas.h"
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#include "ps/Globals.h"
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#include "ps/Hotkey.h"
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#include "ps/Util.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "tools/atlas/GameInterface/GameLoop.h"
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <string>
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class ScriptInterface;
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namespace JSI_Main
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{
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bool AtlasIsAvailable()
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@@ -19,14 +19,27 @@
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#include "JSInterface_Mod.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/Mod.h"
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#include "ps/Pyrogenesis.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptConversions.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <fmt/format.h>
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#include <js/Array.h>
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <stdexcept>
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#include <vector>
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class ScriptInterface;
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namespace JS { class CallArgs; }
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extern void RestartEngine();
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,10 +19,24 @@
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#include "JSInterface_ModIo.h"
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#include "lib/debug.h"
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#include "lib/types.h"
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#include "ps/CLogger.h"
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#include "ps/ModIo.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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namespace JS { class CallArgs; }
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namespace JSI_ModIo
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2024 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,17 +19,27 @@
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#include "JSInterface_SavedGame.h"
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#include "lib/debug.h"
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#include "network/NetClient.h"
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#include "network/NetServer.h"
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#include "ps/CLogger.h"
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#include "ps/Game.h"
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#include "ps/SavedGame.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/StructuredClone.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/system/TurnManager.h"
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <optional>
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#include <string>
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class ScriptInterface;
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namespace JSI_SavedGame
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,12 +19,15 @@
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#include "JSInterface_UserReport.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/path.h"
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#include "lib/status.h"
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#include "ps/Filesystem.h"
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#include "ps/Pyrogenesis.h"
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#include "ps/UserReport.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <js/PropertyAndElement.h>
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#include <string>
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namespace JSI_UserReport
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@@ -19,18 +19,42 @@
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#include "JSInterface_VFS.h"
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#include "lib/debug.h"
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#include "lib/file/file_system.h"
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#include "lib/file/io/write_buffer.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/file/vfs/vfs_util.h"
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#include "lib/os_path.h"
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#include "lib/path.h"
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#include "lib/status.h"
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#include "lib/sysdep/filesystem.h"
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#include "lib/utf8.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/Errors.h"
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#include "ps/Filesystem.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptConversions.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <fmt/format.h>
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#include <js/Array.h>
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <string_view>
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class ScriptInterface;
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namespace JSI_VFS
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,10 +19,14 @@
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#include "JSInterface_VisualReplay.h"
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#include "lib/os_path.h"
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#include "lib/utf8.h"
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#include "ps/CStr.h"
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#include "ps/VisualReplay.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <js/PropertyAndElement.h>
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#include <string>
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namespace JSI_VisualReplay
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{
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