forked from mirrors/0ad
Remove UNUSED
The `UNUSED` macro is used to mark a variable as unused but with a name. Those usages are replaced with comments so that `UNUSED` can be removed. https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
This commit is contained in:
@@ -49,7 +49,7 @@ int MikkTSpace::GetNumFaces(const SMikkTSpaceContext* pContext)
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return GetUserDataFromContext(pContext)->m_Model->GetNumFaces();
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}
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int MikkTSpace::GetNumVerticesOfFace(const SMikkTSpaceContext*, const int UNUSED(iFace))
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int MikkTSpace::GetNumVerticesOfFace(const SMikkTSpaceContext*, const int /*iFace*/)
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{
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return 3;
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}
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@@ -91,7 +91,7 @@ void MikkTSpace::GetTexCoord(const SMikkTSpaceContext* pContext,
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void MikkTSpace::SetTSpace(const SMikkTSpaceContext* pContext, const float* fvTangent,
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const float* UNUSED(fvBiTangent), const float UNUSED(fMagS), const float UNUSED(fMagT),
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const float* /*fvBiTangent*/, const float /*fMagS*/, const float /*fMagT*/,
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const tbool bIsOrientationPreserving, const int iFace, const int iVert)
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{
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const MikkTSpace* userData = GetUserDataFromContext(pContext);
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -113,8 +113,8 @@ private:
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* @param[in] iVert - Array containing the position vector of the face.
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*/
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static void SetTSpace(const SMikkTSpaceContext* pContext, const float* fvTangent,
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const float* UNUSED(fvBiTangent), const float UNUSED(fMagS), const float UNUSED(fMagT),
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const tbool bIsOrientationPreserving, const int iFace, const int iVert);
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const float* /*fvBiTangent*/, const float /*fMagS*/, const float /*fMagT*/,
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const tbool bIsOrientationPreserving, const int iFace, const int iVert);
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};
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@@ -225,7 +225,7 @@ CStr CRendererStatsTable::GetCellText(size_t row, size_t col)
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}
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}
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AbstractProfileTable* CRendererStatsTable::GetChild(size_t UNUSED(row))
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AbstractProfileTable* CRendererStatsTable::GetChild(size_t /*row*/)
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{
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return 0;
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}
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@@ -271,7 +271,7 @@ void CSceneRenderer::Initialize()
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}
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// resize renderer view
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void CSceneRenderer::Resize(int UNUSED(width), int UNUSED(height))
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void CSceneRenderer::Resize(int /*width*/, int /*height*/)
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{
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// need to recreate the shadow map object to resize the shadow texture
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m->shadow.RecreateTexture();
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -49,8 +49,7 @@ public:
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virtual void RenderBeforeWater(Renderer::Backend::IDeviceCommandContext*) { }
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virtual void RenderAfterWater(Renderer::Backend::IDeviceCommandContext*, int UNUSED(cullGroup)) { }
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virtual void RenderAfterWater(Renderer::Backend::IDeviceCommandContext*, int /*cullGroup*/) { }
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/**
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* Draw all ITerrainOverlay objects that exist
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* and that should be drawn before water.
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@@ -92,9 +92,10 @@ std::unique_ptr<IVertexInputLayout> CDevice::CreateVertexInputLayout(
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}
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std::unique_ptr<ITexture> CDevice::CreateTexture(
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const char* UNUSED(name), const CTexture::Type type, const uint32_t usage,
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const char* /*name*/, const CTexture::Type type, const uint32_t usage,
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const Format format, const uint32_t width, const uint32_t height,
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const Sampler::Desc& UNUSED(defaultSamplerDesc), const uint32_t MIPLevelCount, const uint32_t UNUSED(sampleCount))
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const Sampler::Desc& /*defaultSamplerDesc*/, const uint32_t MIPLevelCount,
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const uint32_t /*sampleCount*/)
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{
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return CTexture::Create(this, type, usage, format, width, height, MIPLevelCount);
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}
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@@ -144,7 +145,7 @@ void CDevice::Present()
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// We have nothing to present.
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}
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void CDevice::OnWindowResize(const uint32_t UNUSED(width), const uint32_t UNUSED(height))
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void CDevice::OnWindowResize(const uint32_t /*width*/, const uint32_t /*height*/)
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{
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}
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@@ -169,16 +170,16 @@ uint32_t CDevice::AllocateQuery()
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return 0;
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}
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void CDevice::FreeQuery(const uint32_t UNUSED(handle))
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void CDevice::FreeQuery(const uint32_t /*handle*/)
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{
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}
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bool CDevice::IsQueryResultAvailable(const uint32_t UNUSED(handle)) const
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bool CDevice::IsQueryResultAvailable(const uint32_t /*handle*/) const
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{
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return false;
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}
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uint64_t CDevice::GetQueryResult(const uint32_t UNUSED(handle))
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uint64_t CDevice::GetQueryResult(const uint32_t /*handle*/)
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{
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return 0;
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}
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -47,7 +47,7 @@ IDevice* CShaderProgram::GetDevice()
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return m_Device;
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}
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int32_t CShaderProgram::GetBindingSlot(const CStrIntern UNUSED(name)) const
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int32_t CShaderProgram::GetBindingSlot(const CStrIntern /*name*/) const
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{
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return -1;
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}
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@@ -117,7 +117,7 @@ std::vector<std::string> GetExtensionsImpl()
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void GLAD_API_PTR OnDebugMessage(
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GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei UNUSED(length), const GLchar* message, const void* UNUSED(user_param))
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GLsizei /*length*/, const GLchar* message, const void* /*user_param*/)
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{
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std::string debugSource = "unknown";
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std::string debugType = "unknown";
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@@ -1081,7 +1081,7 @@ bool CDevice::IsFramebufferFormatSupported(const Format format) const
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}
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Format CDevice::GetPreferredDepthStencilFormat(
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const uint32_t UNUSED(usage), const bool depth, const bool stencil) const
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const uint32_t /*usage*/, const bool depth, const bool stencil) const
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{
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ENSURE(depth || stencil);
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if (stencil)
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@@ -488,7 +488,7 @@ void CDeviceCommandContext::UploadBufferRegion(
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UploadDynamicBufferRegionImpl(target, buffer->GetSize(), dataOffset, dataSize, uploadFunction);
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}
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void CDeviceCommandContext::InsertTimestampQuery(const uint32_t handle, const bool UNUSED(isScopeBegin))
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void CDeviceCommandContext::InsertTimestampQuery(const uint32_t handle, const bool /*isScopeBegin*/)
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{
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// GL can have the only one command context so we can call commands on
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// the deivce side.
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@@ -1293,7 +1293,7 @@ void CDeviceCommandContext::Dispatch(
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}
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void CDeviceCommandContext::InsertMemoryBarrier(
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const uint32_t UNUSED(srcStageMask), const uint32_t dstStageMask,
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const uint32_t /*srcStageMask*/, const uint32_t dstStageMask,
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const uint32_t srcAccessMask, const uint32_t dstAccessMask)
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{
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#if !CONFIG2_GLES
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@@ -457,7 +457,7 @@ public:
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return textureUnit;
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}
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GLuint GetStorageBuffer(const int32_t UNUSED(bindingSlot)) override
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GLuint GetStorageBuffer(const int32_t /*bindingSlot*/) override
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{
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debug_warn("ARB shaders don't support storage buffers.");
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return 0;
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@@ -1517,23 +1517,23 @@ std::unique_ptr<CShaderProgram> CShaderProgram::Create(CDevice* device, const CS
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// These should all be overridden by CShaderProgramGLSL
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// (GLES doesn't support any other types of shader program):
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void CShaderProgram::VertexPointer(const Renderer::Backend::Format, GLsizei UNUSED(stride),
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const void* UNUSED(pointer))
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void CShaderProgram::VertexPointer(const Renderer::Backend::Format, GLsizei /*stride*/,
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const void* /*pointer*/)
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{
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debug_warn("CShaderProgram::VertexPointer should be overridden");
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}
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void CShaderProgram::NormalPointer(const Renderer::Backend::Format, GLsizei UNUSED(stride),
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const void* UNUSED(pointer))
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void CShaderProgram::NormalPointer(const Renderer::Backend::Format, GLsizei /*stride*/,
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const void* /*pointer*/)
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{
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debug_warn("CShaderProgram::NormalPointer should be overridden");
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}
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void CShaderProgram::ColorPointer(const Renderer::Backend::Format, GLsizei UNUSED(stride),
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const void* UNUSED(pointer))
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void CShaderProgram::ColorPointer(const Renderer::Backend::Format, GLsizei /*stride*/,
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const void* /*pointer*/)
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{
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debug_warn("CShaderProgram::ColorPointer should be overridden");
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}
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void CShaderProgram::TexCoordPointer(GLenum UNUSED(texture), const Renderer::Backend::Format,
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GLsizei UNUSED(stride), const void* UNUSED(pointer))
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void CShaderProgram::TexCoordPointer(GLenum /*texture*/, const Renderer::Backend::Format,
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GLsizei /*stride*/, const void* /*pointer*/)
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{
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debug_warn("CShaderProgram::TexCoordPointer should be overridden");
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}
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@@ -131,7 +131,7 @@ VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(
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VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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const VkDebugUtilsMessengerCallbackDataEXT* callbackData,
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void* UNUSED(userData))
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void* /*userData*/)
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{
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if ((messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) || (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT))
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LOGMESSAGE("Vulkan: %s", callbackData->pMessage);
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@@ -876,7 +876,7 @@ void CDeviceCommandContext::DrawIndexedInstanced(
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void CDeviceCommandContext::DrawIndexedInRange(
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const uint32_t firstIndex, const uint32_t indexCount,
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const uint32_t UNUSED(start), const uint32_t UNUSED(end))
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const uint32_t /*start*/, const uint32_t /*end*/)
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{
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DrawIndexed(firstIndex, indexCount, 0);
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}
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2024 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -157,7 +157,7 @@ void CRingCommandContext::ScheduleUpload(
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}
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void CRingCommandContext::ScheduleUpload(
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CTexture* texture, const Format UNUSED(dataFormat),
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CTexture* texture, const Format /*dataFormat*/,
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const void* data, const size_t dataSize,
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const uint32_t xOffset, const uint32_t yOffset,
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const uint32_t width, const uint32_t height,
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