forked from mirrors/0ad
GUI style / sprite cleanup.
Move remains of common/sprite1.xml to common/common_sprites.xml. Remove duplicates bkFillBlack and bkTranslucent. Rename bkWhiteBorderBlack to BackgroundWhiteBorderBlack. Move BackgroundSessionTooltip and BackgroundInformationTooltip to session/. Remove unused BackgroundErrorTooltip. This was SVN commit r18636.
This commit is contained in:
@@ -8,7 +8,7 @@
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<script file="gui/civinfo/civinfo.js"/>
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<!-- Add a translucent black background to fade out the menu page -->
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<object type="image" z="0" sprite="bkTranslucent"/>
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<object type="image" z="0" sprite="BackgroundTranslucent"/>
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<object type="image" style="ModernDialog" size="50%-500 50%-368 50%+500 50%+370">
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@@ -33,34 +33,19 @@
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/>
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</sprite>
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<sprite name="BackgroundSessionTooltip">
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<image
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backcolor="darkbrown"
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size="0 0 100% 100%"
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border="true"
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bordercolor="gold"
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/>
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<sprite name="BackgroundBlack">
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<image backcolor="black"/>
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</sprite>
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<sprite name="BackgroundInformationTooltip">
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<sprite name="BackgroundWhiteBorderBlack">
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<image
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backcolor="0 0 0 191"
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backcolor="white"
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size="0 0 100% 100%"
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border="true"
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bordercolor="white"
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bordercolor="black"
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/>
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</sprite>
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<sprite name="BackgroundErrorTooltip">
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<image
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backcolor="0 0 0 191"
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size="0 0 100% 100%"
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border="true"
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bordercolor="red"
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/>
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</sprite>
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<!--
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==========================================
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PANEL SPRITES
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@@ -154,6 +139,66 @@
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/>
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</sprite>
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<!--
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==========================================
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GENERIC ICONS
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==========================================
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-->
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<sprite name="iconInfoGold">
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<effect add_color="237 227 167"/>
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<image
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texture="global/icon/info.png"
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size="0 3 100% 100%+3"
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/>
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</sprite>
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<sprite name="iconInfoWhite">
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<effect add_color="255 255 255"/>
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<image
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texture="global/icon/info.png"
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size="0 3 100% 100%+3"
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/>
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</sprite>
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<sprite name="iconResetGold">
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<effect add_color="237 227 167"/>
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<image
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texture="global/icon/reset.png"
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size="0 3 100% 100%+3"
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/>
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</sprite>
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<sprite name="iconResetWhite">
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<effect add_color="255 255 255"/>
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<image
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texture="global/icon/reset.png"
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size="0 3 100% 100%+3"
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/>
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</sprite>
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<!--
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==========================================
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SCREENSHOT WATERMARK
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==========================================
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-->
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<sprite name="watermarkProduct">
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<image
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texture="global/watermark/product.dds"
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real_texture_placement="0 0 200 98"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="watermarkCompany">
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<image
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texture="global/watermark/company.dds"
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real_texture_placement="0 0 207 28"
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size="0 0 100% 100%"
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/>
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</sprite>
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<!--
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==========================================
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MENU CONTROL ELEMENT SPRITES
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@@ -34,7 +34,7 @@
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font="sans-14"
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maxwidth="300"
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offset="16 32"
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sprite="bkWhiteBorderBlack"
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sprite="BackgroundWhiteBorderBlack"
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textcolor="0 0 0"
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/>
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@@ -45,7 +45,7 @@
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font="sans-14"
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maxwidth="300"
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offset="-4 -4"
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sprite="bkWhiteBorderBlack"
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sprite="BackgroundWhiteBorderBlack"
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textcolor="0 0 0"
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/>
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@@ -1,83 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sprites>
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<!--
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==========================================
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GENERIC - BACKCOLOR SPRITES
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==========================================
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-->
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<sprite name="bkTranslucent">
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<image backcolor="0 0 0 85"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="bkWhiteBorderBlack">
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<image backcolor="white"
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size="0 0 100% 100%"
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border="true"
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bordercolor="black"
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/>
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</sprite>
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<sprite name="bkFillBlack">
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<image backcolor="black"/>
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</sprite>
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<!--
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==========================================
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GENERIC ICONS
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==========================================
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-->
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<sprite name="iconInfoGold">
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<effect add_color="237 227 167" />
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<image texture="global/icon/info.png"
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size="0 3 100% 100%+3"
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/>
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</sprite>
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<sprite name="iconInfoWhite">
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<effect add_color="255 255 255" />
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<image texture="global/icon/info.png"
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size="0 3 100% 100%+3"
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/>
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</sprite>
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<sprite name="iconResetGold">
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<effect add_color="237 227 167" />
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<image texture="global/icon/reset.png"
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size="0 3 100% 100%+3"
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/>
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</sprite>
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<sprite name="iconResetWhite">
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<effect add_color="255 255 255" />
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<image texture="global/icon/reset.png"
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size="0 3 100% 100%+3"
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/>
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</sprite>
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<!--
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==========================================
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SCREENSHOT WATERMARK
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==========================================
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-->
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<sprite name="watermarkProduct">
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<image texture="global/watermark/product.dds"
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real_texture_placement="0 0 200 98"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="watermarkCompany">
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<image texture="global/watermark/company.dds"
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real_texture_placement="0 0 207 28"
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size="0 0 100% 100%"
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/>
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</sprite>
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</sprites>
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@@ -5,7 +5,6 @@
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<include>common/modern/sprites.xml</include>
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<include>common/setup.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -5,7 +5,6 @@
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<include>common/modern/sprites.xml</include>
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<include>common/setup.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -5,7 +5,6 @@
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<include>common/modern/sprites.xml</include>
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<include>common/setup.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -5,7 +5,6 @@
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<include>common/modern/sprites.xml</include>
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<include>common/setup.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -5,7 +5,6 @@
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<include>common/modern/sprites.xml</include>
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<include>common/setup.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -5,7 +5,6 @@
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<include>common/modern/sprites.xml</include>
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<include>common/setup.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -5,7 +5,6 @@
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<include>common/modern/sprites.xml</include>
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<include>common/setup.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -6,7 +6,6 @@
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<include>common/setup.xml</include>
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<include>common/setup_resources.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -5,7 +5,6 @@
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<include>common/modern/sprites.xml</include>
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<include>common/setup_resources.xml</include>
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<include>common/sprite1.xml</include>
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<include>common/styles.xml</include>
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<include>common/common_sprites.xml</include>
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<include>common/common_styles.xml</include>
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@@ -280,7 +280,7 @@ function displaySingle(entState)
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Engine.GetGUIObjectByName("player").tooltip = isGaia ? "" : civName;
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// TODO: we should require all entities to have icons
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Engine.GetGUIObjectByName("icon").sprite = template.icon ? ("stretched:session/portraits/" + template.icon) : "bkFillBlack";
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Engine.GetGUIObjectByName("icon").sprite = template.icon ? ("stretched:session/portraits/" + template.icon) : "BackgroundBlack";
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Engine.GetGUIObjectByName("attackAndArmorStats").tooltip = [
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getAttackTooltip,
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@@ -490,6 +490,27 @@
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<image backcolor="255 165 0 192" size="-2 1 100% 100%+1"/>
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</sprite>
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<!-- ================================ ================================ -->
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<!-- Tooltips -->
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<!-- ================================ ================================ -->
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<sprite name="BackgroundSessionTooltip">
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<image
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backcolor="darkbrown"
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size="0 0 100% 100%"
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border="true"
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bordercolor="gold"
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/>
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</sprite>
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<sprite name="BackgroundInformationTooltip">
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<image
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backcolor="0 0 0 192"
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size="0 0 100% 100%"
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border="true"
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bordercolor="white"
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/>
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</sprite>
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<!-- ================================ ================================ -->
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<!-- Misc -->
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<!-- ================================ ================================ -->
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@@ -98,7 +98,7 @@ function setupUnitPanel(guiName, unitEntState, playerState)
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// TODO: we should require all entities to have icons, so this case never occurs
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if (data.icon && !data.icon.sprite)
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data.icon.sprite = "bkFillBlack";
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data.icon.sprite = "BackgroundBlack";
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}
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// Hide any buttons we're no longer using
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@@ -11,7 +11,7 @@
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<script file="gui/structree/load.js"/>
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<!-- Add a translucent black background to fade out the menu page -->
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<object type="image" z="0" sprite="bkTranslucent"/>
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<object type="image" z="0" sprite="BackgroundTranslucent"/>
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<object type="image" style="ModernDialog" size="16 24 100%-16 100%-24">
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<object style="TitleText" type="text" size="50%-128 -18 50%+128 14">
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