forked from mirrors/0ad
Fix some includes in source/graphics
Make include-what-you-use happy with some files in source/graphics and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2023 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -20,18 +20,21 @@
|
||||
#include "UnitAnimation.h"
|
||||
|
||||
#include "graphics/Model.h"
|
||||
#include "graphics/ModelAbstract.h"
|
||||
#include "graphics/ObjectEntry.h"
|
||||
#include "graphics/SkeletonAnim.h"
|
||||
#include "graphics/SkeletonAnimDef.h"
|
||||
#include "graphics/Unit.h"
|
||||
#include "lib/debug.h"
|
||||
#include "lib/rand.h"
|
||||
#include "ps/CStr.h"
|
||||
#include "ps/Game.h"
|
||||
#include "simulation2/Simulation2.h"
|
||||
#include "simulation2/components/ICmpSoundManager.h"
|
||||
#include "simulation2/system/CmpPtr.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
// Randomly modify the speed, so that units won't stay perfectly
|
||||
// synchronised if they're playing animations of the same length
|
||||
|
||||
Reference in New Issue
Block a user