From 818ed56c0ee09b74515ec9d32cf753c45e05e345 Mon Sep 17 00:00:00 2001 From: marder Date: Sun, 19 Nov 2023 12:00:01 +0000 Subject: [PATCH] Don't rely on default args in placePlayerBase rather be explicit Differential revision: https://code.wildfiregames.com/D5193 This was SVN commit r27942. --- .../data/mods/public/maps/random/rmgen-common/player.js | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/public/maps/random/rmgen-common/player.js b/binaries/data/mods/public/maps/random/rmgen-common/player.js index 36370f5bf6..527c5c80be 100644 --- a/binaries/data/mods/public/maps/random/rmgen-common/player.js +++ b/binaries/data/mods/public/maps/random/rmgen-common/player.js @@ -156,7 +156,12 @@ function placePlayerBase(playerBaseArgs) if (isNomad()) return; - placeCivDefaultStartingEntities(playerBaseArgs.playerPosition, playerBaseArgs.playerID, playerBaseArgs.Walls !== undefined ? playerBaseArgs.Walls : true); + placeCivDefaultStartingEntities( + playerBaseArgs.playerPosition, + playerBaseArgs.playerID, + playerBaseArgs.Walls !== undefined ? playerBaseArgs.Walls : true, + 6, + BUILDING_ORIENTATION); if (playerBaseArgs.PlayerTileClass) addCivicCenterAreaToClass(playerBaseArgs.playerPosition, playerBaseArgs.PlayerTileClass);