forked from mirrors/0ad
Update headers in collada
Make include-what-you-use happy with files in source/collada and fix what needs to be fixed after. Also switch quote with bracket include where appropriate. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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@@ -18,31 +18,36 @@
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#include "precompiled.h"
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#include "PMDConvert.h"
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#include "CommonConvert.h"
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#include "FCollada.h"
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#include "FCDocument/FCDAsset.h"
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#include "FCDocument/FCDocument.h"
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#include "FCDocument/FCDocumentTools.h"
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#include "FCDocument/FCDController.h"
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#include "FCDocument/FCDControllerInstance.h"
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#include "FCDocument/FCDGeometry.h"
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#include "FCDocument/FCDGeometryMesh.h"
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#include "FCDocument/FCDGeometryPolygons.h"
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#include "FCDocument/FCDGeometryPolygonsInput.h"
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#include "FCDocument/FCDGeometryPolygonsTools.h"
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#include "FCDocument/FCDGeometrySource.h"
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#include "FCDocument/FCDSceneNode.h"
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#include "FCDocument/FCDSkinController.h"
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#include "DLL.h"
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#include "StdSkeletons.h"
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#include "Decompose.h"
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#include "Maths.h"
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#include "GeomReindex.h"
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#include <cassert>
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#include <vector>
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#include <FCDocument/FCDController.h>
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#include <FCDocument/FCDControllerInstance.h>
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#include <FCDocument/FCDEntity.h>
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#include <FCDocument/FCDEntityInstance.h>
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#include <FCDocument/FCDGeometry.h>
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#include <FCDocument/FCDGeometryMesh.h>
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#include <FCDocument/FCDGeometryPolygons.h>
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#include <FCDocument/FCDGeometryPolygonsInput.h>
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#include <FCDocument/FCDGeometryPolygonsTools.h>
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#include <FCDocument/FCDGeometrySource.h>
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#include <FCDocument/FCDSceneNode.h>
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#include <FCDocument/FCDSkinController.h>
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#include <FMath/FMMatrix44.h>
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#include <FMath/FMVector3.h>
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#include <FUtils/FUDaeEnum.h>
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#include <FUtils/FUString.h>
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#include <FUtils/Platforms.h>
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include <utility>
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#include <vector>
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const size_t maxInfluences = 4;
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struct VertexBlend
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