forked from mirrors/0ad
# Rewrite of the game's simulation system
Giant merge from http://svn.wildfiregames.com/hg-source/file/5fb522019d5e Infrastructure is largely complete, gameplay is largely missing Disabled by default; use command-line flag "-sim2" (Second attempt at commit...) This was SVN commit r7259.
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@@ -0,0 +1,50 @@
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ScriptVal.h"
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#include "js/jsapi.h"
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struct Unrooter
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{
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Unrooter(JSContext* cx) : cx(cx) { }
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void operator()(jsval* p) { JS_RemoveRoot(cx, p); delete p; }
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JSContext* cx;
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};
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CScriptValRooted::CScriptValRooted(JSContext* cx, jsval val)
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{
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jsval* p = new jsval(val);
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JS_AddNamedRoot(cx, p, "CScriptValRooted");
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m_Val = boost::shared_ptr<jsval>(p, Unrooter(cx));
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}
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CScriptValRooted::CScriptValRooted(JSContext* cx, CScriptVal val)
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{
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jsval* p = new jsval(val.get());
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JS_AddNamedRoot(cx, p, "CScriptValRooted");
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m_Val = boost::shared_ptr<jsval>(p, Unrooter(cx));
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}
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jsval CScriptValRooted::get() const
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{
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if (!m_Val)
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return JSVAL_VOID;
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return *m_Val;
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}
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