forked from mirrors/0ad
Don't translate the yet unused victory condition field sent to the lobby bot (the case since the introduction of the lobby in bffe917914).
This was SVN commit r19642.
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@@ -2220,7 +2220,7 @@ function sendRegisterGameStanzaImmediate()
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"niceMapName": getMapDisplayName(g_GameAttributes.map),
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"mapSize": g_GameAttributes.mapType == "random" ? g_GameAttributes.settings.Size : "Default",
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"mapType": g_GameAttributes.mapType,
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"victoryCondition": g_VictoryConditions.Title[g_VictoryConditions.Name.indexOf(g_GameAttributes.settings.GameType)],
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"victoryCondition": g_GameAttributes.settings.GameType,
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"nbp": clients.connectedPlayers,
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"maxnbp": g_GameAttributes.settings.PlayerData.length,
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"players": clients.list,
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