forked from mirrors/0ad
Add a second biome (rainy season) to the Aethiopia map.
Patch By: smiley aka (-_-) Differential Revision: https://code.wildfiregames.com/D1359 Refs #5040 This was SVN commit r21504.
This commit is contained in:
@@ -1,22 +1,28 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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const tMainDirt = ["savanna_dirt_b", "savanna_dirt_rocks_a"];
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const tForestFloor = "savanna_forestfloor_b";
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const tSecondaryDirt = "savanna_dirt_a";
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const tDirt = "savanna_dirt_rocks_c";
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const tRoad = "savanna_tile_a";
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const tRoadWild = "desert_city_tile";
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const tRiverBank = "savanna_riparian_wet";
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if (g_MapSettings.Biome)
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setSelectedBiome();
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else
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setBiome("aethiopia/dry");
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const tMainDirt = g_Terrains.mainDirt;
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const tSecondaryDirt = g_Terrains.secondaryDirt;
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const tDirt = g_Terrains.dirt;
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const tLush = "desert_grass_a";
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const tSLush = "desert_grass_a_sand";
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const tFarmland = "desert_farmland";
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const tRoad = "savanna_tile_a";
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const tRoadWild = "desert_city_tile";
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const tRiverBank = "savanna_riparian_wet";
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const tForestFloor = "savanna_forestfloor_b";
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const oBush = g_Gaia.berry;
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const oBaobab = "gaia/flora_tree_baobab";
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const oAcacia = "gaia/flora_tree_acacia";
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const oDatePalm = "gaia/flora_tree_date_palm";
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const oSDatePalm = "gaia/flora_tree_cretan_date_palm_short";
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const oBush = "gaia/flora_bush_grapes";
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const oGazelle = "gaia/fauna_gazelle";
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const oGiraffe = "gaia/fauna_giraffe";
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const oLion = "gaia/fauna_lion";
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@@ -32,15 +38,16 @@ const oPyramid = "structures/kush_pyramid_small";
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const oPyramidLarge = "structures/kush_pyramid_large";
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const oKushSoldiers = "units/kush_infantry_javelinist_merc_e";
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const aRock = "actor|geology/stone_desert_med.xml";
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const aBushA = "actor|props/flora/bush_desert_dry_a.xml";
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const aBushB = "actor|props/flora/bush_desert_dry_a.xml";
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const aRain = g_Decoratives.rain;
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const aBushA = g_Decoratives.bushA;
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const aBushB = g_Decoratives.bushB;
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const aBushes = [aBushA, aBushB];
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const aReeds = "actor|props/flora/reeds_pond_lush_a.xml";
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const aRock = "actor|geology/stone_desert_med.xml";
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const pForestP = [tForestFloor + TERRAIN_SEPARATOR + oAcacia, tForestFloor];
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const heightSeaGround = -4;
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const heightSeaGround = g_Heights.seaGround;
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const heightReedsDepth = -2.5;
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const heightShore = 1;
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const heightLand = 2;
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@@ -63,6 +70,7 @@ var clRock = g_Map.createTileClass();
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var clMetal = g_Map.createTileClass();
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var clFood = g_Map.createTileClass();
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var clBaseResource = g_Map.createTileClass();
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var clRain = g_Map.createTileClass();
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var kushVillageBuildings = {
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"houseA": { "template": oHouse, "offset": new Vector2D(5, 5) },
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@@ -91,7 +99,6 @@ const riverTextures = [
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const riverAngle = Math.PI/5;
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g_Map.log("Creating Nile");
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paintRiver({
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"parallel": false,
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"start": new Vector2D(fractionToTiles(0.25), mapBounds.top).rotateAround(riverAngle, mapCenter),
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@@ -340,15 +347,22 @@ createObjectGroups(
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50);
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Engine.SetProgress(95);
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g_Map.log("Creating rain drops");
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if (aRain)
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createObjectGroups(
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new SimpleGroup([new SimpleObject(aRain, 1, 1, 1, 4)], true, clRain),
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0,
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avoidClasses(clRain, 5),
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scaleByMapSize(60, 200));
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Engine.SetProgress(98);
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placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clKushiteVillages, 18, clMetal, 4, clRock, 4, clDunes, 4, clFood, 2, clRiver, 5));
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setSkySet("sunny");
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setSunElevation(Math.PI / 8);
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setSunRotation(randomAngle());
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setSunColor(0.746, 0.718, 0.539);
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setWaterColor(0.292, 0.347, 0.691);
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setWaterTint(0.550, 0.543, 0.437);
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setWaterMurkiness(0.83);
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setFogColor(0.8, 0.76, 0.61);
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setFogThickness(0.2);
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@@ -5,6 +5,7 @@
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"Description" : "Aethiopia, land of the Kushites. Arid and hostile as the terrain might look, the region is surprisingly lush. The presence of several life-bringing oases serve to make this a prized haven for man and beast alike.",
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"Preview" : "aethiopia.png",
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"Keywords": ["new"],
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"CircularMap" : true
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"CircularMap" : true,
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"SupportedBiomes": "aethiopia/"
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}
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}
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@@ -0,0 +1,30 @@
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{
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"Description": {
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"Title": "Dry Season",
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"Description": "The vitalizing waters of the Nile sustain life along its banks, while the long dry season scorches the land."
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},
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"Environment": {
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"SkySet": "sunny",
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"Water": {
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"WaterBody": {
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"Murkiness": 0.83
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}
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}
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},
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"Terrains": {
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"mainDirt" : ["savanna_dirt_b", "savanna_dirt_rocks_a"],
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"secondaryDirt" : "savanna_dirt_a",
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"dirt" : "savanna_dirt_rocks_c"
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},
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"Gaia": {
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"berry" : "gaia/flora_bush_berry_desert"
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},
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"Decoratives": {
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"bushA" :"actor|props/flora/bush_desert_dry_a.xml",
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"bushB" :"actor|props/flora/bush_desert_dry_a.xml",
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"rain": null
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},
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"Heights": {
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"seaGround": -4
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}
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}
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@@ -0,0 +1,30 @@
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{
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"Description": {
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"Title": "Rainy Season",
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"Description": "Revelling in the much awaited rain, the baked land transforms into a lush haven for both man and beast."
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},
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"Environment": {
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"SkySet": "stormy",
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"Water": {
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"WaterBody": {
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"Murkiness": 0.75
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}
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}
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},
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"Terrains": {
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"mainDirt" : ["savanna_grass_b_wetseason", "savanna_shrubs_a_wetseason"],
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"secondaryDirt" : "savanna_grass_a_wetseason",
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"dirt" : "savanna_shrubs_a"
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},
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"Gaia": {
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"berry" : "gaia/flora_bush_berry"
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},
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"Decoratives": {
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"bushA" :"actor|props/flora/bush_desert_a.xml",
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"bushB" :"actor|props/flora/bush_desert_a.xml",
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"rain": "actor|particle/rain_shower.xml"
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},
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"Heights": {
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"seaGround": -5
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}
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}
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