diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/celt.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/celt.dds similarity index 100% rename from binaries/data/mods/official/art/textures/ui/global/icon/celt.dds rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/celt.dds diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/hele.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/hele.dds similarity index 100% rename from binaries/data/mods/official/art/textures/ui/global/icon/hele.dds rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/hele.dds diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/iber.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/iber.dds similarity index 100% rename from binaries/data/mods/official/art/textures/ui/global/icon/iber.dds rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/iber.dds diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/kart.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/kart.dds similarity index 100% rename from binaries/data/mods/official/art/textures/ui/global/icon/kart.dds rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/kart.dds diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/pers.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/pers.dds similarity index 100% rename from binaries/data/mods/official/art/textures/ui/global/icon/pers.dds rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/pers.dds diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/rome.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/rome.dds similarity index 100% rename from binaries/data/mods/official/art/textures/ui/global/icon/rome.dds rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/rome.dds diff --git a/binaries/data/mods/official/gui/test/2_mainmenu.xml b/binaries/data/mods/official/gui/test/2_mainmenu.xml index 1a86aba01c..98b1455642 100644 --- a/binaries/data/mods/official/gui/test/2_mainmenu.xml +++ b/binaries/data/mods/official/gui/test/2_mainmenu.xml @@ -503,7 +503,7 @@ style="wheatBorderBlack" type="button" size="30 35 100%-30 100%-45" - sprite="pgSessionSetupCivSelTmp" + sprite="snEmblemHele" tooltip_style="pgSessionSetupToolTip" tooltip="Click here to change the civilization you would like to play." /> @@ -511,7 +511,7 @@ style="wheatTextHeadMaxBlack" type="text" size="30 100%-35 100%-30 100%-5" - >Pink Rabbits (i) + >Hellenes (i) diff --git a/binaries/data/mods/official/gui/test/4_session.xml b/binaries/data/mods/official/gui/test/4_session.xml index 8f0feed407..29510a4b6d 100644 --- a/binaries/data/mods/official/gui/test/4_session.xml +++ b/binaries/data/mods/official/gui/test/4_session.xml @@ -258,6 +258,17 @@ ]]> + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js b/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js index f0be15985e..2cf96f127a 100644 --- a/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js +++ b/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js @@ -13,16 +13,14 @@ function defineCommandButtons(command) snStatusPaneCommand.button = new Object(); // Maximum number of buttons (either single or lists). - snStatusPaneCommand.tab.max = command.substring (command.lastIndexOf ("d")+1, command.lastIndexOf ("_")); // 10 + snStatusPaneCommand.tab.max = command.substring (command.lastIndexOf ("d")+1, command.lastIndexOf ("_")); // 8 // Maximum number of entries in a list. snStatusPaneCommand.list.max = command.substring (command.lastIndexOf ("_")+1, command.length); // 12 - // Number of tabs that have to be single buttons (no list). - snStatusPaneCommand.button.max = 5; // When we reach this button, split the rows (remainder are vertical, not horizontal). - snStatusPaneCommand.split = 7; + snStatusPaneCommand.split = 5; // Spacing between lists. - snStatusPaneCommand.span = 2; + snStatusPaneCommand.span = 1; // Get the coordinates of the Status Pane background (referenced to determine command button locations). currCrd = getCrd ("snStatusPaneBkg"); @@ -32,59 +30,105 @@ function defineCommandButtons(command) { tempGroupObject = getGUIObjectByName("snStatusPaneCommand" + "Group" + tabLoop); - + // Update each list under each tab. for (var listLoop = 1; listLoop <= snStatusPaneCommand.list.max; listLoop++) { tempListObject = getGUIObjectByName("snStatusPaneCommand" + tabLoop + "_" + listLoop); - - // Set portrait to default. + + // Set default portrait. setPortrait (tempListObject.name, "IconPortrait"); + + // Width and height of buttons is always the same. + var buttonWidth = snConst.Portrait.Sml.Width; + var buttonHeight = snConst.Portrait.Sml.Height; - // Determine x and y position for current button. + // If we're doing the arc of commands. if (tabLoop >= snStatusPaneCommand.split) { if (listLoop == 1) { - var x = currCrd.coord[rb].x+currCrd.coord[rb].width-14; - - if (tabLoop == snStatusPaneCommand.split && listLoop == 1) - var y = currCrd.coord[rb].y; - else - var y = Crd[Crd.last].coord[rb].y+Crd[Crd.last].coord[rb].height - +snStatusPaneCommand.span; + if (tabLoop > snStatusPaneCommand.split) + { + // Get the first tab. + firstTab = getCrd ("snStatusPaneCommand" + (snStatusPaneCommand.split) + "_" + listLoop); + // Get the previous tab. + lastTab = getCrd ("snStatusPaneCommand" + (tabLoop-1) + "_" + listLoop); + } + + // Set position of tab (it curves, so we need to specifically set each button position). + switch (tabLoop) + { + case (snStatusPaneCommand.split): + var buttonX = currCrd.coord[rb].x + currCrd.coord[rb].width - buttonWidth + 2; + var buttonY = currCrd.coord[rb].y + currCrd.coord[rb].height - buttonHeight - 3.3; + break; + case (snStatusPaneCommand.split+1): + var buttonX = lastTab.coord[rb].x + (lastTab.coord[rb].width/1.7); + var buttonY = lastTab.coord[rb].y - (lastTab.coord[rb].height/1.3); + break; + case (snStatusPaneCommand.split+2): + var buttonX = firstTab.coord[rb].x - (buttonWidth / 1.5); + var buttonY = firstTab.coord[rb].y + (buttonHeight / 1.5); + break; + default: + var buttonX = getCrd ("snStatusPaneCommand" + (snStatusPaneCommand.split+1) + "_" + listLoop).coord[rb].x; + var buttonY = currCrd.coord[rb].y + 3; + + var barX = buttonX; + var barY = buttonY; + break; + } + + // Set default portrait. + setPortrait (tempListObject.name, "IconCommand"); } else { - var x = Crd[Crd.last].coord[rb].x+Crd[Crd.last].coord[rb].width + parentTab = getCrd ("snStatusPaneCommand" + (tabLoop) + "_" + (listLoop - 1)); + // Set position of buttons under tab (parallel row to the right of it). + var buttonX = parentTab.coord[rb].x+parentTab.coord[rb].width +snStatusPaneCommand.span; - var y = Crd[Crd.last].coord[rb].y; + var buttonY = parentTab.coord[rb].y; } } - else + else // If we're doing the row of tabs, { + // Set position of tab. if (listLoop == 1) { if (tabLoop == 1 && listLoop == 1) - var x = currCrd.coord[rb].x; + var buttonX = currCrd.coord[rb].x; else - var x = Crd[Crd.last].coord[rb].x+Crd[Crd.last].coord[rb].width + var buttonX = Crd[Crd.last].coord[rb].x+Crd[Crd.last].coord[rb].width +snStatusPaneCommand.span; - var y = currCrd.coord[rb].y+currCrd.coord[rb].height-7; + var buttonY = currCrd.coord[rb].y+currCrd.coord[rb].height-7; } - else + else // Set position of buttons under tab. { - var x = Crd[Crd.last].coord[rb].x; - var y = Crd[Crd.last].coord[rb].y+Crd[Crd.last].coord[rb].height + var buttonX = Crd[Crd.last].coord[rb].x; + var buttonY = Crd[Crd.last].coord[rb].y+Crd[Crd.last].coord[rb].height +snStatusPaneCommand.span; } } // Define dimensions of list buttons. - addCrds ("snStatusPaneCommand" + tabLoop + "_" + listLoop, 0, 100, x, y, - snConst.Portrait.Sml.Width, snConst.Portrait.Sml.Height); + addCrds ("snStatusPaneCommand" + tabLoop + "_" + listLoop, 0, 100, buttonX, buttonY, + buttonWidth, buttonHeight); + + // If we're defining the last button in the list, and it's not a tab, + if (tabLoop == snStatusPaneCommand.tab.max && listLoop != 1) + { + // It has health bars (for the current selection). Set them up too. + addCrds ("snStatusPaneCommand" + tabLoop + "_" + listLoop + "Bar", 0, 100, barX, barY, + buttonWidth, 4); + getGUIObjectByName ("snStatusPaneCommand" + tabLoop + "_" + listLoop + "Bar").hidden = false; + getGUIObjectByName ("snStatusPaneCommand" + tabLoop + "_" + listLoop + "Bar").caption = 100; + +//console.write ("Done health bar " + "snStatusPaneCommand" + tabLoop + "_" + listLoop + "Bar:" + buttonX + " " + buttonY); + } /* // Store indexes to the button for easy future reference. Crd[getCrd ("snStatusPaneCommand" + tabLoop + "_" + listLoop, true)].tab = tabLoop; @@ -405,7 +449,6 @@ function refreshCommandButtons() } else { - console.write ("No buttons"); // Ensure tabs should be cleanable. listCounter = 1; commandCounter = snStatusPaneCommand.split-1; diff --git a/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js b/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js index 76895f020a..7eb5cf3dd3 100644 --- a/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js +++ b/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js @@ -65,7 +65,6 @@ textCaption += '[font=verdana10][color="' + Math.round(selection[0].player.getCo textCaption += "[font=verdana10][color=white]" + selection[0].traits.id.civ + "[/color][/font]\n"; textCaption += "[font=verdana10][color=white]" + selection[0].traits.id.specific + "[/color][/font]\n"; textCaption += "[font=optimus12][color=gold]" + selection[0].traits.id.generic + "[/color][/font]"; -console.write (textCaption); getGUIObjectByName ("snStatusPaneText").caption = textCaption; } @@ -85,6 +84,16 @@ console.write (textCaption); rankObject.hidden = true; } + // Update civilisation emblem. + if ( selectionChanged ) + { + emblemObject = getGUIObjectByName ("snStatusPaneEmblem"); + if (selection[0].traits.id.civ_code != "gaia") + emblemObject.sprite = "snEmblem" + toTitleCase (selection[0].traits.id.civ_code); + else + emblemObject.sprite = ""; + } + // Update garrison capacity. if( shouldUpdateStat( "traits.garrison" ) ) { @@ -135,8 +144,7 @@ console.write (textCaption); } // Refresh command buttons. - if( shouldUpdateStat( "actions" ) ) - refreshCommandButtons(); + refreshCommandButtons(); } // ==================================================================== diff --git a/binaries/data/mods/official/gui/test/sprite1.xml b/binaries/data/mods/official/gui/test/sprite1.xml index 762170d819..1020a822c9 100644 --- a/binaries/data/mods/official/gui/test/sprite1.xml +++ b/binaries/data/mods/official/gui/test/sprite1.xml @@ -675,6 +675,48 @@ /> + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - diff --git a/binaries/logs/trace.txt b/binaries/logs/trace.txt index ceda377c4d..cddfe1205f 100644 --- a/binaries/logs/trace.txt +++ b/binaries/logs/trace.txt @@ -1,3335 +1,1033 @@ -000.033820: F "mods/official/official0.zip" 15360 0000 -000.103409: F "mods/official/official0.zip" 523264 0000 -000.476406: F "config/system.cfg" 9728 0000 -000.517263: L "profiles/default/settings/user.cfg" 207 0000 -000.518369: F "profiles/default/settings/user.cfg" 207 0000 -001.637882: L "fonts/console.fnt" 15134 0000 -001.638565: F "fonts/console.fnt" 15134 0000 -001.707988: L "fonts/console.tga" 65554 0000 -001.718621: F "fonts/console.tga" 65554 0000 -001.831056: L "language/english/phrases.lng" 946 0000 -001.831646: F "language/english/phrases.lng" 946 0000 -001.831781: L "language/english/nouns.wrd" 135 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