diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/celt.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/celt.dds
similarity index 100%
rename from binaries/data/mods/official/art/textures/ui/global/icon/celt.dds
rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/celt.dds
diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/hele.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/hele.dds
similarity index 100%
rename from binaries/data/mods/official/art/textures/ui/global/icon/hele.dds
rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/hele.dds
diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/iber.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/iber.dds
similarity index 100%
rename from binaries/data/mods/official/art/textures/ui/global/icon/iber.dds
rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/iber.dds
diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/kart.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/kart.dds
similarity index 100%
rename from binaries/data/mods/official/art/textures/ui/global/icon/kart.dds
rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/kart.dds
diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/pers.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/pers.dds
similarity index 100%
rename from binaries/data/mods/official/art/textures/ui/global/icon/pers.dds
rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/pers.dds
diff --git a/binaries/data/mods/official/art/textures/ui/global/icon/rome.dds b/binaries/data/mods/official/art/textures/ui/session/icons/emblems/rome.dds
similarity index 100%
rename from binaries/data/mods/official/art/textures/ui/global/icon/rome.dds
rename to binaries/data/mods/official/art/textures/ui/session/icons/emblems/rome.dds
diff --git a/binaries/data/mods/official/gui/test/2_mainmenu.xml b/binaries/data/mods/official/gui/test/2_mainmenu.xml
index 1a86aba01c..98b1455642 100644
--- a/binaries/data/mods/official/gui/test/2_mainmenu.xml
+++ b/binaries/data/mods/official/gui/test/2_mainmenu.xml
@@ -503,7 +503,7 @@
style="wheatBorderBlack"
type="button"
size="30 35 100%-30 100%-45"
- sprite="pgSessionSetupCivSelTmp"
+ sprite="snEmblemHele"
tooltip_style="pgSessionSetupToolTip"
tooltip="Click here to change the civilization you would like to play."
/>
@@ -511,7 +511,7 @@
style="wheatTextHeadMaxBlack"
type="text"
size="30 100%-35 100%-30 100%-5"
- >Pink Rabbits (i)
+ >Hellenes (i)
diff --git a/binaries/data/mods/official/gui/test/4_session.xml b/binaries/data/mods/official/gui/test/4_session.xml
index 8f0feed407..29510a4b6d 100644
--- a/binaries/data/mods/official/gui/test/4_session.xml
+++ b/binaries/data/mods/official/gui/test/4_session.xml
@@ -258,6 +258,17 @@
]]>
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js b/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js
index f0be15985e..2cf96f127a 100644
--- a/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js
+++ b/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js
@@ -13,16 +13,14 @@ function defineCommandButtons(command)
snStatusPaneCommand.button = new Object();
// Maximum number of buttons (either single or lists).
- snStatusPaneCommand.tab.max = command.substring (command.lastIndexOf ("d")+1, command.lastIndexOf ("_")); // 10
+ snStatusPaneCommand.tab.max = command.substring (command.lastIndexOf ("d")+1, command.lastIndexOf ("_")); // 8
// Maximum number of entries in a list.
snStatusPaneCommand.list.max = command.substring (command.lastIndexOf ("_")+1, command.length); // 12
- // Number of tabs that have to be single buttons (no list).
- snStatusPaneCommand.button.max = 5;
// When we reach this button, split the rows (remainder are vertical, not horizontal).
- snStatusPaneCommand.split = 7;
+ snStatusPaneCommand.split = 5;
// Spacing between lists.
- snStatusPaneCommand.span = 2;
+ snStatusPaneCommand.span = 1;
// Get the coordinates of the Status Pane background (referenced to determine command button locations).
currCrd = getCrd ("snStatusPaneBkg");
@@ -32,59 +30,105 @@ function defineCommandButtons(command)
{
tempGroupObject = getGUIObjectByName("snStatusPaneCommand" +
"Group" + tabLoop);
-
+
// Update each list under each tab.
for (var listLoop = 1; listLoop <= snStatusPaneCommand.list.max; listLoop++)
{
tempListObject = getGUIObjectByName("snStatusPaneCommand" +
tabLoop + "_" + listLoop);
-
- // Set portrait to default.
+
+ // Set default portrait.
setPortrait (tempListObject.name, "IconPortrait");
+
+ // Width and height of buttons is always the same.
+ var buttonWidth = snConst.Portrait.Sml.Width;
+ var buttonHeight = snConst.Portrait.Sml.Height;
- // Determine x and y position for current button.
+ // If we're doing the arc of commands.
if (tabLoop >= snStatusPaneCommand.split)
{
if (listLoop == 1)
{
- var x = currCrd.coord[rb].x+currCrd.coord[rb].width-14;
-
- if (tabLoop == snStatusPaneCommand.split && listLoop == 1)
- var y = currCrd.coord[rb].y;
- else
- var y = Crd[Crd.last].coord[rb].y+Crd[Crd.last].coord[rb].height
- +snStatusPaneCommand.span;
+ if (tabLoop > snStatusPaneCommand.split)
+ {
+ // Get the first tab.
+ firstTab = getCrd ("snStatusPaneCommand" + (snStatusPaneCommand.split) + "_" + listLoop);
+ // Get the previous tab.
+ lastTab = getCrd ("snStatusPaneCommand" + (tabLoop-1) + "_" + listLoop);
+ }
+
+ // Set position of tab (it curves, so we need to specifically set each button position).
+ switch (tabLoop)
+ {
+ case (snStatusPaneCommand.split):
+ var buttonX = currCrd.coord[rb].x + currCrd.coord[rb].width - buttonWidth + 2;
+ var buttonY = currCrd.coord[rb].y + currCrd.coord[rb].height - buttonHeight - 3.3;
+ break;
+ case (snStatusPaneCommand.split+1):
+ var buttonX = lastTab.coord[rb].x + (lastTab.coord[rb].width/1.7);
+ var buttonY = lastTab.coord[rb].y - (lastTab.coord[rb].height/1.3);
+ break;
+ case (snStatusPaneCommand.split+2):
+ var buttonX = firstTab.coord[rb].x - (buttonWidth / 1.5);
+ var buttonY = firstTab.coord[rb].y + (buttonHeight / 1.5);
+ break;
+ default:
+ var buttonX = getCrd ("snStatusPaneCommand" + (snStatusPaneCommand.split+1) + "_" + listLoop).coord[rb].x;
+ var buttonY = currCrd.coord[rb].y + 3;
+
+ var barX = buttonX;
+ var barY = buttonY;
+ break;
+ }
+
+ // Set default portrait.
+ setPortrait (tempListObject.name, "IconCommand");
}
else
{
- var x = Crd[Crd.last].coord[rb].x+Crd[Crd.last].coord[rb].width
+ parentTab = getCrd ("snStatusPaneCommand" + (tabLoop) + "_" + (listLoop - 1));
+ // Set position of buttons under tab (parallel row to the right of it).
+ var buttonX = parentTab.coord[rb].x+parentTab.coord[rb].width
+snStatusPaneCommand.span;
- var y = Crd[Crd.last].coord[rb].y;
+ var buttonY = parentTab.coord[rb].y;
}
}
- else
+ else // If we're doing the row of tabs,
{
+ // Set position of tab.
if (listLoop == 1)
{
if (tabLoop == 1 && listLoop == 1)
- var x = currCrd.coord[rb].x;
+ var buttonX = currCrd.coord[rb].x;
else
- var x = Crd[Crd.last].coord[rb].x+Crd[Crd.last].coord[rb].width
+ var buttonX = Crd[Crd.last].coord[rb].x+Crd[Crd.last].coord[rb].width
+snStatusPaneCommand.span;
- var y = currCrd.coord[rb].y+currCrd.coord[rb].height-7;
+ var buttonY = currCrd.coord[rb].y+currCrd.coord[rb].height-7;
}
- else
+ else // Set position of buttons under tab.
{
- var x = Crd[Crd.last].coord[rb].x;
- var y = Crd[Crd.last].coord[rb].y+Crd[Crd.last].coord[rb].height
+ var buttonX = Crd[Crd.last].coord[rb].x;
+ var buttonY = Crd[Crd.last].coord[rb].y+Crd[Crd.last].coord[rb].height
+snStatusPaneCommand.span;
}
}
// Define dimensions of list buttons.
- addCrds ("snStatusPaneCommand" + tabLoop + "_" + listLoop, 0, 100, x, y,
- snConst.Portrait.Sml.Width, snConst.Portrait.Sml.Height);
+ addCrds ("snStatusPaneCommand" + tabLoop + "_" + listLoop, 0, 100, buttonX, buttonY,
+ buttonWidth, buttonHeight);
+
+ // If we're defining the last button in the list, and it's not a tab,
+ if (tabLoop == snStatusPaneCommand.tab.max && listLoop != 1)
+ {
+ // It has health bars (for the current selection). Set them up too.
+ addCrds ("snStatusPaneCommand" + tabLoop + "_" + listLoop + "Bar", 0, 100, barX, barY,
+ buttonWidth, 4);
+ getGUIObjectByName ("snStatusPaneCommand" + tabLoop + "_" + listLoop + "Bar").hidden = false;
+ getGUIObjectByName ("snStatusPaneCommand" + tabLoop + "_" + listLoop + "Bar").caption = 100;
+
+//console.write ("Done health bar " + "snStatusPaneCommand" + tabLoop + "_" + listLoop + "Bar:" + buttonX + " " + buttonY);
+ }
/*
// Store indexes to the button for easy future reference.
Crd[getCrd ("snStatusPaneCommand" + tabLoop + "_" + listLoop, true)].tab = tabLoop;
@@ -405,7 +449,6 @@ function refreshCommandButtons()
}
else
{
- console.write ("No buttons");
// Ensure tabs should be cleanable.
listCounter = 1;
commandCounter = snStatusPaneCommand.split-1;
diff --git a/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js b/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js
index 76895f020a..7eb5cf3dd3 100644
--- a/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js
+++ b/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js
@@ -65,7 +65,6 @@ textCaption += '[font=verdana10][color="' + Math.round(selection[0].player.getCo
textCaption += "[font=verdana10][color=white]" + selection[0].traits.id.civ + "[/color][/font]\n";
textCaption += "[font=verdana10][color=white]" + selection[0].traits.id.specific + "[/color][/font]\n";
textCaption += "[font=optimus12][color=gold]" + selection[0].traits.id.generic + "[/color][/font]";
-console.write (textCaption);
getGUIObjectByName ("snStatusPaneText").caption = textCaption;
}
@@ -85,6 +84,16 @@ console.write (textCaption);
rankObject.hidden = true;
}
+ // Update civilisation emblem.
+ if ( selectionChanged )
+ {
+ emblemObject = getGUIObjectByName ("snStatusPaneEmblem");
+ if (selection[0].traits.id.civ_code != "gaia")
+ emblemObject.sprite = "snEmblem" + toTitleCase (selection[0].traits.id.civ_code);
+ else
+ emblemObject.sprite = "";
+ }
+
// Update garrison capacity.
if( shouldUpdateStat( "traits.garrison" ) )
{
@@ -135,8 +144,7 @@ console.write (textCaption);
}
// Refresh command buttons.
- if( shouldUpdateStat( "actions" ) )
- refreshCommandButtons();
+ refreshCommandButtons();
}
// ====================================================================
diff --git a/binaries/data/mods/official/gui/test/sprite1.xml b/binaries/data/mods/official/gui/test/sprite1.xml
index 762170d819..1020a822c9 100644
--- a/binaries/data/mods/official/gui/test/sprite1.xml
+++ b/binaries/data/mods/official/gui/test/sprite1.xml
@@ -675,6 +675,48 @@
/>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
diff --git a/binaries/logs/trace.txt b/binaries/logs/trace.txt
index ceda377c4d..cddfe1205f 100644
--- a/binaries/logs/trace.txt
+++ b/binaries/logs/trace.txt
@@ -1,3335 +1,1033 @@
-000.033820: F "mods/official/official0.zip" 15360 0000
-000.103409: F "mods/official/official0.zip" 523264 0000
-000.476406: F "config/system.cfg" 9728 0000
-000.517263: L "profiles/default/settings/user.cfg" 207 0000
-000.518369: F "profiles/default/settings/user.cfg" 207 0000
-001.637882: L "fonts/console.fnt" 15134 0000
-001.638565: F "fonts/console.fnt" 15134 0000
-001.707988: L "fonts/console.tga" 65554 0000
-001.718621: F "fonts/console.tga" 65554 0000
-001.831056: L "language/english/phrases.lng" 946 0000
-001.831646: F "language/english/phrases.lng" 946 0000
-001.831781: L "language/english/nouns.wrd" 135 0000
-001.832093: F "language/english/nouns.wrd" 135 0000
-001.832283: L "language/english/functions.js" 930 0000
-001.833006: F "language/english/functions.js" 930 0000
-001.852629: L "gui/test/setup_43e381dc00001e1eA.xmb" 7119 0040
-001.865271: F "gui/test/setup_43e381dc00001e1eA.xmb" 7119 0000
-001.866151: L "gui/test/styles_43e381dc0000400aA.xmb" 14644 0040
-001.878983: F "gui/test/styles_43e381dc0000400aA.xmb" 14644 0000
-001.883064: L "gui/test/sprite1_43e381dc0000f802A.xmb" 64977 0040
-002.185252: F "gui/test/sprite1_43e381dc0000f802A.xmb" 64977 0000
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-002.189023: L "gui/test/functions_utility_list.js" 5097 0000
-002.190868: F "gui/test/functions_utility_list.js" 5097 0000
-002.191023: L "gui/test/functions_utility_object.js" 4687 0000
-002.192675: F "gui/test/functions_utility_object.js" 4687 0000
-002.192834: L "gui/test/functions_utility_coord.js" 7619 0000
-002.195489: F "gui/test/functions_utility_coord.js" 7619 0000
-002.195694: L "gui/test/functions_utility_music.js" 2951 0000
-002.196821: F "gui/test/functions_utility_music.js" 2951 0000
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-002.197554: F "gui/test/functions_utility_animation.js" 901 0000
-002.197703: L "gui/test/functions_global_object.js" 5317 0000
-002.199287: F "gui/test/functions_global_object.js" 5317 0000
-002.199493: L "gui/test/functions_page_pregame.js" 2382 0000
-002.200546: F "gui/test/functions_page_pregame.js" 2382 0000
-002.200749: L "gui/test/functions_page_pregame_multiplayer.js" 4460 0000
-002.203342: F "gui/test/functions_page_pregame_multiplayer.js" 4460 0000
-002.203522: L "gui/test/functions_page_pregame_setup.js" 4325 0000
-002.204983: F "gui/test/functions_page_pregame_setup.js" 4325 0000
-002.205138: L "gui/test/functions_page_pregame_load.js" 6298 0000
-002.207222: F "gui/test/functions_page_pregame_load.js" 6298 0000
-002.207402: L "gui/test/functions_page_session.js" 11690 0000
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-002.212095: F "gui/test/functions_page_session_status_pane.js" 608 0000
-002.212258: L "gui/test/functions_page_session_status_commands.js" 15045 0000
-002.219511: F "gui/test/functions_page_session_status_commands.js" 15045 0000
-002.219744: L "gui/test/functions_page_session_manual.js" 3670 0000
-002.222261: F "gui/test/functions_page_session_manual.js" 3670 0000
-002.222429: L "gui/test/functions_sim_player.js" 10136 0000
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