forked from mirrors/0ad
- A lot of small network fixes
- Connecting client(s) to a server and giving orders to a shared set of entities now works - Yeah! - Removed thread sync from CNetServer This was SVN commit r1180.
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@@ -9,9 +9,12 @@
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#include "Scheduler.h"
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#include "Network/NetMessage.h"
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#include "CLogger.h"
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#include "CConsole.h"
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#include "gui/CGUI.h"
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extern CConsole *g_Console;
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CSimulation::CSimulation(CGame *pGame):
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m_pGame(pGame),
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m_pWorld(pGame->GetWorld()),
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