diff --git a/binaries/data/mods/public/maps/random/rmgen-common/player.js b/binaries/data/mods/public/maps/random/rmgen-common/player.js index e0980ec999..931bf711d8 100644 --- a/binaries/data/mods/public/maps/random/rmgen-common/player.js +++ b/binaries/data/mods/public/maps/random/rmgen-common/player.js @@ -609,7 +609,7 @@ function playerPlacementByPattern(patternName, distance = undefined, groupedDist case "groupedLines": return placeLine(getTeamsArray(), distance, groupedDistance, angle); case "stronghold": - return placeStronghold(getTeamsArray(), distance, groupedDistance, angle); + return placeStronghold(getTeamsArray(), distance, groupedDistance * 1.4, angle); case "randomGroup": return playerPlacementRandom(getPlayerIDs(), undefined); default: @@ -789,11 +789,7 @@ function placeStronghold(teamsArray, distance, groupedDistance, startAngle) if (team.length == 1) return 0; - // If we have a team of above average size, make sure they're spread out - if (team.length > 4) - return Math.max(fractionToTiles(0.08), groupedDistance); - - return groupedDistance * 1.2; + return groupedDistance / 2 / Math.sin(Math.PI / team.length); }); const distanceBetweenStrongholds = (distance * 2 * Math.PI - diff --git a/binaries/data/mods/public/maps/random/rmgen2/setup.js b/binaries/data/mods/public/maps/random/rmgen2/setup.js index b497611137..fc73a77bc7 100644 --- a/binaries/data/mods/public/maps/random/rmgen2/setup.js +++ b/binaries/data/mods/public/maps/random/rmgen2/setup.js @@ -82,7 +82,8 @@ export const playerbaseTypes = { "walls": true }, "stronghold": { - "getPosition": (distance, groupedDistance, startAngle) => placeStronghold(getTeamsArray(), distance, groupedDistance, startAngle), + "getPosition": (distance, groupedDistance, startAngle) => + placeStronghold(getTeamsArray(), distance, groupedDistance * 1.7, startAngle), "distance": fractionToTiles(randFloat(0.2, 0.35)), "groupedDistance": fractionToTiles(randFloat(0.08, 0.1)), "walls": false