forked from mirrors/0ad
Move palisades from other/ to structures/
Following D1881 which introduced a common parent, palisade templates can be moved: - other/palisades_rocks_* to structures/palisades_* - other/palisades_*_spike* to structures/palisades_spike* Map scripts were updated accordingly. Patch By: Nescio Reviewed By: wraitii Refs #4770 Differential Revision: https://code.wildfiregames.com/D2234 This was SVN commit r22982.
This commit is contained in:
@@ -66,16 +66,16 @@ const oHouse = "uncapturable|structures/gaul_house";
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const oLongHouse = "uncapturable|other/celt_longhouse";
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const oHut = "uncapturable|other/celt_hut";
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const oSentryTower = "uncapturable|structures/gaul_sentry_tower";
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const oWatchTower = "uncapturable|other/palisades_rocks_watchtower";
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const oWatchTower = "uncapturable|structures/palisades_watchtower";
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const oPalisadeTallSpikes = "uncapturable|other/palisades_tall_spikes";
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const oPalisadeAngleSpikes = "uncapturable|other/palisades_angle_spike";
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const oPalisadeCurve = "uncapturable|other/palisades_rocks_curve";
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const oPalisadeShort = "uncapturable|other/palisades_rocks_short";
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const oPalisadeMedium = "uncapturable|other/palisades_rocks_medium";
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const oPalisadeLong = "uncapturable|other/palisades_rocks_long";
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const oPalisadeGate = "uncapturable|other/palisades_rocks_gate";
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const oPalisadePillar = "uncapturable|other/palisades_rocks_tower";
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const oPalisadeTallSpikes = "uncapturable|structures/palisades_spikes_tall";
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const oPalisadeAngleSpikes = "uncapturable|structures/palisades_spike_angle";
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const oPalisadeCurve = "uncapturable|structures/palisades_curve";
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const oPalisadeShort = "uncapturable|structures/palisades_short";
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const oPalisadeMedium = "uncapturable|structures/palisades_medium";
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const oPalisadeLong = "uncapturable|structures/palisades_long";
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const oPalisadeGate = "uncapturable|structures/palisades_gate";
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const oPalisadePillar = "uncapturable|structures/palisades_tower";
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const oFemale = "units/gaul_support_female_citizen";
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const oHealer = "units/gaul_support_healer_b";
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@@ -29,7 +29,7 @@ const oBear = "gaia/fauna_bear";
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const oStoneLarge = "gaia/geology_stonemine_temperate_quarry";
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const oStoneSmall = "gaia/geology_stone_temperate";
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const oMetalLarge = "gaia/geology_metal_temperate_slabs";
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const oTower = "other/palisades_rocks_fort";
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const oTower = "structures/palisades_fort";
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const aRockLarge = "actor|geology/stone_granite_med.xml";
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const aRockMedium = "actor|geology/stone_granite_med.xml";
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@@ -81,9 +81,9 @@ const oElephantStables = "structures/kush_elephant_stables";
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const oWallMedium = "structures/kush_wall_medium";
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const oWallGate = "structures/kush_wall_gate";
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const oWallTower = "structures/kush_wall_tower";
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const oPalisadeMedium = "other/palisades_rocks_medium";
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const oPalisadeGate = "other/palisades_rocks_gate";
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const oPalisadeTower = "other/palisades_rocks_tower";
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const oPalisadeMedium = "structures/palisades_medium";
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const oPalisadeGate = "structures/palisades_gate";
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const oPalisadeTower = "structures/palisades_tower";
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const oKushCitizenArcher = "units/kush_infantry_archer_b";
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const oKushHealer = "units/kush_support_healer_b";
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const oKushChampionArcher = "units/kush_champion_infantry";
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@@ -193,7 +193,7 @@ function getWallElement(element, style)
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break;
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case "entryTower":
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ret.templateName = g_CivData[civ] ? "structures/" + civ + "_defense_tower" : "other/palisades_rocks_watchtower";
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ret.templateName = g_CivData[civ] ? "structures/" + civ + "_defense_tower" : "structures/palisades_watchtower";
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ret.indent = ret.length * -3;
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ret.length = wallset.gate.length;
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break;
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@@ -158,20 +158,20 @@ experiments.units_running_into_eachother = {
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experiments.enclosed = {
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"spawn": () => {
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QuickSpawn(gx, gy - 8, "other/palisades_rocks_long");
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QuickSpawn(gx, gy + 8, "other/palisades_rocks_long");
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Rotate(Math.PI / 2, QuickSpawn(gx - 8, gy, "other/palisades_rocks_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy, "other/palisades_rocks_long"));
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QuickSpawn(gx, gy - 8, "structures/palisades_long");
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QuickSpawn(gx, gy + 8, "structures/palisades_long");
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Rotate(Math.PI / 2, QuickSpawn(gx - 8, gy, "structures/palisades_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy, "structures/palisades_long"));
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WalkTo(gx + 100, gy + 100, QuickSpawn(gx - 1, gy - 1, UNIT_TEMPLATE));
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WalkTo(gx - 100, gy + 100, QuickSpawn(gx + 1, gy - 1, UNIT_TEMPLATE));
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WalkTo(gx - 100, gy - 100, QuickSpawn(gx + 1, gy + 1, UNIT_TEMPLATE));
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WalkTo(gx + 100, gy - 100, QuickSpawn(gx - 1, gy + 1, UNIT_TEMPLATE));
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QuickSpawn(gx, gy + 20, "other/palisades_rocks_long");
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experiments.enclosed.remove = QuickSpawn(gx, gy + 36, "other/palisades_rocks_long");
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Rotate(Math.PI / 2, QuickSpawn(gx - 8, gy + 28, "other/palisades_rocks_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy + 28, "other/palisades_rocks_long"));
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QuickSpawn(gx, gy + 20, "structures/palisades_long");
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experiments.enclosed.remove = QuickSpawn(gx, gy + 36, "structures/palisades_long");
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Rotate(Math.PI / 2, QuickSpawn(gx - 8, gy + 28, "structures/palisades_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy + 28, "structures/palisades_long"));
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WalkTo(gx, gy + 100, QuickSpawn(gx, gy + 28, UNIT_TEMPLATE));
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},
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@@ -221,18 +221,18 @@ experiments.units_superdense_forest_of_units = {
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experiments.u_shape_tight_exit = {
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"spawn": () => {
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy, "other/palisades_rocks_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy + 12, "other/palisades_rocks_long"));
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QuickSpawn(gx, gy + 16, "other/palisades_rocks_long");
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Rotate(Math.PI / 2, QuickSpawn(gx, gy + 4, "other/palisades_rocks_medium"));
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Rotate(Math.PI / 2, QuickSpawn(gx - 8, gy + 12, "other/palisades_rocks_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx - 16, gy + 8, "other/palisades_rocks_long"));
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QuickSpawn(gx - 4, gy, "other/palisades_rocks_medium");
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QuickSpawn(gx - 12, gy, "other/palisades_rocks_medium");
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Rotate(Math.PI/4, QuickSpawn(gx - 10, gy + 8, "other/palisades_rocks_short"));
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QuickSpawn(gx, gy - 10, "other/palisades_rocks_long");
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy - 5, "other/palisades_rocks_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx - 8, gy - 7, "other/palisades_rocks_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy, "structures/palisades_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy + 12, "structures/palisades_long"));
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QuickSpawn(gx, gy + 16, "structures/palisades_long");
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Rotate(Math.PI / 2, QuickSpawn(gx, gy + 4, "structures/palisades_medium"));
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Rotate(Math.PI / 2, QuickSpawn(gx - 8, gy + 12, "structures/palisades_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx - 16, gy + 8, "structures/palisades_long"));
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QuickSpawn(gx - 4, gy, "structures/palisades_medium");
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QuickSpawn(gx - 12, gy, "structures/palisades_medium");
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Rotate(Math.PI/4, QuickSpawn(gx - 10, gy + 8, "structures/palisades_short"));
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QuickSpawn(gx, gy - 10, "structures/palisades_long");
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Rotate(Math.PI / 2, QuickSpawn(gx + 8, gy - 5, "structures/palisades_long"));
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Rotate(Math.PI / 2, QuickSpawn(gx - 8, gy - 7, "structures/palisades_long"));
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let tree = QuickSpawn(gx, gy + 80, "gaia/flora_tree_acacia");
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="other/palisades_rocks_gate">
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<Entity parent="structures/palisades_gate">
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<Identity>
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<Civ>cart</Civ>
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</Identity>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="other/palisades_rocks_long">
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<Entity parent="structures/palisades_long">
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<Identity>
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<Civ>cart</Civ>
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<SelectionGroupName>structures/cart_wallset_short</SelectionGroupName>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="other/palisades_rocks_medium">
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<Entity parent="structures/palisades_medium">
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<Identity>
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<Civ>cart</Civ>
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<SelectionGroupName>structures/cart_wallset_short</SelectionGroupName>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="other/palisades_rocks_short">
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<Entity parent="structures/palisades_short">
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<Identity>
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<Civ>cart</Civ>
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<SelectionGroupName>structures/cart_wallset_short</SelectionGroupName>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="other/palisades_rocks_tower">
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<Entity parent="structures/palisades_tower">
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<Identity>
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<Civ>cart</Civ>
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<SelectionGroupName>structures/cart_wallset_short</SelectionGroupName>
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@@ -9,16 +9,14 @@
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</Identity>
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<WallSet>
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<Templates>
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<Tower>other/palisades_rocks_tower</Tower>
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<Gate>other/palisades_rocks_gate</Gate>
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<Fort>other/palisades_rocks_fort</Fort>
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<WallLong>other/palisades_rocks_long</WallLong>
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<WallMedium>other/palisades_rocks_medium</WallMedium>
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<WallShort>other/palisades_rocks_short</WallShort>
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<WallCurves>
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other/palisades_rocks_curve
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</WallCurves>
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<WallEnd>other/palisades_rocks_end</WallEnd>
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<Tower>structures/palisades_tower</Tower>
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<Gate>structures/palisades_gate</Gate>
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<Fort>structures/palisades_fort</Fort>
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<WallLong>structures/palisades_long</WallLong>
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<WallMedium>structures/palisades_medium</WallMedium>
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<WallShort>structures/palisades_short</WallShort>
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<WallCurves>structures/palisades_curve</WallCurves>
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<WallEnd>structures/palisades_end</WallEnd>
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</Templates>
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</WallSet>
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</Entity>
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