forked from mirrors/0ad
Save the viewed player in the CGame class. Add the const keyword back to the SimContext to help find mistakes at compiletime. This was SVN commit r18201.
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@@ -237,10 +237,8 @@ void SetPlayerID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int id)
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void SetViewedPlayer(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int id)
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{
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if (!g_Game)
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return;
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g_Game->GetSimulation2()->GetSimContext().SetCurrentDisplayedPlayer(id);
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if (g_Game)
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g_Game->SetViewedPlayerID(id);
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}
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JS::Value GetEngineInfo(ScriptInterface::CxPrivate* pCxPrivate)
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