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forked from mirrors/0ad

Allow the CLI to load skirmish maps. From now on, the directory must be included in the map path to load any maps (see the readme). Patch by Teiresias. Fixes #2572

This was SVN commit r15257.
This commit is contained in:
sanderd17
2014-06-01 08:18:46 +00:00
parent 38130e5b94
commit 6f11097c00
2 changed files with 103 additions and 15 deletions
+2 -3
View File
@@ -1,13 +1,13 @@
COMMAND LINE OPTIONS
Basic gameplay:
-autostart load a map instead of showing main menu (see below)
-autostart=... load a map instead of showing main menu (see below)
-editor launch the Atlas scenario editor
-mod NAME start the game using NAME mod
-quickstart load faster (disables audio and some system info logging)
Autostart:
-autostart=NAME map NAME for scenario, or rms name for random map
-autostart=TYPEDIR/MAPNAME enables autostart, selects map in subdirectory of maps/
-autostart-ai=PLAYER:AI adds named AI to the given PLAYER (e.g. 2:testbot)
-autostart-aidiff=PLAYER:level changes the difficulty setting for AI PLAYER (0: easy, 3: very hard)
Multiplayer:
@@ -17,7 +17,6 @@ Multiplayer:
-autostart-client multiplayer client mode
-autostart-ip=IP multiplayer client: connect to this host IP
Random maps only:
-autostart-random random map
-autostart-random=SEED random map with SEED value (default 0, use -1 for random)
-autostart-size=TILES random map SIZE in tiles (default 192)
-autostart-players=NUMBER NUMBER of players on random map