From 6f0d0ff8f4d8d0b97cb6dd628fb91cbb5b302c0d Mon Sep 17 00:00:00 2001 From: sanderd17 Date: Fri, 25 Mar 2016 12:51:48 +0000 Subject: [PATCH] Round max hp of units in simulation. Refs #3855 This was SVN commit r17951. --- binaries/data/mods/public/simulation/components/Health.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/simulation/components/Health.js b/binaries/data/mods/public/simulation/components/Health.js index 52bf01776d..7fe7e9c387 100644 --- a/binaries/data/mods/public/simulation/components/Health.js +++ b/binaries/data/mods/public/simulation/components/Health.js @@ -44,7 +44,7 @@ Health.prototype.Schema = Health.prototype.Init = function() { // Cache this value so it allows techs to maintain previous health level - this.maxHitpoints = +this.template.Max; + this.maxHitpoints = Math.round(+this.template.Max); // Default to , but use if it's undefined or zero // (Allowing 0 initial HP would break our death detection code) this.hitpoints = +(this.template.Initial || this.GetMaxHitpoints());