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# Added initial play-testing support in the scenario editor.

Atlas: Added simulation play/pause/reset controls; automatically plays
while recording cinematics.
FFmpeg: Fixed broken output files.
MapReader: Fixed entity loading.
ObjectHandlers: Made unit preview more robust when the preview unit gets
destroyed.
Various: Replaced manual matrix construction with SetYRotation call.
Turned some more CStr8 back into CStr.
h_mgr: Optimisation - don't calculate slow debug-output strings if
they're never going to be seen (since it takes a few hundred
milliseconds).
TerrainRenderer: Made more tolerant of accidental negative times.
Entity: Fixed m_refd being out of date when deleteAll is called. Fixed
problems when doing an initializeAll...deleteAll...initializeAll
sequence.
SCN: Removed non-useful AoE3Ed code that never did anything.
SVNLog: Made output more valid and made titles more descriptive, so it
works properly in FF's live bookmarks.

This was SVN commit r4779.
This commit is contained in:
Ykkrosh
2007-01-17 03:25:20 +00:00
parent bd2fc4f2f4
commit 6cfb96855a
27 changed files with 449 additions and 204 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ CObjectEntry::~CObjectEntry()
}
bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr8> >& selections,
bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections,
const std::vector<u8>& variationKey,
CObjectManager& objectManager)
{