forked from mirrors/0ad
# Added initial play-testing support in the scenario editor.
Atlas: Added simulation play/pause/reset controls; automatically plays while recording cinematics. FFmpeg: Fixed broken output files. MapReader: Fixed entity loading. ObjectHandlers: Made unit preview more robust when the preview unit gets destroyed. Various: Replaced manual matrix construction with SetYRotation call. Turned some more CStr8 back into CStr. h_mgr: Optimisation - don't calculate slow debug-output strings if they're never going to be seen (since it takes a few hundred milliseconds). TerrainRenderer: Made more tolerant of accidental negative times. Entity: Fixed m_refd being out of date when deleteAll is called. Fixed problems when doing an initializeAll...deleteAll...initializeAll sequence. SCN: Removed non-useful AoE3Ed code that never did anything. SVNLog: Made output more valid and made titles more descriptive, so it works properly in FF's live bookmarks. This was SVN commit r4779.
This commit is contained in:
@@ -38,7 +38,7 @@ CObjectEntry::~CObjectEntry()
|
||||
}
|
||||
|
||||
|
||||
bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr8> >& selections,
|
||||
bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections,
|
||||
const std::vector<u8>& variationKey,
|
||||
CObjectManager& objectManager)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user