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forked from mirrors/0ad

Enable/disable GenTangents when enabling/disabling PreferGLSL. Fixes #2505.

This was SVN commit r15061.
This commit is contained in:
leper
2014-04-28 22:30:27 +00:00
parent 876d0e4e66
commit 683170ea19
5 changed files with 27 additions and 4 deletions
@@ -1,4 +1,4 @@
/* Copyright (C) 2013 Wildfire Games.
/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -32,6 +32,7 @@ void JSI_Renderer::Set##SCRIPTNAME##Enabled(ScriptInterface::CxPrivate* UNUSED(p
}
IMPLEMENT_BOOLEAN_SCRIPT_SETTING(PARTICLES, Particles);
IMPLEMENT_BOOLEAN_SCRIPT_SETTING(GENTANGENTS, GenTangents);
IMPLEMENT_BOOLEAN_SCRIPT_SETTING(PREFERGLSL, PreferGLSL);
IMPLEMENT_BOOLEAN_SCRIPT_SETTING(WATERNORMAL, WaterNormal);
IMPLEMENT_BOOLEAN_SCRIPT_SETTING(SHADOWPCF, ShadowPCF);
@@ -71,6 +72,7 @@ void JSI_Renderer::RegisterScriptFunctions(ScriptInterface& scriptInterface)
REGISTER_BOOLEAN_SCRIPT_SETTING(Shadows);
REGISTER_BOOLEAN_SCRIPT_SETTING(ShadowPCF);
REGISTER_BOOLEAN_SCRIPT_SETTING(Particles);
REGISTER_BOOLEAN_SCRIPT_SETTING(GenTangents);
REGISTER_BOOLEAN_SCRIPT_SETTING(PreferGLSL);
REGISTER_BOOLEAN_SCRIPT_SETTING(WaterNormal);
REGISTER_BOOLEAN_SCRIPT_SETTING(WaterRealDepth);