forked from mirrors/0ad
Enable/disable GenTangents when enabling/disabling PreferGLSL. Fixes #2505.
This was SVN commit r15061.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2013 Wildfire Games.
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/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -32,6 +32,7 @@ void JSI_Renderer::Set##SCRIPTNAME##Enabled(ScriptInterface::CxPrivate* UNUSED(p
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}
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(PARTICLES, Particles);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(GENTANGENTS, GenTangents);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(PREFERGLSL, PreferGLSL);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(WATERNORMAL, WaterNormal);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(SHADOWPCF, ShadowPCF);
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@@ -71,6 +72,7 @@ void JSI_Renderer::RegisterScriptFunctions(ScriptInterface& scriptInterface)
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REGISTER_BOOLEAN_SCRIPT_SETTING(Shadows);
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REGISTER_BOOLEAN_SCRIPT_SETTING(ShadowPCF);
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REGISTER_BOOLEAN_SCRIPT_SETTING(Particles);
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REGISTER_BOOLEAN_SCRIPT_SETTING(GenTangents);
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REGISTER_BOOLEAN_SCRIPT_SETTING(PreferGLSL);
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REGISTER_BOOLEAN_SCRIPT_SETTING(WaterNormal);
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REGISTER_BOOLEAN_SCRIPT_SETTING(WaterRealDepth);
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