forked from mirrors/0ad
Mauryan structure templates
This was SVN commit r12005.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Cost>
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<BuildTime>250</BuildTime>
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<Resources>
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<wood>0</wood>
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<stone>200</stone>
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</Resources>
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</Cost>
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<Health>
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<Max>2500</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Barracks</SpecificName>
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<History>Barracks.</History>
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<Tooltip>Levy citizen-infantry units.</Tooltip>
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<Icon>structures/pers_barracks.png</Icon>
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</Identity>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/maur_infantry_archer_b
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units/maur_infantry_spearman_b
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units/maur_infantry_swordsman_b
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</Entities>
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<Technologies datatype="tokens">
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pair_inf_01
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pair_inf_02
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-pair_cav_01
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/mauryans/barracks.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Cost>
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<BuildTime>360</BuildTime>
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</Cost>
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<Footprint>
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<Square width="28.0" depth="28.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>3600</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<GenericName>Civ Centre</GenericName>
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<SpecificName>Civ Centre</SpecificName>
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<History>Civ Centre</History>
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</Identity>
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<Obstruction>
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<Static width="25.0" depth="25.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/maur_infantry_spearman_b
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units/maur_infantry_archer_b
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units/maur_cavalry_javelinist_b
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/mauryans/civil_centre.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_resource_corral">
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<Cost>
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<BuildTime>13</BuildTime>
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</Cost>
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<Footprint>
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<Square width="18.0" depth="12.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<Max>125</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Corral</SpecificName>
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<History>Corral.</History>
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</Identity>
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<Obstruction>
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<Static width="17.0" depth="11.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/mauryans/corral.xml</Actor>
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<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_defense_tower">
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<Cost>
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<BuildTime>150</BuildTime>
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</Cost>
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<Health>
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<Max>1500</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Defense Tower</SpecificName>
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<History>Defense Tower.</History>
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</Identity>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.6</BarHeight>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/mauryans/scout_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_dock">
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<Cost>
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<BuildTime>300</BuildTime>
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</Cost>
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<Footprint>
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<Square width="23.5" depth="16.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>3200</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Dock</SpecificName>
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<History>Dock.</History>
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</Identity>
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<Obstruction>
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<Static width="23.0" depth="15.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/maur_ship_bireme
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units/maur_ship_trireme
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/mauryans/dock.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_farmstead">
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<Cost>
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<BuildTime>110</BuildTime>
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</Cost>
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<Footprint>
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<Square width="20.0" depth="20.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>1100</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Farmstead</SpecificName>
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<History>Farmstead.</History>
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</Identity>
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<Obstruction>
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<Static width="18.0" depth="18.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/mauryans/farmstead.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_resource_field">
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<Cost>
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<BuildTime>38</BuildTime>
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</Cost>
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<Health>
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<Max>150</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Field</SpecificName>
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<History>A farmer's field.</History>
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</Identity>
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<VisualActor>
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<Actor>structures/plot_field_new_2.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_fortress">
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<Cost>
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<BuildTime>525</BuildTime>
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</Cost>
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<Health>
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<Max>5250</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Fortress</SpecificName>
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<History>Fortress.</History>
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<Tooltip>Train Champion Units.</Tooltip>
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</Identity>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/maur_champion_archer
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units/maur_champion_cavalry
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units/maur_champion_infantry
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/mauryans/fortress.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_house">
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>140</BuildTime>
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<Resources>
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<wood>150</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<Max>1400</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>House</SpecificName>
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<History>House.</History>
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</Identity>
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<Obstruction>
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<Static width="10.0" depth="10.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/mauryans/house.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_market">
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<Cost>
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<BuildTime>188</BuildTime>
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</Cost>
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<Footprint>
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<Square width="26.0" depth="26.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>1875</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Market</SpecificName>
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<History>Market.</History>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/mauryans/market.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_mill">
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<Cost>
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<BuildTime>95</BuildTime>
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</Cost>
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<Health>
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<Max>1000</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Mill</SpecificName>
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<History>Mill.</History>
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</Identity>
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<VisualActor>
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<Actor>structures/mauryans/mill.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_outpost">
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Mauryan Outpost</SpecificName>
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<History>*N/A*</History>
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</Identity>
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<VisualActor>
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<Actor>structures/mauryans/outpost.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_temple">
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<Cost>
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<BuildTime>250</BuildTime>
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</Cost>
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<Footprint>
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<Square width="19.0" depth="19.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Health>
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<Max>2500</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Temple</SpecificName>
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<History>Temple.</History>
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</Identity>
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<Obstruction>
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<Static width="17.5" depth="17.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/mauryans/temple.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wallset">
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Wall</SpecificName>
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<History>Wall.</History>
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</Identity>
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<WallSet>
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<Templates>
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<Tower>structures/pers_wall_tower</Tower>
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<Gate>structures/pers_wall_gate</Gate>
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<WallLong>structures/pers_wall_long</WallLong>
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<WallMedium>structures/pers_wall_medium</WallMedium>
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<WallShort>structures/pers_wall_short</WallShort>
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</Templates>
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</WallSet>
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</Entity>
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