forked from mirrors/0ad
Fix issues with capes reported by @wowgetoffyourcellphone and @hidan
This was SVN commit r23586.
This commit is contained in:
@@ -10,7 +10,7 @@
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<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
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<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@@ -1,11 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.35" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.75" name="attack_ranged" speed="200"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="projectile"/>
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<prop attachpoint="loaded-projectile"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.55" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.72" name="attack_ranged" id="Attack1" speed="200"/>
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<animation event="0.55" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.72" name="attack_ranged" id="Attack2" speed="200"/>
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<animation event="0.55" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.72" name="attack_ranged" id="Attack3" speed="200"/>
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<animation event="0.55" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.72" name="attack_ranged" id="Attack4" speed="200"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="projectile"/>
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<prop attachpoint="loaded-projectile"/>
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</props>
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</variant>
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