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forked from mirrors/0ad

Fix issues with capes reported by @wowgetoffyourcellphone and @hidan

This was SVN commit r23586.
This commit is contained in:
Stan
2020-04-15 11:57:04 +00:00
parent 3d5b766687
commit 676bc42647
2 changed files with 15 additions and 12 deletions
@@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -1,11 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.35" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.75" name="attack_ranged" speed="200"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="projectile"/>
<prop attachpoint="loaded-projectile"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.55" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.72" name="attack_ranged" id="Attack1" speed="200"/>
<animation event="0.55" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.72" name="attack_ranged" id="Attack2" speed="200"/>
<animation event="0.55" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.72" name="attack_ranged" id="Attack3" speed="200"/>
<animation event="0.55" file="biped/infantry/archer/attack_ranged_hip.dae" load="0.72" name="attack_ranged" id="Attack4" speed="200"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="projectile"/>
<prop attachpoint="loaded-projectile"/>
</props>
</variant>