1
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forked from mirrors/0ad

Add ConquestCritical to structures that want it, instead of removing it from those that don't want it.

While add it remove conquestCritical from benches/fences/tables/columns
etc.

Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1626
This was SVN commit r22182.
This commit is contained in:
bb
2019-04-12 15:05:11 +00:00
parent c66962a2aa
commit 672d587bc0
31 changed files with 26 additions and 19 deletions
@@ -18,7 +18,6 @@
<Identity>
<GenericName>Obelisk</GenericName>
<SpecificName>Egyptian Obelisk</SpecificName>
<Classes datatype="tokens">-ConquestCritical</Classes>
<Icon>gaia/special_obelisk.png</Icon>
</Identity>
<Loot>
@@ -20,6 +20,7 @@
</Health>
<Identity>
<Civ>athen</Civ>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Gymnasium</GenericName>
<SpecificName>Gymnásion</SpecificName>
<Tooltip>Train champion units.</Tooltip>
@@ -21,6 +21,7 @@
</Health>
<Identity>
<Civ>athen</Civ>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Council Chamber</GenericName>
<SpecificName>Prytaneîon</SpecificName>
<Tooltip>Train heroes. Research special technologies.</Tooltip>
@@ -41,6 +41,7 @@
</Health>
<Identity>
<Civ>cart</Civ>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Naval Shipyard</GenericName>
<SpecificName>Cothon</SpecificName>
<VisibleClasses datatype="tokens">-City Shipyard Town</VisibleClasses>
@@ -33,7 +33,7 @@
<Civ>iber</Civ>
<GenericName>Revered Monument</GenericName>
<SpecificName>Gur Oroigarri</SpecificName>
<Classes datatype="tokens">Monument -ConquestCritical</Classes>
<Classes datatype="tokens">Monument</Classes>
<Icon>structures/iberian_bull.png</Icon>
<Tooltip>All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay.</Tooltip>
</Identity>
@@ -26,7 +26,7 @@
<GenericName>Kushite Pyramid</GenericName>
<SpecificName>mr 3</SpecificName>
<VisibleClasses datatype="tokens">Pyramid</VisibleClasses>
<Classes datatype="tokens">Pyramid -ConquestCritical</Classes>
<Classes datatype="tokens">Pyramid</Classes>
<RequiredTechnology>phase_city</RequiredTechnology>
<Icon>structures/kush_pyramid_big.png</Icon>
</Identity>
@@ -29,7 +29,7 @@
<GenericName>Large Pyramid</GenericName>
<SpecificName>mr 3</SpecificName>
<VisibleClasses datatype="tokens">Pyramid</VisibleClasses>
<Classes datatype="tokens">Pyramid -ConquestCritical PyramidLarge</Classes>
<Classes datatype="tokens">Pyramid PyramidLarge</Classes>
<RequiredTechnology>phase_city</RequiredTechnology>
<Icon>structures/kush_pyramid_big.png</Icon>
</Identity>
@@ -27,7 +27,7 @@
<GenericName>Small Pyramid</GenericName>
<SpecificName>mr</SpecificName>
<VisibleClasses datatype="tokens">-City Town Pyramid</VisibleClasses>
<Classes datatype="tokens">Pyramid -ConquestCritical PyramidSmall</Classes>
<Classes datatype="tokens">Pyramid PyramidSmall</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
<Icon>structures/kush_pyramid_small.png</Icon>
</Identity>
@@ -9,6 +9,7 @@
</Footprint>
<Identity>
<Civ>maur</Civ>
<Classes datatype="tokens">ConquestCritical</Classes>
<SpecificName>Harmya</SpecificName>
<Icon>gaia/special_stoa.png</Icon>
</Identity>
@@ -33,7 +33,7 @@
<Civ>maur</Civ>
<GenericName>Edict Pillar of Ashoka</GenericName>
<SpecificName>Śāsana Stambha Aśokā</SpecificName>
<Classes datatype="tokens">Pillar -ConquestCritical</Classes>
<Classes datatype="tokens">Pillar</Classes>
<Icon>structures/ashoka_pillar.png</Icon>
<Tooltip>The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay.</Tooltip>
</Identity>
@@ -28,7 +28,7 @@
<Civ>pers</Civ>
<GenericName>Persian Palace</GenericName>
<SpecificName>Apadana</SpecificName>
<Classes datatype="tokens">Palace Apadana</Classes>
<Classes datatype="tokens">Apadana ConquestCritical Palace</Classes>
<Icon>structures/palace.png</Icon>
<Tooltip>"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Persian heroes and their "Immortals" bodyguards.</Tooltip>
</Identity>
@@ -25,6 +25,7 @@
</Health>
<Identity>
<Civ>pers</Civ>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Persian Hall</GenericName>
<SpecificName>Duvarthi Visadahyu</SpecificName>
<Icon>structures/pers_hall.png</Icon>
@@ -30,6 +30,7 @@
<GenericName>Persian Special Building</GenericName>
<SpecificName>Ishtar Gate of Babylon</SpecificName>
<Tooltip>Increases the loyalty regeneration of nearby structures, making them harder to capture.</Tooltip>
<Classes datatype="tokens">ConquestCritical</Classes>
<Icon>structures/pers_gate.png</Icon>
</Identity>
<Loot>
@@ -25,7 +25,7 @@
<Civ>pers</Civ>
<GenericName>Persian Palace</GenericName>
<SpecificName>Taçara</SpecificName>
<Classes datatype="tokens">Palace</Classes>
<Classes datatype="tokens">ConquestCritical Palace</Classes>
<Icon>structures/palace.png</Icon>
</Identity>
<Loot>
@@ -16,7 +16,7 @@
<Civ>ptol</Civ>
<GenericName>Lighthouse</GenericName>
<SpecificName>Pháros</SpecificName>
<Classes datatype="tokens">-ConquestCritical Lighthouse</Classes>
<Classes datatype="tokens">Lighthouse</Classes>
<VisibleClasses datatype="tokens">-City Town</VisibleClasses>
<Tooltip>Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters.</Tooltip>
<Icon>structures/lighthouse.png</Icon>
@@ -21,6 +21,7 @@
<Civ>rome</Civ>
<SpecificName>Triumphal Arch</SpecificName>
<Tooltip>Special Imperial Roman building.</Tooltip>
<Classes datatype="tokens">ConquestCritical</Classes>
<Icon>structures/arch.png</Icon>
</Identity>
<Obstruction>
@@ -74,7 +74,7 @@
<Civ>rome</Civ>
<GenericName>Entrenched Army Camp</GenericName>
<SpecificName>Castrum Vallum</SpecificName>
<Classes datatype="tokens">ArmyCamp</Classes>
<Classes datatype="tokens">ArmyCamp ConquestCritical</Classes>
<Icon>structures/roman_camp.png</Icon>
<Tooltip>Build in neutral or enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.</Tooltip>
</Identity>
@@ -18,6 +18,7 @@
</Health>
<Identity>
<Civ>spart</Civ>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Spartan Senate</GenericName>
<SpecificName>Gerontía</SpecificName>
<Tooltip>Train heroes.</Tooltip>
@@ -21,6 +21,7 @@
</Health>
<Identity>
<Civ>spart</Civ>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Military Mess Hall</GenericName>
<SpecificName>Syssítion</SpecificName>
<Classes datatype="tokens">Syssiton</Classes>
@@ -59,7 +59,7 @@
<Identity>
<Civ>gaia</Civ>
<GenericName>Structure</GenericName>
<Classes datatype="tokens">Structure ConquestCritical</Classes>
<Classes datatype="tokens">Structure</Classes>
<Undeletable>false</Undeletable>
</Identity>
<Loot>
@@ -11,6 +11,7 @@
</Foundation>
</Armour>
<Identity>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Civic Structure</GenericName>
<VisibleClasses datatype="tokens">Civic</VisibleClasses>
</Identity>
@@ -43,7 +43,7 @@
<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Classes datatype="tokens">Tower -ConquestCritical</Classes>
<Classes datatype="tokens">Tower</Classes>
</Identity>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
@@ -22,7 +22,7 @@
<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Classes datatype="tokens">-ConquestCritical Defensive StoneWall</Classes>
<Classes datatype="tokens">Defensive StoneWall</Classes>
<GenericName>Stone Wall</GenericName>
<Tooltip>Wall off your town for a stout defense.</Tooltip>
<Icon>structures/wall.png</Icon>
@@ -58,7 +58,7 @@
<Identity>
<GenericName>Wall Turret</GenericName>
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
<Classes datatype="tokens">-ConquestCritical StoneWall Tower</Classes>
<Classes datatype="tokens">StoneWall Tower</Classes>
<Icon>structures/tower.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
@@ -11,7 +11,6 @@
</Foundation>
</Armour>
<Identity>
<Classes datatype="tokens">-ConquestCritical</Classes>
<GenericName>Economic Structure</GenericName>
<VisibleClasses datatype="tokens">Economic</VisibleClasses>
</Identity>
@@ -20,6 +20,7 @@
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Identity>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Military Structure</GenericName>
<VisibleClasses datatype="tokens">Military</VisibleClasses>
</Identity>
@@ -15,7 +15,6 @@
</BuildRestrictions>
<Identity>
<GenericName>Resource Structure</GenericName>
<Classes datatype="tokens">-ConquestCritical</Classes>
<VisibleClasses datatype="tokens">Resource</VisibleClasses>
</Identity>
<Vision>
@@ -15,7 +15,6 @@
</Health>
<Identity>
<GenericName>Library</GenericName>
<Classes datatype="tokens">-ConquestCritical</Classes>
<Tooltip>Research special technologies.</Tooltip>
<Icon>structures/library_scroll.png</Icon>
</Identity>
@@ -19,7 +19,6 @@
</Footprint>
<GarrisonHolder disable=""/>
<Identity>
<Classes datatype="tokens">-ConquestCritical</Classes>
<GenericName>Rotary Mill</GenericName>
<Icon>structures/rotarymill.png</Icon>
</Identity>
@@ -24,7 +24,7 @@
<Identity>
<GenericName>Greek Theater</GenericName>
<SpecificName>Théātron</SpecificName>
<Classes datatype="tokens">Theater -ConquestCritical</Classes>
<Classes datatype="tokens">Theater</Classes>
<Icon>structures/theatron.png</Icon>
</Identity>
<Loot>
@@ -47,6 +47,7 @@
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Classes datatype="tokens">ConquestCritical</Classes>
<GenericName>Wonder</GenericName>
<Tooltip>Bring glory to your civilization and add large tracts of land to your empire.</Tooltip>
<VisibleClasses datatype="tokens">City Wonder</VisibleClasses>