diff --git a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a.xml b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a.xml
index 66c483e006..f23cf9ee55 100644
--- a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a.xml
@@ -1,16 +1,25 @@
-
-
+
+
+
+
+
+
+
+
-
-
-
-
+
+
+
+
+
+
+
skeletal/horse.pmd
@@ -19,7 +28,6 @@
-
skeletal/horse_rome_snipe.dds
@@ -28,7 +36,6 @@
skeletal/horse_rome_stripe.dds
-
255 255 255
@@ -40,7 +47,5 @@
116 116 116
-
objectcolor.xml
-
diff --git a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a_r.xml b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a_r.xml
index 6eb9f46dd2..14d600b7da 100644
--- a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a_r.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a_r.xml
@@ -4,10 +4,12 @@
-
-
-
-
+
+
+
+
+
+
skeletal/m_tunic_short.dae
@@ -28,5 +30,15 @@
skeletal/rome_isp_e_2.dds
+
+
+
+
+
+
+
+
+
+
player_trans.xml
diff --git a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b.xml b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b.xml
index e32003523d..42ec5d0bfd 100644
--- a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b.xml
@@ -1,16 +1,25 @@
-
-
+
+
+
+
+
+
+
+
-
-
-
-
+
+
+
+
+
+
+
skeletal/horse.pmd
@@ -19,7 +28,6 @@
-
skeletal/horse_rome_snipe.dds
@@ -28,7 +36,6 @@
skeletal/horse_rome_stripe.dds
-
242 242 242
@@ -40,7 +47,5 @@
116 116 116
-
objectcolor.xml
-
diff --git a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b_r.xml b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b_r.xml
index bb6628cbca..36b38bcf6d 100644
--- a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b_r.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b_r.xml
@@ -4,10 +4,12 @@
-
-
-
-
+
+
+
+
+
+
skeletal/m_tunic_short.dae
@@ -25,5 +27,15 @@
skeletal/rome_csp_b.dds
+
+
+
+
+
+
+
+
+
+
player_trans.xml
diff --git a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e.xml b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e.xml
index 7f0bea8b5d..75fb3adc6b 100644
--- a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e.xml
@@ -1,16 +1,25 @@
-
-
+
+
+
+
+
+
+
+
-
-
-
-
+
+
+
+
+
+
+
skeletal/horse.pmd
@@ -19,7 +28,6 @@
-
skeletal/horse_rome_snipe.dds
@@ -28,7 +36,6 @@
skeletal/horse_rome_stripe.dds
-
242 242 242
@@ -40,7 +47,5 @@
116 116 116
-
objectcolor.xml
-
diff --git a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e_r.xml b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e_r.xml
index 4b0d008355..d91fabd245 100644
--- a/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e_r.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e_r.xml
@@ -4,10 +4,12 @@
-
-
-
-
+
+
+
+
+
+
skeletal/m_tunic_long.dae
@@ -21,5 +23,15 @@
skeletal/rome_csp_e.dds
+
+
+
+
+
+
+
+
+
+
player_trans.xml
diff --git a/binaries/data/mods/public/art/actors/units/romans/champion_unit_2.xml b/binaries/data/mods/public/art/actors/units/romans/champion_unit_2.xml
index 4c2efe88f3..36158f322b 100644
--- a/binaries/data/mods/public/art/actors/units/romans/champion_unit_2.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/champion_unit_2.xml
@@ -17,8 +17,8 @@
-
-
+
+
skeletal/horse.pmd
diff --git a/binaries/data/mods/public/art/actors/units/romans/champion_unit_2_r.xml b/binaries/data/mods/public/art/actors/units/romans/champion_unit_2_r.xml
index d90d81d1cc..85d0fd53f3 100644
--- a/binaries/data/mods/public/art/actors/units/romans/champion_unit_2_r.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/champion_unit_2_r.xml
@@ -4,11 +4,11 @@
-
-
-
-
-
+
+
+
+
+
skeletal/m_tunic_long.dae
diff --git a/binaries/data/mods/public/art/actors/units/romans/female_citizen.xml b/binaries/data/mods/public/art/actors/units/romans/female_citizen.xml
index ebd9bd85dc..203c96b1f7 100644
--- a/binaries/data/mods/public/art/actors/units/romans/female_citizen.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/female_citizen.xml
@@ -1,20 +1,26 @@
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
skeletal/f_dress.dae
@@ -22,13 +28,11 @@
-
skeletal/rome_fem_a.dds
-
@@ -36,7 +40,7 @@
-
+
@@ -55,13 +59,26 @@
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
@@ -73,8 +90,41 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
player_trans.xml
-
diff --git a/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_a.xml b/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_a.xml
index 255ce1c726..a7ea818362 100644
--- a/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_a.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_a.xml
@@ -4,22 +4,42 @@
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
skeletal/m_tunic_short.dae
@@ -40,50 +60,109 @@
-
+
-
-
-
-
-
-
-
+
+
+
-
-
+
+
+
+
+
+
-
-
+
-
+
-
-
+
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_b.xml b/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_b.xml
index ae92099813..27b8aefb07 100644
--- a/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_b.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_b.xml
@@ -4,22 +4,42 @@
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
skeletal/m_tunic_short.dae
@@ -33,50 +53,109 @@
-
+
-
-
-
-
-
-
-
+
+
+
-
-
+
+
+
+
+
+
-
-
+
-
+
-
-
+
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_e.xml b/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_e.xml
index 6d0d7691dc..ad8300738c 100644
--- a/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_e.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_e.xml
@@ -4,26 +4,43 @@
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
skeletal/m_tunic_short.dae
@@ -44,55 +61,111 @@
-
+
-
-
-
-
-
-
-
+
+
+
-
-
+
+
+
+
+
+
-
-
+
-
+
-
-
+
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
-
- skeletal/bloodied/rome_isp_e_1.dds
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
player_trans.xml
diff --git a/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml b/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml
index 2483bdec66..0c8d2cd250 100644
--- a/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml
@@ -4,19 +4,44 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
skeletal/m_tunic_short.dae
@@ -31,16 +56,12 @@
-
-
-
-
-
-
+
+
@@ -48,6 +69,7 @@
+
@@ -55,20 +77,39 @@
+
-
+
+
+
+
+
+
+
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
@@ -76,6 +117,47 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_b.xml b/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_b.xml
index 71d007b3f5..9bf38f4b02 100644
--- a/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_b.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_b.xml
@@ -4,19 +4,44 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
skeletal/m_tunic_short.dae
@@ -40,16 +65,12 @@
-
-
-
-
-
-
+
+
@@ -57,6 +78,7 @@
+
@@ -64,20 +86,39 @@
+
-
+
+
+
+
+
+
+
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
@@ -85,6 +126,47 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml b/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml
index fa6ce14282..da7273d201 100644
--- a/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml
+++ b/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml
@@ -4,20 +4,44 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
skeletal/m_tunic_short.dae
@@ -32,16 +56,12 @@
-
-
-
-
-
-
+
+
@@ -49,6 +69,7 @@
+
@@ -56,20 +77,39 @@
+
-
+
+
+
+
+
+
+
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
@@ -77,6 +117,47 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml
index 8e3fe90973..8c9dc82c6a 100644
--- a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml
@@ -12,7 +12,7 @@
hele
- Teíkhisma
+ Teíchisma
Build Siege Engines. Garrison soldiers inside for stout defense.
The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.
diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml b/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
index aa8eff8fe4..d8d99e0625 100644
--- a/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
@@ -25,6 +25,9 @@
+
+ true
+
structures/romans/triumphal_arch.xml
structures/fndn_4x4.xml
diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
index 6bd61d2b07..6e77c8510a 100644
--- a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
@@ -7,10 +7,10 @@
- units/rome_cavalry_spearman_b
units/rome_infantry_swordsman_b
- units/rome_infantry_javelinist_b
units/rome_infantry_spearman_a
+ units/rome_infantry_javelinist_b
+ units/rome_cavalry_spearman_b
diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
index 398c685190..27278f98ff 100644
--- a/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
@@ -7,8 +7,10 @@
- units/rome_champion_cavalry
units/rome_champion_infantry
+ units/rome_champion_cavalry
+ units/rome_mechanical_siege_ballista
+ units/rome_mechanical_siege_scorpio
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
index 2dce77a2ac..5cdf29a122 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
@@ -53,7 +53,7 @@ Counters Spearmen and Cavalry Archers. Special bonus against Elephants and Chari
9.0
- 22.5
+ 18.0
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml
index f6e30626ba..1040dd8a09 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml
@@ -7,8 +7,8 @@
- 36.0
- 44
+ 30.0
+ 40
@@ -24,9 +24,9 @@
0.75
- 7.0
+ 8.5
- 20.4
+ 17.0
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml
index 5de7a31b53..4c35705417 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml
@@ -3,11 +3,11 @@
5.0
5.0
- 4.0
+ 5.0
- 37.0
+ 35.0
44
@@ -22,9 +22,9 @@
0.5
- 6.5
+ 8.0
- 18.0
+ 16.0
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml
index 00ae370616..f2e0a21243 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml
@@ -26,7 +26,7 @@
0.75
- 7.0
+ 7.5
18.0
diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml
index 7b971b5c4f..b93d677d93 100644
--- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml
@@ -24,7 +24,7 @@
0.5
- 6.5
+ 7.0
16.8
diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml
index 0a41154809..46470b6900 100644
--- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml
@@ -7,7 +7,7 @@
- 36.0
+ 30.0
48
diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml
index 7775da6cf9..e861506132 100644
--- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml
@@ -7,7 +7,7 @@
- 37.0
+ 35.0
52
diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml
index aa2b05c5e2..59de8671dd 100644
--- a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml
+++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml
@@ -1,9 +1,9 @@
- 12.0
- 12.0
- 12.0
+ 15.0
+ 15.0
+ 15.0
diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml
index 0737ab6b78..9373faf45f 100644
--- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml
@@ -7,7 +7,7 @@
- 36.0
+ 30.0
48.0
diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml
index 0c1691e58f..9fdc7fd745 100644
--- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml
@@ -7,7 +7,7 @@
- 37.0
+ 35.0
52.0
diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml
index 5c99513a46..452ab75c99 100644
--- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml
@@ -1,9 +1,9 @@
- 5.0
- 9.0
- 6.0
+ 8.0
+ 11.0
+ 8.0
diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
index 96c1a88f03..2e84728feb 100644
--- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
@@ -1,7 +1,7 @@
- 8.0
+ 9.0
diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml
index bd91b6aa52..53fa83599e 100644
--- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml
@@ -1,9 +1,9 @@
- 8.0
- 11.0
- 8.0
+ 10.0
+ 13.0
+ 10.0
@@ -12,7 +12,7 @@
Infantry Melee
- 1.2
+ 1.25
@@ -22,7 +22,7 @@
Infantry Melee
- 1.2
+ 1.25
diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml
index d56d804709..52338d3025 100644
--- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml
@@ -7,7 +7,7 @@
- 36.0
+ 30.0
44
diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml
index 2b0a3af2d1..6daa63bac8 100644
--- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml
@@ -3,12 +3,12 @@
5.0
5.0
- 4.0
+ 5.0
0.0
- 37.0
+ 35.0
48
diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml
index e852d3378b..77fbffc324 100644
--- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml
@@ -7,7 +7,7 @@
- 36.0
+ 30.0
48.0
diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml
index 7cf500b468..36d43c6e9e 100644
--- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml
@@ -7,7 +7,7 @@
- 37.0
+ 35.0
52.0
diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml
index 3f65397624..862a5bbccb 100644
--- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml
@@ -7,7 +7,7 @@
- 37.0
+ 35.0
44
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml
index d7a4c913d2..537ee3e28e 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml
@@ -1,8 +1,35 @@
+
+ 5.0
+ 9.0
+ 6.0
+
+
+
+ 6.0
+ 16.0
+
+
+ 18.0
+ 48.0
+
+
+
+ 140
+
+
+ Advanced
+
- rome_cavalry_spearman_e
+ units/rome_cavalry_spearman_e
+
+ 9.0
+
+ 25.2
+
+
units/romans/cavalry_spearman_a.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_b.xml
index ff2d80a1e8..e6bd44e5a8 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_b.xml
@@ -1,8 +1,5 @@
-
- 1000
-
rome
units/rome_cavalry_spearman_b
@@ -11,7 +8,7 @@
Equites were the elite of Roman society, the added wealth stemming from that position enabling them to obtain horses and therefore serve as cavalry. They were formed into units of 30, known as turmae, armored in chain mail and often wearing fashionable Hellenistic helmets. They used a spear for throwing or over arm stabbing as well as a shield and sword for close combat.
- rome_cavalry_spearman_a
+ units/rome_cavalry_spearman_a
units/romans/cavalry_spearman_b.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml
index 81161599bf..31cb2b2fb8 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml
@@ -1,5 +1,36 @@
+
+ 6.0
+ 11.0
+ 8.0
+
+
+
+ 7.0
+ 17.0
+
+
+ 18.0
+ 48.0
+
+
+
+ 150
+
+
+ Elite
+
+
+
+ 0.5
+
+
+ 8.0
+
+ 24.0
+
+
units/romans/cavalry_spearman_e.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml b/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml
index 31c6206f93..917b8f178a 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml
@@ -15,8 +15,8 @@
rome
Roman Centurion
Centurio Legionarius
- A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professionals are the bulwark of any Imperial Roman army.
- Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units.
+ A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professionals are the bulwark of any Imperial Roman army.
+ The famed Centurion of the Early Empire.
units/rome_champion_legion_centurio.png
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml b/binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml
index d1376b0344..640798909d 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml
@@ -10,8 +10,7 @@
rome
Marcus Claudius Marcellus
units/rome_hero_marcellus.png
- Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome".
-
+ Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome".
units/romans/hero_marcellus_horse.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml b/binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml
index 7a9065e319..01bf5a7cdd 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml
@@ -10,8 +10,7 @@
rome
Quinctus Fabius Maximus
units/rome_hero_maximus.png
- Maximus was dictator of Rome for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him, securing the nickname "Cunctator" or Delayer.
-
+ Maximus was dictator of Rome for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him, securing the nickname "Cunctator" or Delayer.
units/romans/hero_maximus_horse.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_hero_scipio.xml b/binaries/data/mods/public/simulation/templates/units/rome_hero_scipio.xml
index 75ff7036a1..208d4b9203 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_hero_scipio.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_hero_scipio.xml
@@ -10,8 +10,7 @@
rome
Scipio Africanus
units/rome_hero_scipio.png
- He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC
-
+ He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC.
units/romans/hero_scipio_horse.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml
index 6bcba178bf..c3e3d3b0d0 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml
@@ -1,32 +1,32 @@
- 2.5
+ 4.0
4.0
- 3.5
+ 4.0
- 0.0
- 25.0
- 0.0
- 34
- 26.0
+ 30.0
+ 40
- 90
+ 100
+
+ Advanced
+
- rome_infantry_javelinist_e
+ units/rome_infantry_javelinist_e
-
- 550
-
+
+ 0.75
+
8.5
- 16.5
+ 17.0
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml
index 500f15b546..e888dbd7b3 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml
@@ -8,7 +8,7 @@
The Velites (sing. Veles) were the light skirmish infantry of the Polybian legion. They were the younger men who could not afford hastatus equipment or boys too young to serve otherwise. They usually numbered 1200 men in squads of twenty assigned to the maniples of the Hastati, Principes, and Triarii. Their job was to harry the enemy lines before the heavy infantry engaged and to support the cavalry.
- rome_infantry_javelinist_a
+ units/rome_infantry_javelinist_a
units/romans/infantry_javelinist_b.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml
index f98001cc85..6804983262 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml
@@ -1,29 +1,30 @@
- 3.5
- 4.5
- 4.0
+ 5.0
+ 5.0
+ 5.0
- 0.0
- 30.0
- 0.0
- 38
- 27.0
+ 35.0
+ 44
- 105
+ 110
-
- 550
-
+
+ Elite
+
+
+
+ 0.5
+
- 8.25
+ 8.0
- 15.5
+ 16.0
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml
index 6fdb2f7d13..e57e76220f 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml
@@ -1,8 +1,38 @@
+
+ 5.0
+ 7.0
+ 6.0
+
+
+
+ 6.0
+ 11.0
+
+
+ 12.0
+ 22.0
+
+
+
+ 110
+
+
+ Advanced
+
- rome_infantry_spearman_e
+ units/rome_infantry_spearman_e
+
+ 0.75
+
+
+ 7.0
+
+ 21.0
+
+
units/romans/infantry_spearman_a.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_b.xml
index 3495fc3752..ca61cbab45 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_b.xml
@@ -8,7 +8,7 @@
The Triarii were the third line of heavy infantry in the Republican Roman army. Made up of the veterans from previous campaigns, they often possessed the most fashionable arms and armor. Armed with a spear and gladius, the Triarii usually did not fight unless the battle was going poorly or enemy forces required the use of a spear to fend them off. In many cases the Tirarii were left at the camp instead of marching out with the rest of the army.
- rome_infantry_spearman_a
+ units/rome_infantry_spearman_a
units/romans/infantry_spearman_b.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml
index cb7d107925..6e09771b9a 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml
@@ -1,5 +1,36 @@
+
+ 7.0
+ 9.0
+ 7.0
+
+
+
+ 7.0
+ 12.0
+
+
+ 14.0
+ 24.0
+
+
+
+ 120
+
+
+ Elite
+
+
+
+ 0.5
+
+
+ 6.5
+
+ 19.5
+
+
units/romans/infantry_spearman_e.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml
index eb223a3b31..2f371f5167 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml
@@ -1,26 +1,37 @@
- 7.0
- 5.0
- 10.0
+ 6.0
+ 6.0
+ 6.0
- 17.0
- 0.0
- 0.0
+ 14.0
+
+ 28.0
+
- 105
+ 110
+ Advanced
Princips
- rome_infantry_swordsman_e
+ units/rome_infantry_swordsman_e
+
+ 0.75
+
+
+ 7.0
+
+ 18.0
+
+
units/romans/infantry_swordsman_a.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml
index 008f9a8a6b..7aa42a6a4f 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml
@@ -1,20 +1,21 @@
- 6.0
5.0
- 10.0
- 15.0
- 0.0
- 0.0
+ 12.0
+
+ 24.0
+
-
- 95
-
+
+
+ 60
+
+
rome
units/rome_infantry_swordsman_b
@@ -23,7 +24,7 @@
The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defence they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.
- rome_infantry_swordsman_a
+ units/rome_infantry_swordsman_a
units/romans/infantry_swordsman_b.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml
index 130aba424a..5c42e4262c 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml
@@ -2,19 +2,33 @@
8.0
- 5.0
- 11.0
+ 8.0
+ 6.0
- 19.0
- 0.0
- 0.0
+ 16.0
+
+ 32.0
+
120
+
+ Elite
+
+
+
+ 0.5
+
+
+ 6.5
+
+ 16.8
+
+
units/romans/infantry_swordsman_e.xml
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista.xml b/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista.xml
new file mode 100644
index 0000000000..5740f2eb61
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista.xml
@@ -0,0 +1,19 @@
+
+
+
+
+ 4.5
+
+
+ rome
+ Ballista
+ units/cart_mechanical_siege_ballista.png
+ The Ballista was a torsion powered heavy artillery piece that fired along a flat directory at long ranges. They could fire a extensive selection of shot, making the Ballista a versatile weapon against stationary or slow moving targets. The downside was the size of the device made them difficult to transport, deploy, and aim. By the Punic Wars era the usage of Ballistas had become regularized, though their numbers to each legion are unknown.
+
+
+
+
+
+ units/carthaginians/siege_rock.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_scorpio.xml b/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_scorpio.xml
index 967aaeffee..4478e8b70b 100644
--- a/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_scorpio.xml
+++ b/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_scorpio.xml
@@ -8,11 +8,11 @@
56
4.0
64.0
- 5000
2500
+ 15
90
@@ -29,12 +29,6 @@
Scorpio
units/rome_mechanical_siege_scorpio.png
-
- 6.0
-
- 7.0
-
-
units/romans/siege_scorpio.xml