forked from mirrors/0ad
[Gameplay A24] - Change ship technologies.
- +2 damage resistance -> +25% health and moved to city phase. - +2 damage resistance -> +10% movement speed and moved to city phase. - batch time modifier -> construction time - Renames some stuff and cleans production queue. Patch by: @Nescio Differential revision: D2987 Reviewed by: @borg- Comment by: @wraitii This was SVN commit r24546.
This commit is contained in:
@@ -1,18 +0,0 @@
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{
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"genericName": "Lead hull sheathing",
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"description": "Lead sheathing protects ship hulls.",
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"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 },
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"supersedes": "armor_ship_hypozomata",
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"icon": "armor_ship_gold.png",
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"researchTime": 40,
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"tooltip": "Ships +2 armor.",
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"modifications": [
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{ "value": "Resistance/Entity/Damage/Hack", "add": 2 },
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{ "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
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{ "value": "Resistance/Entity/Damage/Crush", "add": 2 }
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],
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -1,18 +0,0 @@
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{
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"genericName": "Hypozomata undergirding",
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"description": "The hypozomata braces the structure of a ship.",
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"cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 },
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"requirements": { "tech": "phase_town" },
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"requirementsTooltip": "Unlocked in Town Phase.",
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"supersedes": "armor_ship_reinforcedhull",
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"icon": "armor_ship_silver.png",
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"researchTime": 40,
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"tooltip": "Ships +2 armor.",
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"modifications": [
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{ "value": "Resistance/Entity/Damage/Hack", "add": 2 },
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{ "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
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{ "value": "Resistance/Entity/Damage/Crush", "add": 2 }
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],
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -1,17 +0,0 @@
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{
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"genericName": "Reinforced hull",
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"description": "Wooden reinforcement beams for ship hulls.",
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"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 },
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"requirements": { "tech": "phase_village" },
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"requirementsTooltip": "Unlocked in Village Phase.",
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"icon": "armor_ship_bronze.png",
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"researchTime": 40,
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"tooltip": "Ships +2 armor.",
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"modifications": [
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{ "value": "Resistance/Entity/Damage/Hack", "add": 2 },
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{ "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
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{ "value": "Resistance/Entity/Damage/Crush", "add": 2 }
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],
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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-15
@@ -1,15 +0,0 @@
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{
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"genericName": "Phoenician Naval Architects",
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"description": "Significantly increase build speed of batches of ships at the Shipyard.",
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"cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "calipers.png",
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"researchTime": 40,
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"tooltip": "Shipyard increased batch construction speed bonus.",
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"modifications": [
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{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
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],
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"affects": ["Shipyard"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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+2
-2
@@ -3,8 +3,8 @@
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"description": "Salting allows to preserve fish longer.",
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"cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 },
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"requirements": { "tech": "phase_town" },
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"requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.",
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"supersedes": "gather_fishing_net",
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"requirementsTooltip": "Unlocked in Town Phase.",
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"supersedes": "fishing_boat_gather_rate",
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"icon": "fish.png",
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"researchTime": 50,
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"tooltip": "Fishing Boats +20 food capacity.",
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@@ -0,0 +1,15 @@
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{
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"genericName": "Naval Architects",
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"description": "Employ skilled shipwrights with specialized tools to speed up ship construction.",
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"cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "calipers.png",
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"researchTime": 60,
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"tooltip": "Ships −20% construction time.",
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"modifications": [
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{ "value": "Cost/BuildTime", "multiply": 0.8 }
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],
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -0,0 +1,15 @@
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{
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"genericName": "Reinforced hull",
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"description": "Wooden reinforcement beams for ship hulls.",
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"cost": { "food": 0, "wood": 600, "stone": 0, "metal": 200 },
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "armor_ship_bronze.png",
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"researchTime": 60,
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"tooltip": "Ships +25% health.",
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"modifications": [
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{ "value": "Health/Max", "multiply": 1.25 }
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],
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -0,0 +1,15 @@
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{
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"genericName": "Experienced Crews",
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"description": "Train your oarsmen and sailors to move more efficiently and speed up your ships.",
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"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "armor_ship_silver.png",
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"researchTime": 60,
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"tooltip": "Ships +10% movement speed.",
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }
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],
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -1,15 +0,0 @@
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{
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"genericName": "Naval Architects",
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"description": "Significantly increase build speed of batches of ships at the Dock.",
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"cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "cart" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "calipers.png",
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"researchTime": 40,
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"tooltip": "Docks increased batch construction speed bonus.",
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"modifications": [
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{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
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],
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"affects": ["Dock"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -16,7 +16,6 @@
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<Civ>cart</Civ>
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<GenericName>Commercial Port</GenericName>
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<SpecificName>Namel</SpecificName>
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<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
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</Identity>
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<Loot>
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<wood>30</wood>
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@@ -27,11 +26,6 @@
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<Obstruction>
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<Static width="30.0" depth="19.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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-training_naval_architects
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/carthaginians/dock.xml</Actor>
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<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
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@@ -14,11 +14,6 @@
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<Obstruction>
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<Static width="14.0" depth="24.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/ship_fire
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/iberians/dock.xml</Actor>
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<FoundationActor>structures/fndn_dock_iber.xml</FoundationActor>
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@@ -11,11 +11,6 @@
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<Obstruction>
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<Static width="22.0" depth="20.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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-armor_ship_hullsheathing
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/kushites/dock.xml</Actor>
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<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
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@@ -14,11 +14,6 @@
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<Obstruction>
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<Static width="23.0" depth="15.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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persians/special_equine_transports
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/persians/dock.xml</Actor>
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</VisualActor>
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@@ -13,7 +13,6 @@
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/ship_quinquereme
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units/{civ}/champion_juggernaut
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</Entities>
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</ProductionQueue>
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@@ -14,11 +14,6 @@
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<Obstruction>
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<Static width="20.0" depth="24.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/ship_quinquereme
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/romans/dock.xml</Actor>
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</VisualActor>
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@@ -11,11 +11,6 @@
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<Obstruction>
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<Static width="22.0" depth="26.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/ship_quinquereme
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/seleucids/dock.xml</Actor>
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<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
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@@ -51,14 +51,16 @@
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units/{civ}/ship_merchant
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units/{civ}/ship_bireme
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units/{civ}/ship_trireme
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units/{civ}/ship_quinquereme
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units/{civ}/ship_fire
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</Entities>
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<Technologies datatype="tokens">
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gather_capacity_fishing
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gather_fishing_net
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training_naval_architects
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armor_ship_reinforcedhull
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armor_ship_hypozomata
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armor_ship_hullsheathing
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fishing_boat_gather_rate
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fishing_boat_gather_capacity
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ship_cost_time
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ship_health
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ship_movement_speed
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persians/special_equine_transports
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</Technologies>
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</ProductionQueue>
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<RallyPointRenderer>
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