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forked from mirrors/0ad

Only update the gamesetup settings panel position when it actually changes.

refs ac7b5ce861

Differential Revision: https://code.wildfiregames.com/D1693
Patch By: nani
Comments By: Angen, smiley
This was SVN commit r21957.
This commit is contained in:
bb
2018-12-26 22:35:25 +00:00
parent 4534360e5b
commit 60092048e1
2 changed files with 4 additions and 0 deletions
@@ -165,6 +165,7 @@
{"nick": "olsner", "name": "Simon Brenner"},
{"nick": "OptimusShepard", "name": "Pirmin Stanglmeier"},
{"nick": "otero"},
{"nick": "nani", "name": "S. N."},
{"nick": "Nescio"},
{"name": "Nick Owens"},
{"nick": "Palaxin", "name": "David A. Freitag"},
@@ -1246,6 +1246,9 @@ function slideSettingsPanel(dt)
*/
function updateSettingsPanelPosition(offset)
{
if (!offset)
return;
let settingsPanel = Engine.GetGUIObjectByName("settingsPanel");
let settingsPanelSize = settingsPanel.size;
settingsPanelSize.left += offset;