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forked from mirrors/0ad

Stay ready button

Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D49
Fixes #4369.

This was SVN commit r19216.
This commit is contained in:
Imarok
2017-02-10 16:09:10 +00:00
parent 94b0e5c0f3
commit 5f8f7bae20
2 changed files with 54 additions and 32 deletions
+3 -2
View File
@@ -774,8 +774,9 @@ void CNetServerWorker::SetPlayerReady(const CStr& guid, const int ready)
void CNetServerWorker::ClearAllPlayerReady()
{
for (PlayerAssignmentMap::iterator it = m_PlayerAssignments.begin(); it != m_PlayerAssignments.end(); ++it)
it->second.m_Status = 0;
for (std::pair<const CStr, PlayerAssignment>& p : m_PlayerAssignments)
if (p.second.m_Status != 2)
p.second.m_Status = 0;
SendPlayerAssignments();
}